Fractal Softworks Forum
March 23, 2017, 05:04:17 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Updated in-dev patch notes for Starsector 0.8a; New blog post: Building Better Worlds (2/21/17)
 
   Home   Help Search Login Register  
Pages: [1] 2 3 4
  Print  
Author Topic: [0.7.2a] Underworld 1.0.4  (Read 21870 times)
Dark.Revenant
Admiral
*****
Posts: 2069



View Profile WWW Email
« on: April 20, 2016, 01:42:33 AM »

Download Underworld 1.0.4
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.3) (Updated!)

- Supported by DynaSector 1.0.5 (Updated!) -
- Supported by Nexerelin 0.7.6d (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!


Contents
Underworld seeks to flesh out the pirates and criminal elements in Starsector.  Included are 15 pirate ships, the Starlight Cabal faction, 7 Cabal variants, and an IBB battle featuring a unique Astral.

Ships

Sidecar-class Frigate The Infernal Machine

HELMUT


Venom-class Combat Freighter The Infernal Machine

Tartiflette


Torch-class Gunboat Pirates Plus

Cycerin


Scythe-class Phase Frigate The Infernal Machine

Shellster and Tartiflette


Tiger-class Frigate Pirates Plus

Cycerin


Venom-X-class Frigate The Infernal Machine

Tartiflette, Shellster, and MesoTroniK


Boar-class Destroyer The Infernal Machine

Shellster, Tartiflette, and MesoTroniK


Shark-class Battle Barge Pirates Plus

Cycerin


Mongrel-class Gunboat

HELMUT


Barbarian-class Cruiser The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK


Stalker-class Cruiser The Infernal Machine


HELMUT, Shellster, Tartiflette, and MesoTroniK


Amalgam-class Death Barge

HELMUT


Dragon-class Battlecruiser The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK


Renegade-class Battlecruiser Pirates Plus

Cycerin


Infernus-class Battlewagon The Infernal Machine


HELMUT, Shellster, Tartiflette, and MesoTroniK


Starlight Cabal

HELMUT and MesoTroniK

The Starlight Cabal is an exclusive cult of like-minded entrepreneurs and inheritors with deep ties to the Tri-Tachyon Corporation. Believing that the future of mankind lay in complete technological synthesis, the Cabal ostensibly seeks to bring a subset of humanity to a higher, euphoric state of being. However, to attain ascension, the price is steep. In fact, the cost is literal; tremendous periodic payments are paid directly to the Cabal hedge fund for the privilege of membership. This has led skeptics to mock the Cabal as an elaborate scam, even though many such skeptics have abruptly vanished after voicing their opinion.

The Starlight Cabal enforces a doctrine of theft and aggression, broadly engaging in acts of piracy and terrorism. Targets are generally chosen by direct command from the Starlight Council for reasons unknown.


The Cabal are the high-tech counterparts of pirates.  While they tend to have a different attitude and accept payment to leave you alone, they definitely pose a threat to the unwary.  Cabal fleets are particularly difficult to fight due to their variety of powerful ships and weapons (especially when enabled with DynaSector), and their unique upgraded ships.

It is possible to get in good with the Cabal, gaining access to high-end markets located on some large non-military Tri-Tachyon worlds.  Be prepared to pay the fee to see their wares, however...




Change Log
Version 1.0.4 (January 8, 2017)
- Added Cabal Tempest
- Updated all Cabal ship sprites
- Prevented exploit where you can buy Cabal Exchange weapons even if you have not paid to unlock the market (they now have an absurd tariff until unlocked)
- Increased OP of Barbarian to 135 from 130
- Updated ship prices
- Slightly increased Barbarian maneuverability

Version 1.0.3 (September 17, 2016)
- Cabal fleet count improved (smarter)
- Updated for Exigency
- Shark and Venom now have shielded cargo holds

Version 1.0.2 (May 21, 2016)
- Cabal faction entry is now hidden if Cabal is disabled
- Cabal faction no longer uses a nonexistent name source
- General compatibility update

Version 1.0.1 (April 22, 2016)
- Fix an ID change

Version 1.0.0 (April 20, 2016)
- Initial release (split from Starsector+)
- startOptions.json now called UNDERWORLD_OPTIONS.ini
- Removed Bull
- Renegade and Infernus reworked
- Fixed Cabal bug that made it impossible to become non-Hostile with them
- Removed High Maintenance from Cabal ships, added nominal logistics penalty to Cabal Upgrades


Credits
Dark.Revenant for general development
HELMUT for art assets
Shellster for additional art assets
Cycerin for Cabal music and the Pirates Plus mod
MesoTroniK for The Infernal Machine mod and art assets
Some of these may be modifications of the original work.
« Last Edit: January 08, 2017, 01:52:21 AM by Dark.Revenant » Logged

Dark.Revenant
Admiral
*****
Posts: 2069



View Profile WWW Email
« Reply #1 on: April 22, 2016, 07:31:40 PM »

Download Underworld 1.0.1
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.1) (Updated!)

