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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Better Colonies 1.4  (Read 14850 times)


  • Ensign
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Re: [0.9.1a] Better Colonies 1.4
« Reply #30 on: January 19, 2020, 06:35:39 AM »

The changes are only to the buildings itself. The changes are meant for Nexerelin where you can invade markets with these type of industries. Cryorevival requires you to find a Domain-era sleeper ship location while cryosanctums are hardcoded to a few markets.

Okay, more Nex stuff.  I didn't know =)

You're supposed to modify maxIndustries in your starsector-core/setting.json not my mod to see the change.

Yes, I took a look at your code and you read only from the core settings. I had assumed the doctrine was to read from the mod's own settings.json as maxIndustries was overwritable. Okay.
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