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News: New blog post: Drawing [REDACTED] Battlestations, part 2 (7/15/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Ship/Weapon Pack 1.3.0  (Read 55205 times)
Dark.Revenant
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« on: April 22, 2016, 08:58:30 PM »

Download Ship/Weapon Pack 1.3.0
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.3.2 (Updated!) -

Git Repository

Edit SWP_OPTIONS.ini to enable or disable Ship/Weapon Pack features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!


Contents
The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions.  Included are 24 ships, 14 variant ships, 14 modular weapons, and 28 unique mod-ships for 14 IBB battles.

Ships

Hecate-class Corvette The Infernal Machine

Shellster


Nautilus-class Combat Freighter The Infernal Machine

Shellster


Alastor-class Frigate

HELMUT


Excelsior-class Corvette

HELMUT


Albatross-class Destroyer


Psiyon


Vanguard-class Destroyer

HELMUT


Arachne-class Destroyer Pirates Plus

Cycerin


Archer-class Destroyer

HELMUT


Beholder-class Destroyer The Infernal Machine


Shellster


Archon-class Destroyer Pirates Plus

Cycerin


Vortex-class Light Carrier The Infernal Machine

Shellster and MesoTroniK


Revenant-class Phase Destroyer

Dark.Revenant and HELMUT


Shimmer-class Droneship Carrier

Machine and MesoTroniK


Circe-class Combat Freighter

Psiyon


Vulture-class Fast Cruiser The Infernal Machine


Shellster


Punisher-class Light Cruiser

Cycerin


Vindicator-class Cruiser

Psiyon


Zenith-class Heavy Cruiser

HELMUT


Wall-class Drone

HELMUT


Chronos-class Battlecruiser The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK


Victory-class Battleship The Infernal Machine

Shellster, Tartiflette


Cathedral-class Hubship

HELMUT


Lightning-class Phase Bomber

HELMUT


Skins

Damaged Variants

HELMUT


Luddic Path Variants

HELMUT


Fourteenth Battlegroup Variants

HELMUT and Tartiflette


Sunder Variants

Tartiflette and Shellster


Weapons

Flare Gun [Small Missile]

Shellster


Hornet MRM [Small Missile]

Dark.Revenant


Ion Torpedo [Small Missile]

HELMUT


Inferno MIRV Launcher [Medium Missile]

Dark.Revenant


Tornado Hornet Launcher [Medium Missile]

Dark.Revenant


Flare Burst Launcher [Medium Missile]

HELMUT


Trebuchet LRM Launcher [Large Missile]

Dark.Revenant


Light Phase Lance [Small Energy]

MesoTroniK


Heavy Ion Blaster [Medium Energy]

HELMUT


Lightning Gun [Medium Energy]

HELMUT


Reliant HMG [Small Ballistic]

Shellster


Contender Cannon [Small Ballistic]

Shellster


Plasma Flamer [Medium Ballistic]

HELMUT


Aegis Flak Cannon [Large Ballistic]

HELMUT and MesoTroniK


Hull Mods

Additional Crew Quarters

Gunnery Control AI

Cargo Expansion

Extended Fuel Tanks

Skeleton Crew

Extreme Modifications

Shield Bypass


International Bounty Board


The International Bounty Board will post special bounties, featuring new and unique ships and extra-hard difficulty.  There are 14 boss bounty fleets (and 28 unique ships) in the Ship/Weapon Pack, plus more with the following faction mods:

Junk Pirates Compilation: 1 bounty fleet (4 unique skins)
Shadowyards: 2 bounty fleets (3 unique ships)
Interstellar Imperium: 2 bounty fleets (3 unique ships)
Knights Templar: 2 bounty fleets (2 unique ships)
Tiandong Heavy Industries: 1 bounty fleet (1 unique ship)
Diable Avionics: 1 bounty fleet (1 unique ship)


Arcade
Requires DynaSector
This mission is actually a fully-featured game mode!  Fight through waves of enemies and seven scripted boss fights.  Each boss uses an all-new custom ship with scripted systems and weapons.  Mooks are randomized from all DynaSector-supported factions.

Post your high scores!




Quote
Kick ass and take names! Fight through a horde of random ships, elite mooks, and seven boss fights.

