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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 653180 times)

cjuicy

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Re: [0.8.1a] Underworld 1.2.2
« Reply #105 on: December 28, 2018, 12:49:14 AM »

Update, plz
Asking ain't gonna speed things up. Work is still being done for the main SWP pack, and both Dyna and Underworld have seen a cursory look at most. Please have patience guys, 0.9 has only been out for about 2 months.
« Last Edit: December 28, 2018, 12:52:11 AM by cjusa »
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It's been a long time, but I still love ya!

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Drone_Fragger

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Re: [0.8.1a] Underworld 1.2.2
« Reply #106 on: December 28, 2018, 04:31:44 AM »

Indeed, and updates take time. I'd rather have a quality mod than something rushed and broken. That just gives the mod a bad name.
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travhill20

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Re: [0.8.1a] Underworld 1.2.2
« Reply #107 on: December 29, 2018, 04:29:27 PM »

This mod has beautiful ships and adds nice flavor. Looking forward to an update when it is ready.
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Nikopol

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Re: [0.8.1a] Underworld 1.2.2
« Reply #108 on: December 30, 2018, 06:56:30 AM »

I write this a year later, but this is by far the best mod for me. I love to play as a pirate and also I like to kill them. Usually, when downloading a mod I have to remove stuff I don't like, like ships out of content and so on. Here every ship has a purpose, everything works like well oiled machine. Well done!
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Delta7

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Re: [0.8.1a] Underworld 1.2.2
« Reply #109 on: December 30, 2018, 11:01:14 AM »

A well oiled rusted machine
I love it
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warning: may be prone to random outbursts of stupidity

Dark.Revenant

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[0.9a] Underworld 1.3.0
« Reply #110 on: January 12, 2019, 10:55:23 PM »

My nightmare ends, and yours begins...


Download Underworld 1.3.0
Download Mirror
(Requires LazyLib 2.4b) (Updated!)
(Requires GraphicsLib 1.3.0) (Updated!)

- Supported by DynaSector 1.4.6 (Not yet compatible) -
- Supported by Nexerelin 0.8.4z2 (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.3.0
- Removed Pillage event
- Predator and Predator-X flux capacity reduced to 2200 from 2500
- Stalker top speed reduced to 45 from 50, reduced deceleration
- Renegade shield efficiency nerfed to 1.4 from 1, but increased flux capacity to 18,000 from 16,000
- Boar shield efficiency buffed to 1 from 1.2
- Removed all (D) skins
- Scythe now has a normal phase cloak
- Infernus' built-in wings are now both borers
- Added a fancy trail for the Prototype Gauss Cannon
- Infernus now uses the Burn Drive system
- Dramatically reduced the number of preset variants
- Reworked nearly every remaining preset variant
- Fixed/standardized file and ID prefixes
- You can now buy the Cabal Blueprint Package at the Cabal Exchange... if Cooperative with them
- Cabal Exchange fee and tariff now depends on wealth, income, and relationship level
- Cabal Exchange will refuse to sell certain ships if you don't have enough money
- Reworked a whole bunch of descriptions
- Works in Starsector 0.9a
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Alphascrub

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Re: [0.9a] Underworld 1.3.0
« Reply #111 on: January 13, 2019, 12:06:34 AM »

Awesome just a few more mod releases and I'll be ready for fully modded 9.0 play-through. Thanks for all your hard work Dark.Revenant your mods really help take SS to whole other level.
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FreedomFighter

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Re: [0.9a] Underworld 1.3.0
« Reply #112 on: January 13, 2019, 12:53:01 AM »

Game doesn't feel the same without these numnut tackling you in hyperspace and blasting loud music into your intercom.
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Dark.Revenant

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[0.9a] Underworld 1.3.0b (Hotfix!)
« Reply #113 on: January 13, 2019, 02:51:38 AM »

Extremely important crash fix!

Download Underworld 1.3.0b
Download Mirror
(Requires LazyLib 2.4b)
(Requires GraphicsLib 1.3.0)

- Supported by DynaSector 1.4.6 (Not yet compatible) -
- Supported by Nexerelin 0.8.4z2 -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.3.0b
- Emergency Cabal-related crash hotfix
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grinningsphinx

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Re: [0.9a] Underworld 1.3.0
« Reply #114 on: January 14, 2019, 12:48:12 PM »

Game doesn't feel the same without these numnut tackling you in hyperspace and blasting loud music into your intercom.

I made em eat base!

https://www.youtube.com/watch?v=gI8aSJBC9u0&t=1s      9:30
« Last Edit: January 14, 2019, 12:51:42 PM by grinningsphinx »
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zeno0010

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Re: [0.9a] Underworld 1.3.0b
« Reply #115 on: January 20, 2019, 01:21:48 PM »

Aight i got the cabal to friendship status: cooperative, but they wont sell me things in the market anymore. Everything is redded out and says that i require " paid access"

Id attach a picture, but the upload folders full

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Shad

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Re: [0.9a] Underworld 1.3.0b
« Reply #116 on: February 01, 2019, 08:58:25 AM »

I noticed I'm not getting any procgen person bounties on the Cabal. Those were a thing in 0.8. Have they been removed or am I just unlucky?
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Wyvern

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Re: [0.9a] Underworld 1.3.0b
« Reply #117 on: February 01, 2019, 09:14:19 AM »

...Okay, so I've finally found one thing the Cabal can demand that makes me really upset with them: they came flying along and demanded I hand over my flagship.  Can they please not do that?
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Wyvern is 100% correct about the math.

HELMUT

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Re: [0.9a] Underworld 1.3.0b
« Reply #118 on: February 01, 2019, 09:33:29 AM »

that makes me really upset

Sounds like it's working as intended.

What's the real problem with it though? The Cabal always have been trying to steal the player's most precious stuff. In your exemple it doesn't seems all that different from usual. And it's not like you can't fight or run.
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Wyvern

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Re: [0.9a] Underworld 1.3.0b
« Reply #119 on: February 01, 2019, 09:42:42 AM »

...Demanding the player's flagship is on a whole other level from demanding, well, literally -anything else- in the player's fleet.  It's just rude.  (I'm also not pleased with their ability to strip weapons off the player's flagship, but that's a somewhat lesser sin.)
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Wyvern is 100% correct about the math.
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