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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 653365 times)

Grizzlyadamz

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Re: [0.7.2a] Underworld 1.0.2
« Reply #15 on: August 09, 2016, 12:13:11 PM »

Hey, posted this in the wrong thread earlier, moving it here.

I'd like to suggest adding Shielded Cargoholds to a lot of the pirate vessels.

Seems strange that the Venom, a pirate-designed bare-armor combat freighter, has unshielded holds.
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King Alfonzo

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Re: [0.7.2a] Underworld 1.0.2
« Reply #16 on: August 09, 2016, 05:08:31 PM »

Seems strange that the Venom, a pirate-designed bare-armor combat freighter, has unshielded holds.

I think that's kind of the point.

Weltall

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Re: [0.7.2a] Underworld 1.0.2
« Reply #17 on: August 09, 2016, 06:09:41 PM »

Seems strange that the Venom, a pirate-designed bare-armor combat freighter, has unshielded holds.

I think that's kind of the point.

I do not see how that is the point, especially when it is supposed to be capable of ferrying illegal cargo admirably.
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King Alfonzo

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Re: [0.7.2a] Underworld 1.0.2
« Reply #18 on: August 09, 2016, 08:22:52 PM »

I do not see how that is the point, especially when it is supposed to be capable of ferrying illegal cargo admirably.

I think they mean along the lines that it's fast and shooty, making it good at avoiding patrols either through speed or safely ferry it through combat. Also I think they mean from the perspective from a pirate captain; if you get caught, you're not going to get scanned, you're going to get shot at.

Weltall

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Re: [0.7.2a] Underworld 1.0.2
« Reply #19 on: August 09, 2016, 08:40:22 PM »

Actually I would totally agree, about pirates not really caring for shielding. It is not like anyone would trust them to begin with.

But with that train of thought, shouldn't you wonder; Why the pirate variant of buffalo has Shielded Cargo Holds?
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Grizzlyadamz

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Re: [0.7.2a] Underworld 1.0.2
« Reply #20 on: August 09, 2016, 09:20:03 PM »

And pirates rub shoulders with smugglers.

In fact they're two sides of the same coin.
Say you're a pirate engineer, and your boss is withholding your narcs until you've redesigned the hound (a cargo freighter) to perform even better in that role.
You've got two distinct demographics to target:
  • Pirates who see a LOT of combat & need to haul loot back to base
  • Smugglers who see their fair share of combat & need to haul contraband to/from 'safe' markets

Sure the former don't have as much of a use for cargo-shielding, but it's vital for the other half of the market & it's still gravy for the former.


Case in point, I'm playing as a pirate-smuggler and this is the reason the Venom isn't even in consideration for me.
It would be an interesting trade-off between OP/mounts & maintenance cost, but the fact that it'd cut my shielded cargo capacity in half puts a foot on the scale.
« Last Edit: August 09, 2016, 10:12:47 PM by Grizzlyadamz »
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Sy

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Re: [0.7.2a] Underworld 1.0.2
« Reply #21 on: August 10, 2016, 10:14:16 AM »

isn't the primary in-lore purpose of Shielded Cargo Holds to protect freight against radiation or some such? i think the gameplay effect of shielding against scanners is supposedly just a custom (albeit common) modification that is done by whoever flies the ship, rather than part of the ship's blueprint.

so i do think shield-less transports / combat freighters should always have that hullmod, when looking at it purely from a lore perspective, regardless of how and by whom the ship is used in practise.
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Weltall

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Re: [0.7.2a] Underworld 1.0.2
« Reply #22 on: August 10, 2016, 03:05:11 PM »

So that means that it does not fir the lore a pirate cargo ship to have shielding? This is a pirate transport we are talking about, not just one that is used by factions as a cheapskate/different solution. More or less like the modified pirate buffalos. They are modified by pirates, in order to be able to transport illegal goods after all.
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Grizzlyadamz

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Re: [0.7.2a] Underworld 1.0.2
« Reply #23 on: August 10, 2016, 06:46:43 PM »

I think Sy was agreeing with us- since vanilla bare-armor ships have SCH, (regardless of faction), and since most pirate ships are bare-armor, then most pirate ships should have SCH.
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Sy

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Re: [0.7.2a] Underworld 1.0.2
« Reply #24 on: August 10, 2016, 07:09:48 PM »

I think Sy was agreeing with us- since vanilla bare-armor ships have SCH, (regardless of faction), and since most pirate ships are bare-armor, then most pirate ships should have SCH.
basically, yeah.

i think there could be gameplay/balance arguments against giving all of them that hullmod, like allowing some ships to keep a unique role besides their combat capabilities. but lorewise, i think every ship that has any noteworthy cargo capacity but no shields should have SCH.
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Weltall

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Re: [0.7.2a] Underworld 1.0.2
« Reply #25 on: August 10, 2016, 07:20:36 PM »

Sorry, I am Greek. English is not my first language, so many times I express myself or read things the wrong way XD
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Thecrashingwave

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Re: [0.7.2a] Underworld 1.0.2
« Reply #26 on: September 05, 2016, 05:23:35 PM »

Is this mod compatible with SS+ as of the 1.2 patch?
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King Alfonzo

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Re: [0.7.2a] Underworld 1.0.2
« Reply #27 on: September 05, 2016, 05:55:20 PM »

Yes, but you also need dynasector (IE you need to run both SS+ 3.5.2 and Dynasector 1.0.3 running simultaneously).

Dark.Revenant

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[0.7.2a] Underworld 1.0.3
« Reply #28 on: September 17, 2016, 07:20:47 PM »

Not a large update, but it lays some groundwork for a bigger mod...

Download Underworld 1.0.3
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.2) (Updated!)

- Supported by DynaSector 1.0.4 (Updated!) -
- Supported by Nexerelin 0.7.5c -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.3
- Cabal fleet count improved (smarter)
- Updated for Exigency
- Shark and Venom now have shielded cargo holds
« Last Edit: September 17, 2016, 07:23:39 PM by Dark.Revenant »
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Orikson

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Re: [0.7.2a] Underworld 1.0.3
« Reply #29 on: September 17, 2016, 07:32:07 PM »

Oh my, do I see Exigency coming soon? Nice tease!
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