Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I can't get these settings to work: # Setting to true will add Inactive Gates to the intel screen when the gate scan occurs, revealing their location "RevealInactiveGates": true, # Default false # Setting to true will scan all gates, regardless of whether there is a non-hidden market or not "ActivateInactiveGates": true, # Default false
So, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.
Quote from: Ranger Dimitri on November 19, 2023, 10:45:58 PMSo, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.
Quote from: Phenir on November 20, 2023, 07:50:47 AMQuote from: Ranger Dimitri on November 19, 2023, 10:45:58 PMSo, how exactly is the actual scanning ability meant to show up? As in my current game I don't see it among the list of things in the ability bar, am I meant to complete the story before having it enabled? Because I'm not using Skip the Story or Nexerelin for my current game.If you right click your hotbar buttons, it will bring up a list of all abilities you have that can be placed on the hotbar.I do have the mod active and enabled, but they aren't showing in the list of abilities for the hotbar. Needless to say I might have to rely on console commands or something to ensure it works. Do I need to have Skip Story enabled as well?
When using Nexerelin, the abilities from Scan Those Gates are NOT available if and only if a new game is started with the "Tutorial Start" option. That is, solving a minor crisis in the Galatia system.The abilities from Scan Those Gates show up as normal when using any other starting option.I speculate that this is because the tutorial start restricts what skills the player has access to and that the abilities from Scan Those Gates get caught in that sweep.
Is there a way to add the ability to scan those gates with console command?Using Tutorial start and didn't see the ability show up after finishing the quest.
Quote from: Hexallium on March 12, 2024, 09:49:23 AMIs there a way to add the ability to scan those gates with console command?Using Tutorial start and didn't see the ability show up after finishing the quest.Upon completing the tutorial, after travelling to Corvus and speaking with one of the NPCs, enter the following in Console Commands:RunCode Global.getSector().getCharacterData().addAbility("stg_GateScanner"); Global.getSector().getCharacterData().addAbility("stg_HypershuntScanner"); Global.getSector().getCharacterData().addAbility("stg_CryosleeperScanner");