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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 653170 times)

SCC

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Re: [0.9a] Underworld 1.3.0b
« Reply #120 on: February 01, 2019, 12:36:39 PM »

They really are a bunch of ***. That's the point.

Wyvern

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Re: [0.9a] Underworld 1.3.0b
« Reply #121 on: February 01, 2019, 01:50:07 PM »

And it's not like you can't fight or run.
Oh, yes.  Let me just run a retreat scenario against this swarm of tempests and phase ships with my...

*checks fleet*

...Two destroyers and three frigates plus a few effectively-unarmed civilian vessels?  This seems like it will be very effective and an excellent use of my time compared to, say, simply reloading the last save.
They really are a bunch of ***. That's the point.
Funny, I thought the point was to make pirates that were actually -pirates- and looking to make a profit, rather than vanilla's suicidal anarchists who just want to fight you to the death.  Maybe I'm wrong here?

Regardless of your opinions, I'm still suggesting having them leave the player's flagship alone.
« Last Edit: February 01, 2019, 02:08:09 PM by Wyvern »
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Katsumi

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Re: [0.9a] Underworld 1.3.0b
« Reply #122 on: February 01, 2019, 02:46:42 PM »

With salvaging or mod-added super secret stuff, it's entirely possible that the player's flagship might be something completely irreplaceable and unmanufacturable, like the Legacy of Arkgneisis champion. I can see why taking something away that you can never, ever legitimately get back might ruffle people's feathers.
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Hussar

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Re: [0.9a] Underworld 1.3.0b
« Reply #123 on: February 01, 2019, 03:23:50 PM »

Regardless of your opinions, I'm still suggesting having them leave the player's flagship alone.

I agree, as it is an literal insult when they demand a fully decked out Paragon for meager two or three points of reputation  :o
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Troika

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Re: [0.9a] Underworld 1.3.0b
« Reply #124 on: February 01, 2019, 03:24:27 PM »

Any chance of a Starlight capital ship sometime?
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Shad

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Re: [0.9a] Underworld 1.3.0b
« Reply #125 on: February 01, 2019, 03:34:31 PM »

Any chance of a Starlight capital ship sometime?
The question is: what? A starlight Paragon/Astral/Chronos will be broken OP. Maybe an Odyssey?
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solardawning

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Re: [0.9a] Underworld 1.3.0b
« Reply #126 on: February 01, 2019, 03:35:30 PM »

"Starlight Odyssey" sounds JRPG as all heck.

...But I like it.
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Wyvern

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Re: [0.9a] Underworld 1.3.0b
« Reply #127 on: February 01, 2019, 03:45:15 PM »

They've got one, actually!  There's a Starlight Astral as an IBB bounty.  (Admittedly, I haven't gotten to it in 0.9 yet, but I assume it's still there.)
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Shad

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Re: [0.9a] Underworld 1.3.0b
« Reply #128 on: February 01, 2019, 03:57:34 PM »

They've got one, actually!  There's a Starlight Astral as an IBB bounty.  (Admittedly, I haven't gotten to it in 0.9 yet, but I assume it's still there.)
IIRC, it's not a true "Stralight" ship, it's unique variant (different loadout, deployment points etc.). The "true" stralight ships are like XIV battlegroup/Lion's guard/6B in that they are straight up upgrades without any extra deployment points).
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Blothorn

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Re: [0.9a] Underworld 1.3.0b
« Reply #129 on: February 01, 2019, 04:20:50 PM »

I don't think avoiding the player's flagship addresses the concern--I quite often am not piloting the most valuable ship in my fleet in favor of something less boring or with a better return on tactical skill (or conversely a lower return on twitch skills).

That said, I haven't had a problem with them except when they jump me in the very early game before I have acquired combat ships. However, I think the cost/benefit of being friendly with them doesn't make sense--being hostile provides a steady supply of desirable free ships, while pursuing friendship involves potentially considerable costs that won't pay back until the game is more or less won.
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Dark.Revenant

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[0.9a] Underworld 1.3.1
« Reply #130 on: February 02, 2019, 11:42:18 AM »

Various tweaks to the Cabal.  But they'll still take your flagship!

Download Underworld 1.3.1
Download Mirror
(Requires LazyLib 2.4b)
(Requires GraphicsLib 1.3.0)

- Supported by DynaSector 1.4.6 (Not yet compatible) -
- Supported by Nexerelin 0.9c (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.3.1
- Biased Cabal fleet sizes to be smaller on average
- Made Cabal fleet aggression triggering range shorter
- Adjusted negative reputation impact from refusing Cabal extortion
- Revised Cabal spawning behavior, should be in-system more often and avoid crazy build-up
- Fixed Cabal submarket access behavior when the player is Friendly or Cooperative
- Vesperon Combine whitelist
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FreedomFighter

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Re: [0.9a] Underworld 1.3.1
« Reply #131 on: February 02, 2019, 12:02:23 PM »

Various tweaks to the Cabal.  But they'll still take your flagship!

No one seizes my flagship like Cabal did.
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Wyvern

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Re: [0.9a] Underworld 1.3.1
« Reply #132 on: February 02, 2019, 12:26:01 PM »

Various tweaks to the Cabal.  But they'll still take your flagship!
No.  No they will not.  (They may try, but that's a situation where I'm perfectly happy to blow them up, reload the game, or otherwise take whatever action is needed to make that not happen.)

That aside, yay bug-fixes!  I actually haven't seen them generate unreasonably large or numerous fleets... though I suppose that could be something that happens in Nexerelin more than otherwise?
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Shad

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Re: [0.9a] Underworld 1.3.0b
« Reply #133 on: February 03, 2019, 01:56:32 PM »

Will bump my earlier question. Does anyone see procgen person bounties on the Cabal?
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Hussar

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Re: [0.9a] Underworld 1.3.1
« Reply #134 on: February 03, 2019, 02:52:20 PM »

(They may try, but that's a situation where I'm perfectly happy to blow them up, reload the game, or otherwise take whatever action is needed to make that not happen.)

Quickload usually ends with them asking for money. Something I'm happy to oblige when I float on money.

Strangely it had paid out, though only at welcoming rep - I've snatched a Paragon from their market. That makes my second one I have, waiting patiently for me to call upon it to take down a remnant station or something. Since it sits at my capital with a star fortress, I guess it makes for system defense flagship :P

Only drawback - it ain't pink & flashy!
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