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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 653391 times)

Sabaton

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Re: [0.8.1a] Underworld 1.2.2
« Reply #90 on: July 30, 2018, 02:40:15 PM »

Is there any chance this mod will ever include the other pirate imitations of other high tech ships? Like the Paragon, Astral, Doom, Shade, etc? The ones posted in Spiral Arms?
« Last Edit: July 30, 2018, 02:45:04 PM by Sabaton »
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MesoTroniK

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Re: [0.8.1a] Underworld 1.2.2
« Reply #91 on: July 30, 2018, 04:41:24 PM »

Unlikely due to the massive amount of work they would require to bring the sprites up to par, and most of those do not make a ton of thematic / lore sense and would offer limited actual gameplay value.

Tartiflette

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Re: [0.8.1a] Underworld 1.2.2
« Reply #92 on: July 31, 2018, 01:12:02 AM »

There are vanilla pirate versions of the Wolf, Shade and Afflictor though.
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Sabaton

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Re: [0.8.1a] Underworld 1.2.2
« Reply #93 on: July 31, 2018, 02:25:26 AM »

Yeah, those sprites are obsolete and the vanilla wolfs, shades, etc are more like decreipt piniatas than actual reverse engineered variants.
Oh well, the mod is good as it is so whatever.
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NightfallGemini

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Re: [0.8.1a] Underworld 1.2.2
« Reply #94 on: August 12, 2018, 06:00:55 AM »

Getting a weird crash after salvaging some D-variant Starlight Auroras when I go to check them out in refit.

Code
150407 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.systems.OOoO.advanceEvenIfPaused(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.coreui.refit.super.??00(Unknown Source)
at com.fs.starfarer.coreui.refit.super.?0000(Unknown Source)
at com.fs.starfarer.coreui.refit.V.super(Unknown Source)
at com.fs.starfarer.coreui.refit.oOoO.dialogDismissed(Unknown Source)
at com.fs.starfarer.coreui.refit.oOoO.super(Unknown Source)
at com.fs.starfarer.coreui.refit.oOoO.String(Unknown Source)
at com.fs.starfarer.coreui.refit.oOoO.String(Unknown Source)
at com.fs.starfarer.ui.newui.if$4.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.if.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.if.setCurrentTab(Unknown Source)
at com.fs.starfarer.coreui.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.j.super(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.j.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.coreui.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.intsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.OOOo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.if.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I can provide a modlist if needed, but they were stripped bare as far as I saw. One had a Heavy Blaster and that's it, for instance.

E: Nevermind, found the culprit! No worries. Is it possible for a mod to move this post to the Borken thread or should I just remake there?
« Last Edit: August 12, 2018, 06:03:56 AM by NightfallGemini »
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Ali

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Re: [0.8.1a] Underworld 1.2.2
« Reply #95 on: September 17, 2018, 10:31:36 AM »

Any chance of a Cabal Zeus!?? ( Modified Paragon ) or a Cabal Paragon otherwise! ;D
« Last Edit: September 17, 2018, 10:34:38 AM by Ali »
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Retry

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Re: [0.8.1a] Underworld 1.2.2
« Reply #96 on: September 17, 2018, 12:22:40 PM »

Any chance of a Cabal Zeus!?? ( Modified Paragon ) or a Cabal Paragon otherwise! ;D
Cabal Paragon would be an evil IBB ship.  This.  I like this.

If the Cabal were ever to get a standard Cabal-modified Capital though (and that's a very big if), I'd lean on the Odyssey.  The faster battlecruiser seems like it would fit the Cabal's doctrine of lightning-fast high tech thievery better than the Paragon which is more of a front-line Battleship.
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Sy

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Re: [0.8.1a] Underworld 1.2.2
« Reply #97 on: September 17, 2018, 02:09:18 PM »

If the Cabal were ever to get a standard Cabal-modified Capital though (and that's a very big if), I'd lean on the Odyssey.  The faster battlecruiser seems like it would fit the Cabal's doctrine of lightning-fast high tech thievery better than the Paragon which is more of a front-line Battleship.
agreed! Paragon is very different from most other high-tech ships in that it is incredibly slow, but can tank absolutely massive amounts of damage. Odyssey on the other hand would fit with Cabal focus on fast, aggressive ships, and sports-car-inspired ship skins.
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King Alfonzo

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Re: [0.8.1a] Underworld 1.2.2
« Reply #98 on: September 17, 2018, 05:25:10 PM »

They already have one - the IBB Astral with the Tachyon Lance Disco Ball. I am not making that last bit up - it's a slowly spinning drone with seven tachyon lances on it. It is quite literally a perpetual tachyon lance, straight at you, constantly, flux-free, INSIDE a capital ship (so you can snipe it) with the CABAL mod (so it has ridiculous shield efficiency), along with entire wings of Wasps, EACH armed with a light phase lance.

It's as terrifying as it sounds.

Retry

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Re: [0.8.1a] Underworld 1.2.2
« Reply #99 on: September 17, 2018, 05:36:03 PM »

They already have one - the IBB Astral with the Tachyon Lance Disco Ball.
Astrals aren't Paragons, though.
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A Random Jolteon

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Re: [0.8.1a] Underworld 1.2.2
« Reply #100 on: September 17, 2018, 08:58:50 PM »

They already have one - the IBB Astral with the Tachyon Lance Disco Ball. I am not making that last bit up - it's a slowly spinning drone with seven tachyon lances on it. It is quite literally a perpetual tachyon lance, straight at you, constantly, flux-free, INSIDE a capital ship (so you can snipe it) with the CABAL mod (so it has ridiculous shield efficiency), along with entire wings of Wasps, EACH armed with a light phase lance.

It's as terrifying as it sounds.
...I regret coming onto this page just before I sleep. ;-;
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DrakonST

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Re: [0.8.1a] Underworld 1.2.2
« Reply #101 on: November 20, 2018, 02:49:22 PM »

"Path when?"
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Deshara

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Re: [0.8.1a] Underworld 1.2.2
« Reply #102 on: November 20, 2018, 09:06:44 PM »

update when? I need a Cabal Shrike and I need it bad.
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DrakonST

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Re: [0.8.1a] Underworld 1.2.2
« Reply #103 on: November 20, 2018, 09:36:28 PM »

Shrike? Pfff, i need "Infernus" blueprint! And moar pirates, moar red, moar DAKKKAAA!!!
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Delta7

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Re: [0.8.1a] Underworld 1.2.2
« Reply #104 on: December 25, 2018, 07:33:08 PM »

Update, plz
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