You earn points by destroying ships and bosses. Chain kills together to gain a combo multiplier for a massive score! The point multiplier increases with each difficulty level. If you beat the final boss, any unused supers are worth 5000 points each.

Yellow: Armored. 2x Points.
Green: Shielded. 2x Points.
Red: Powered. 2x Points.
Blue: Elite. 4x Points.

A hidden end awaits you if you only use one type of super until the final boss...
See if you can go until the final boss without using a single super...

Make sure floating messages are enabled.




Change Log
Version 1.3.0 (June 19, 2017)
- Major save stability fixes
- Added new IBB (after Yamato and before Pope) with a Derelicts/Remnants fleet and extra-special flagship
- Predator IBB renamed to Apex
- Improve spawning in arcade to not be crazy
- Helios can no longer mount Converted Hangar
- Vanguard flux dissipation reduced to 200 from 250
- Major adjustment to fleet composition ratios for various factions
- Changed Warthog flares to single-flares
- Reduced Warthog armor to 150 from 200
- Renamed Cargo Expansion to Expanded Cargo
- Renamed Extended Fuel Tanks to Expanded Fuel Tanks
- Renamed Additional Crew Quarters to Expanded Crew Quarters

Version 1.2.2 (June 12, 2017)
- Vortex system changed to Time Acceleration Field
- Arcade compatibility with DynaSector 1.3.0

Version 1.2.1 (June 11, 2017)
- Overhauled IBB staging system under the hood; should resolve all bugs
- Fixed IBB retreating behavior and other bugs
- Miscellaneous IBB improvements
- Reverted changes to Reserve Deployment
- Improved various odds and ends
- Buffed Flux Disturber

Version 1.2.0 (June 4, 2017)
- Updated to support Starsector 0.8.1a
- Adjusted various ship stats to meet new standards
- Reverted various Sunder changes
- Removed Sunder S
- Reverted tri-tachyon Brawler skin
- Removed Claw, Claymore, and Halberd wings (Lightning stays)
- Converted Assault Drone and Flak Drone to built-in fighter wings
- Albatross now has the Damper Field system
- Vortex flight deck count increased to 2 from 1
- Vortex built-in High Resolution Sensors swapped for Surveying Equipment
- Arachne now has Advanced Targeting Core built-in
- Arachne now has the Active Flare Launcher system
- Circe now has the Plasma Jets system
- Zenith now has the Fast Missile Racks system
- Zenith synergy mounts changed to missile mounts
- Zenith top speed increased to 50 from 40
- Nautilus now has the Phase Skimmer system
- Removed Expanded Flight Decks
- Renamed Logistical Conversation to Skeleton Crew, decreased OP cost significantly, halved minimum crew requirement
- Reworked Maximized Ordnance into Extreme Modifications; no effect on CR but makes the ship malfunction
- Chronos now has built-in ECM Package and Nav Relay
- Various balance tweaks transferred from Starsector+
- Significantly nerfed Recall Teleporter via cooldown and charge mechanic
- Nerfed Reserve Deployment via longer cooldown
- Updated sprites for Vanguard and Vindicator
- Archon is now high-tech style and has the Plasma Jets system (new sprite too)
- Added Luddic Path variants of the Nebula, Condor, and Wolf
- Added a couple Remnants portraits
- Added Shimmer-class Droneship Carrier
- Added Wall-class Drone

Version 1.1.5 (April 11, 2017)
- Outer Rim Alliance support
- Made Circe cheaper to buy/use
- Arcade changes
- Improved Dynasector results (breaks saves)

Version 1.1.4 (March 26, 2017)
- Added Frankenstein IBB
- Increased Vulture supply cost to 18 from 17
- Increased Vulture price to 40000 from 38000
- Updated various scripts to remove frame rate dependence on graphical effects
- Mission balance adjusted; updated various missions
- Compatibility fix for some arcade boss shipsystems
- Reduced Sunder (U) OP to 95, like most other sunders (still has better shields, hybrid slots, and good engine stats)

