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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 653428 times)

Orikson

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Re: [0.7.2a] Underworld 1.0.4
« Reply #45 on: March 17, 2017, 06:11:39 PM »

How do you unlock the cabal market normally please?


Cabal markets are established on "non-military" Tri-Tachyon controlled markets. This is in Corvus mode and Nexerelin's random mode too.

You can access the Cabal market by meeting these conditions:
1) Having good relations with the Cabal. To increase relations, make sure to 'donate' what they ask of you to them when asked.
2) Approach a market with a 'Cabal Exchange' with your transponder off.
3) Have enough credits to pay the 'entrance fee' (as well as buy their expensive hardware).
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Ali

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Re: [0.7.2a] Underworld 1.0.4
« Reply #46 on: March 18, 2017, 01:07:54 AM »

Many thanks Orikson,

I've console'd in 100 rep and gone in transponder off but the 1000% tariff is still there..

I managed to track down a random fleet and pay them a fee but this didn't reduce or remove the tariff either?
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Dark.Revenant

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Re: [0.7.2a] Underworld 1.0.4
« Reply #47 on: March 18, 2017, 11:52:29 PM »

There's a bug where the 10x cost tariff applies even if your rep is high enough to avoid the pay-to-enter mechanic.
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Dark.Revenant

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[0.7.2a] Underworld 1.0.5
« Reply #48 on: March 26, 2017, 04:30:58 PM »

New ship!


Download Underworld 1.0.5
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.4) (Updated!)

- Supported by DynaSector 1.0.7 (Updated!) -
- Supported by Nexerelin 0.7.7 (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.5
- Added Predator, Predator D, and Predator-X ships
- Fixed Cabal market tariff bug
- Added Purple Haze mission
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AxleMC131

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Re: [0.7.2a] Underworld 1.0.5
« Reply #49 on: March 26, 2017, 05:08:17 PM »

Hey look, it's my Chimera! :D A huge honour @Dark.Revenant to see that in the changelog.
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Sy

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Re: [0.7.2a] Underworld 1.0.5
« Reply #50 on: March 27, 2017, 08:28:51 AM »

those looks really cool! are we gonna see more of these fusions in the future?
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DrakonST

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Re: [0.7.2a] Underworld 1.0.5
« Reply #51 on: March 31, 2017, 02:37:47 AM »

I can't come on the "Cabal Exchange" market. But I can buy guns through "Refit" from there. I think it it is necessary to correct.
Spoiler


[close]
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Dark.Revenant

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Re: [0.7.2a] Underworld 1.0.5
« Reply #52 on: March 31, 2017, 02:43:35 PM »

If you want to pay 5280 credits for a light dual MG, be my guest.
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cjuicy

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Re: [0.7.2a] Underworld 1.0.5
« Reply #53 on: April 03, 2017, 12:43:54 PM »

If you want to pay 5280 credits for a light dual MG, be my guest.

I am laughing at the absurdity of that. 5280 for a dual MG is heresy!
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Inventor Raccoon

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Re: [0.7.2a] Underworld 1.0.5
« Reply #54 on: April 03, 2017, 12:50:50 PM »

If you want to pay 5280 credits for a light dual MG, be my guest.

I am laughing at the absurdity of that. 5280 for a dual MG is heresy!
Yep, you're at the point where buying two dual MGs as PD for your fancy Lasher is practically the same price as going to the nearest black market and just buying an extra Lasher.
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DrakonST

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Re: [0.7.2a] Underworld 1.0.5
« Reply #55 on: April 11, 2017, 07:29:11 AM »

Maybe need remaking in-build cannon "Dragon"? To make like in-build "Infernus"?
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Dark.Revenant

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[0.8.1a] Underworld 1.1.0
« Reply #56 on: June 04, 2017, 04:05:43 AM »

You can now do more stuff!

Download Underworld 1.1.0
Download Mirror
(Requires LazyLib 2.2 (Updated!))
(Requires GraphicsLib 1.2.0 (Updated!))

- Supported by DynaSector 1.2.0 (Strongly recommended!) -
- Supported by Nexerelin 0.8 (Not yet updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.1.0
- Updated to support Starsector 0.8.1a
- Added pirate pillager fleet event
- Added player extortion of NPC trade fleets
- Added super secret ship and weapon
- Added Styx system featuring a special pirate station with a new submarket
- Adjusted various ship stats to meet new standards
- Killer Bee (IBB wing) now has Heavy Burst PD instead of Phase Lance (oh god)
- Infernus now has two built-in wings: one borer wing and one mining pod wing
- Infernus system is replaced with Reserve Deployment
- Infernus now has built-in Operations Center and Salvage Gantry
- Dragon now has two flight decks
- Renegade now has a flight deck
- Stalker now has a built-in wing: borer wing
- Stalker system is replaced with Accelerated Ammo Feeder
- Stalker now has built-in Survey Equipment
- Updated sprites for Tiger, Shark, and Renegade
- Rebalanced Torch
- Adjusted debris/derelict spawning for Cabal fleet battles
« Last Edit: June 05, 2017, 02:41:43 AM by Dark.Revenant »
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Hazard

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Re: [0.8.1a] Underworld 1.1.0
« Reply #57 on: June 04, 2017, 04:33:37 AM »

- Added player extortion of NPC trade fleets
Yarrrr! It's a great time to be a pirate in the Sector.
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Ali

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Re: [0.8.1a] Underworld 1.1.0
« Reply #58 on: June 04, 2017, 04:59:54 AM »

Thanks so much!!  ;D ;D ;D
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Inventor Raccoon

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Re: [0.8.1a] Underworld 1.1.0
« Reply #59 on: June 04, 2017, 05:28:41 AM »

Amazing work as always, DR.
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