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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 652968 times)

DrakonST

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Re: [0.7.2a] Underworld 1.0.3
« Reply #30 on: September 17, 2016, 08:55:24 PM »

"Not a large update, but it lays some groundwork for a bigger mod..."
What us waits? Maybe you will tell a little? ::)
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

MesoTroniK

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Re: [0.7.2a] Underworld 1.0.3
« Reply #31 on: September 17, 2016, 09:27:55 PM »

"Not a large update, but it lays some groundwork for a bigger mod..."
What us waits? Maybe you will tell a little? ::)

https://my.mixtape.moe/lqujki.webm

Bastion.Systems

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Re: [0.7.2a] Underworld 1.0.3
« Reply #32 on: November 30, 2016, 02:45:40 AM »

Cabal is a very unique addition to the game, now we have 3 tiers of crazy people: pirates->cabal->templars.
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DornoDiosMio

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Re: [0.7.2a] Underworld 1.0.3
« Reply #33 on: December 05, 2016, 03:54:27 PM »

Cabal is a very unique addition to the game, now we have 3 tiers of crazy people: pirates->cabal->templars.

Yeah, I like the Cabal a lot. Especially the way they'll randomly stop you and ask for free stuff and if you refuse your reputation takes a hit. It's the kind of behavior you'd expect from a zealot.

It adds some nice flavor to the galaxy.

I haven't had a chance to fly or fight any of their ships yet, so I am looking forward to that. I think I'm going to kill them soon in the game I'm currently playing. They are starting to get mad due to my refusal to shower them with freebies.

I'd rather let them cultivate a hatred towards me and then annihilate them when the time is right.

I also really like the look of the ships. The purple adds some flash to the galaxy.
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SierraTangoDelta

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Re: [0.7.2a] Underworld 1.0.3
« Reply #34 on: December 25, 2016, 06:39:27 PM »

Does the Starlight Cabal have issues working with Nexerelin? Whenever I am in neutral standing with them and ask where the market is located, it just says "The market is located in."
As in, there is no location.
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Histidine

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Re: [0.7.2a] Underworld 1.0.3
« Reply #35 on: December 25, 2016, 06:46:15 PM »

Random generation Nexerelin currently doesn't have a mechanic to guarantee creation of Cabal submarkets, although it does spawn them sometimes.
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SierraTangoDelta

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Re: [0.7.2a] Underworld 1.0.3
« Reply #36 on: January 04, 2017, 05:37:50 PM »

Yeah, I have been able to randomly find Cabal markets on tri-tach planets and stations. It just does not tell you where they appear when you talk to cabal members, which is unfortunate.
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Dark.Revenant

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[0.7.2a] Underworld 1.0.4
« Reply #37 on: January 08, 2017, 01:49:08 AM »

New goodies!



Download Underworld 1.0.4
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.3) (Updated!)

- Supported by DynaSector 1.0.5 (Updated!) -
- Supported by Nexerelin 0.7.6d (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.4
- Added Cabal Tempest
- Updated all Cabal ship sprites
- Prevented exploit where you can buy Cabal Exchange weapons even if you have not paid to unlock the market (they now have an absurd tariff until unlocked)
- Increased OP of Barbarian to 135 from 130
- Updated ship prices
- Slightly increased Barbarian maneuverability
« Last Edit: January 08, 2017, 01:51:53 AM by Dark.Revenant »
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King Alfonzo

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Re: [0.7.2a] Underworld 1.0.4
« Reply #38 on: January 08, 2017, 02:54:21 AM »



Oh.

Oh there may have been an accident in my pants.

Those are GORGEOUS!

Sy

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Re: [0.7.2a] Underworld 1.0.4
« Reply #39 on: January 08, 2017, 07:50:25 AM »

oh dang! so shiny.

only criticism i've got is that the most forward protrusion of the Aurora looks a bit too close to the original bulbous shape now, compared to the rest of the ship, imo. other than that, they're great.

Those are GORGEOUS!
the shapes have a similar style to your GMDA, don't they? is that coincidence?
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borgrel

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Re: [0.7.2a] Underworld 1.0.4
« Reply #40 on: January 08, 2017, 10:32:43 AM »

so beautiful

i hope we see a starlight vertex and a starlight revenant in the near future??
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King Alfonzo

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Re: [0.7.2a] Underworld 1.0.4
« Reply #41 on: January 08, 2017, 04:58:11 PM »

Those are GORGEOUS!
the shapes have a similar style to your GMDA, don't they? is that coincidence?

Actually, both GMDA and these are derived from when Tart took one of my earlier sprites in the Sprite Judgement thread, and demonstrated exactly how far you can go with ship painting. I had originally been constrained to a classical, 16-bit approach, thinking you had to keep colour range down and limit yourself. The Lasher, Wolf and Tarsus/Condors show that. Tart, however, elegantly showed exactly how far you CAN go with ship painting:


While discussing exactly why I thought it was awesome, and why I wouldn't want it as a part of the GMDA fleet (It looked WAY too awesome), I made a comment ("stick purple on it and it'll look like a CABAL ship"), which Helmut picked up on, and carried it over onto these beautiful boats. So it's all Tart's fault.

Sy

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Re: [0.7.2a] Underworld 1.0.4
« Reply #42 on: January 08, 2017, 05:04:04 PM »

So it's all Tart's fault.
goddamn Tarti, ruining boring sprites everywhere! ^^
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Tartiflette

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Re: [0.7.2a] Underworld 1.0.4
« Reply #43 on: January 09, 2017, 12:45:51 AM »

I could do that only because the base sprite design was already pretty cool and only needed some polish to get closer to the art-style of the game. (as well as correcting a few minor mistakes like over-saturated shadows and lack of AA)
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Ali

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Re: [0.7.2a] Underworld 1.0.4
« Reply #44 on: March 17, 2017, 03:02:45 PM »

How do you unlock the cabal market normally please?
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