Version 1.1.3 (February 6, 2017)
- Decreased Nautilus cost to 9000 from 10000
- Increased Hecate cost to 9500 from 9000
- Reduced Hecate speed to 175 from 200 and slightly reduced acceleration
- Reduced Hecate flux dissipation to 140 from 175
- Reduced Hecate shield arc to 180 from 210
- Increased Hornet MRM damage to 375 from 350
- Updated Hornet MRM AI
- Improved Archer turn acceleration/stability but reduced maximum turn rate
- Reduced Archer deceleration
- Reduced Archer peak time to 300 from 360
- Changed Archer shield to 240 degree frontal from 120 degree omni
- Increased Ion Torpedo OP to 6 from 5
- Reduced Ion Torpedo tracking
- Updated Ion Torpedo and Heavy Ion Blaster descriptions
- Fixed IBB portraits
- Some IBB system improvements
- Fixed Flare Burst AI to prevent targeting ships
- Improved Flare Burst Launcher and Flare Gun autofire AI
- Adjusted some skin prices (particularly D versions)
- Arcade mission refinements

Version 1.1.2 (January 8, 2017)
- Lightning Gun nerfed (slightly less damage, now has charges that regenerate)
- Updated Light Phase Lance sound
- Updated ship and weapon prices

Version 1.1.1 (September 17, 2016)
- Fixed Hammerhead (XIV) name
- Made Alastor cheaper
- Small bugfixes

Version 1.1.1 (September 17, 2016)
- Fixed Hammerhead (XIV) name
- Made Alastor cheaper
- Small bugfixes

Version 1.1.0 (May 21, 2016)
- Added Gryphon (XIV)
- Added Hammerhead (XIV)
- General compatibility update

Version 1.0.2 (April 23, 2016)
- Fixed crash bugs

Version 1.0.1 (April 23, 2016)
- Fixed crash bugs

Version 1.0.0 (April 22, 2016)
- Initial release (split from Starsector+)
- Removed Castle, Rook, Vista, Sloop, Avalon, Summit, Tundra, Tick, Camel, Kestrel, Locomotive, Phalanx, and Sentinel Wing
- Removed Mobile HQ hull mod (and all variants thereof)
- Arachne, Archer, Circe, Vindicator, Zenith, Cathedral, and Albatross reworked
- Removed IBBs: Stheno, Thunderstorm, Lancehead, Cortex/Pinscher, and Psychadelia
- Reworked IBB stages
- IBB capture chance is now an option in SWP_OPTIONS.ini
- Added SWP_OPTIONS.ini option for an early-level IBB capture chance bonus
- Inferno MIRV rebalanced as a bottomless MRM MIRV
- Hornet ammo buffed
- Plasma Flamer range and efficiency buffed
- Rebalanced Logistical Conservation
- Onslaught (D) sprite improved
- New Archer sprite and layout
- New Arachne sprite and layout
- Cronus renamed to Chronos


Credits
Dark.Revenant for general development
HELMUT for art assets
Shellster for additional art assets
Machine for additional art assets
Psiyon for additional sprites, backgrounds, and sounds
Cycerin for sound assets and the Pirates Plus mod
MesoTroniK for The Infernal Machine mod and art assets
Xalendi and Foxer for hullmod icons
Tartiflette for backgrounds and some misc. icons/splashes
FlashFrozen for Redeemer glow revision
SniZupGun for some weapon sounds
Ryxsen, Etfaks, and Bloodtrailkiller for some portraits
Some of these may be modifications of the original work.
« Last Edit: June 19, 2017, 03:39:09 AM by Dark.Revenant » Logged

The Soldier
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« Reply #1 on: April 22, 2016, 09:08:53 PM »

What's with you and all these micro mods? Tongue It just seems like you're chopping up SS+ into a whole bunch of smaller mods (which I'm pretty sure you're doing exactly that for some reason).
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Dark.Revenant
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« Reply #2 on: April 22, 2016, 09:45:38 PM »

This is the last one, by the way.
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The Soldier
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« Reply #3 on: April 22, 2016, 10:18:00 PM »

Just getting a bit tired of seeing your name plastered over the forums for no apparent or good reason.  It's like this is a game of EU4 and you're playing the "paint the world your color and have the biggest name" game, in which case meh. -_-
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Dark.Revenant
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« Reply #4 on: April 22, 2016, 10:54:10 PM »

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Tartiflette
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« Reply #5 on: April 22, 2016, 11:25:28 PM »

Just getting a bit tired of seeing your name plastered over the forums for no apparent or good reason.  It's like this is a game of EU4 and you're playing the "paint the world your color and have the biggest name" game, in which case meh. -_-
Notice: In light of health concerns and the amount of time I'm stuck spending on it (read: so much that I'd rather be doing my actual IRL job instead), I am permanently ceasing development of Starsector+.

