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December 18, 2018, 12:24:42 PM *
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News: Starsector 0.9a is out! (11/16/18)
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Author Topic: [0.9.0a] Diable Avionics 2.01 (2018/12/13)  (Read 295123 times)
Null Ganymede
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« Reply #855 on: December 15, 2018, 04:14:13 PM »

Once the next balance patch (hopefully) shores up some core economies and penalizes Free Port, it will make a lot more sense. It's nice to dock at a station and suddenly realize "oh, they're doing colony management as a player would".

Hopefully being hostile to most of the sector will be enough to disrupt supply lines to create good trade missions.
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« Reply #856 on: December 15, 2018, 09:45:04 PM »

Aww, does that mean that the market info saying "Glares pierce into you as looks of contempt let you know you're merely tolerated, not welcomed." might be changed?
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« Reply #857 on: Today at 02:10:07 AM »

Not sure if its intended but since its pointless i mark this as a bug .

Sometimes  Diable Avionics give system bounties which is ALWAYS  triggered by pirates .
The problem is  Diable Avionics isnt hostile to pirates so system is full of fleet of pirates but since they arent enemies with  Diable Avionics you dont get money or rep for kiling them and make system bounty posted by  Diable Avionics pontless .

Can you make  Diable Avionics enemy with pirates , is there is any way to trigger this in game ?
Never saw  Diable Avionics enemy with pirates .

« Last Edit: Today at 02:15:03 AM by Iska » Logged
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« Reply #858 on: Today at 04:37:57 AM »

there is a way to do this using the console commands mod.

with that you can set factions relationships with each other.

You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.
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