In the coming month I'll be splitting IBB, Cabal, and the SS+ ship/weapon pack (incl. randomizer) into their own mods.
SS+ grew too big. A good chunk of under-the-hood fixes and stuff are getting removed to make things a bit easier to maintain.
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Orikson
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« Reply #6 on: April 22, 2016, 11:40:25 PM »

Just getting a bit tired of seeing your name plastered over the forums for no apparent or good reason.  It's like this is a game of EU4 and you're playing the "paint the world your color and have the biggest name" game, in which case meh. -_-
Notice: In light of health concerns and the amount of time I'm stuck spending on it (read: so much that I'd rather be doing my actual IRL job instead), I am permanently ceasing development of Starsector+.

In the coming month I'll be splitting IBB, Cabal, and the SS+ ship/weapon pack (incl. randomizer) into their own mods.
SS+ grew too big. A good chunk of under-the-hood fixes and stuff are getting removed to make things a bit easier to maintain.

Agreed. It's easier to fox things if we can pinpoint it to specific files via the logs if an error occurs.

And looks like Combat Readiness replenishing from that hull mod that was buggy is gone, and the Rook and Castle-class ships along with them too. Looks like Naemo will have to redo stuff once all the mods he wants is updated.
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Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC
Ryu116
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« Reply #7 on: April 22, 2016, 11:55:21 PM »

Dark.Revenant,

I truly AGREE with what you are doing and it is very wise steps you are taking.  By dividing your big modpack into module style mods where you have multi mods working together, it will make it much easier to maintain them.  By doing this ways, it also allow you to be able to even add any more different mods that would work together with your different mods for any purposes, if you ever have any plans for it.

I am looking forward to where this modding path will take you to.

 Smiley
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Alphascrub
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« Reply #8 on: April 23, 2016, 01:22:10 AM »

Just getting a bit tired of seeing your name plastered over the forums for no apparent or good reason.  It's like this is a game of EU4 and you're playing the "paint the world your color and have the biggest name" game, in which case meh. -_-

You should come out form under your rock every once in a while. I mean you could read and find out why this is happening... or you can just keep living under your rock and yelling at your next door neighbors when they mow their lawn.
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sirboomalot
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« Reply #9 on: April 23, 2016, 02:13:43 AM »

Is there any chance that the less buggy ships and IBBs getting removed might make a comeback now that things are hopefully going to be slightly easier to maintain? I for one found the avalon, for example, to be quite useful in my frigate-only runs, which also happen to include the pincher and thunderstorm when available, and have always been a fan of having, in general, more.

What some call clutter, I call variety...
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Kitfox88
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« Reply #10 on: April 23, 2016, 02:15:23 AM »

Hey, I think there's something missing with the triple flak? My game crashed with an error message talking about how there was a missing triple flak explosion, and I'm pretty certain it was because I had mounted an Aegis Flak Cannon in one of my large slots. If I had thought to screenshot the message I would have, sorry. Sad
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Cycerin
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« Reply #11 on: April 23, 2016, 05:46:04 AM »

Just getting a bit tired of seeing your name plastered over the forums for no apparent or good reason.  It's like this is a game of EU4 and you're playing the "paint the world your color and have the biggest name" game, in which case meh. -_-

Huh?
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The Soldier
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« Reply #12 on: April 23, 2016, 07:11:21 AM »

Huh?
More of a joke than anything else.  Seems like no one here plays EU4. Tongue

Awesome gif though Dark. Smiley
« Last Edit: April 23, 2016, 09:04:20 AM by The Soldier » Logged

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Megas
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« Reply #13 on: April 23, 2016, 08:59:28 AM »

At a glance, this looks like the early SS+ I remember seeing (minus the bonus enemies, maybe) before it grew too big.
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SpacePoliticianAndaZealot
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« Reply #14 on: April 23, 2016, 11:58:15 AM »

This is great! Everything is great! I'm so glad Pirates can have Onslaughts and Gryphons now! I'm very excited to be able to enjoy SS+ content w/o the fleet randomizer!  Smiley
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