- Supported by DynaSector 1.0.1 (Updated!) -

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!

DOES NOT WORK WITH STARSECTOR+



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.1 (April 22, 2016)
- Fix an ID change
Logged

Deshara
Captain
****
Posts: 308


View Profile Email
« Reply #2 on: April 23, 2016, 12:19:31 PM »

Oh yes. Yes please. I need more Cabal.
In fact, since before you split SSP and Cabal your work with the high-end alternative to pirates has made me wish the Luddic Path and Pirates were worked a bit more like the Cabal-- the Luddic Path in that you could (through console if nothing else) become a part of them and Pirates to make them attempt to extort you if they're just on the underside of being able to take you but you're carrying valuable cargo inside of non-dedicated (which would be out of a fight and therefor not risk being lost if one or two ships get tanked in an otherwise won fight) so as to give them a bit more wiggle room to interact with and threaten you besides chasing you down if you're weaker and running away if you're stronger-- and giving you more reason to run them down when you have the opportunity to make pirates see you as being more of a threat and less likely to harass you for extortion money
Logged
BHunterSEAL
Ensign
*
Posts: 49


View Profile Email
« Reply #3 on: April 24, 2016, 11:54:47 AM »

I like the new pirate ships but prefer to play without the Cabal. Has anyone had success setting "starlightCabal":false--are they supposed to still appear in the Factions screen when off?
Logged
Dark.Revenant
Admiral
*****
Posts: 2069



View Profile WWW Email
« Reply #4 on: April 24, 2016, 12:08:04 PM »

They don't spawn.  I didn't implement anything that would remove them from the faction screen.
Logged

adimetro00
Ensign
*
Posts: 33


View Profile Email
« Reply #5 on: May 14, 2016, 01:54:02 AM »

The Cabal Encounter music is a good bit louder than other music

eg. I was cruising along, hunting some Cabal, when suddenly SPACE DISCO MUSIC!
Oh man, please reduce the volume to vanilla music levels
Logged
Alphascrub
Lieutenant
**
Posts: 71


View Profile Email
« Reply #6 on: May 14, 2016, 02:06:54 AM »

The Cabal Encounter music is a good bit louder than other music

eg. I was cruising along, hunting some Cabal, when suddenly SPACE DISCO MUSIC!
Oh man, please reduce the volume to vanilla music levels

I maybe speaking out of turn here but I think the Cabal music is meant to be loud and annoying. Kind of snobbish if you will.

I could have sworn DR mentioned it was supposed to be a bit over the top somewhere. I just don't remember where.
Logged
CaptainWinky
Ensign
*
Posts: 39


View Profile
« Reply #7 on: May 14, 2016, 07:31:35 AM »

I maybe speaking out of turn here but I think the Cabal music is meant to be loud and annoying. Kind of snobbish if you will.

I could have sworn DR mentioned it was supposed to be a bit over the top somewhere. I just don't remember where.

It seems appropriate in my opinion.  Imagine your fleet is flying around and minding their own business when some rich jerk in a purple Medusa flies up and wants you to fund his next ship purchase, with Space Disco blasting in the background of the comm channel while he makes his request.
Logged
adimetro00
Ensign
*
Posts: 33


View Profile Email
« Reply #8 on: May 14, 2016, 09:17:44 AM »

It seems appropriate in my opinion.  Imagine your fleet is flying around and minding their own business when some rich jerk in a purple Medusa flies up and wants you to fund his next ship purchase, with Space Disco blasting in the background of the comm channel while he makes his request.

Which said, he still does that even when i'm in my Conquest. With the full fleet. On my way to invade some poor faction's station
Logged
Dark.Revenant
Admiral
*****
Posts: 2069



View Profile WWW Email
« Reply #9 on: May 21, 2016, 02:18:10 PM »

Routine update.

Download Underworld 1.0.2
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.2) (Updated!)

- Supported by DynaSector 1.0.3 (Updated!) -
- Supported by Nexerelin 0.7.5c (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.2
- Cabal faction entry is now hidden if Cabal is disabled
- Cabal faction no longer uses a nonexistent name source
- General compatibility update
Logged

joey4track
Commander
***
Posts: 103



View Profile
« Reply #10 on: May 30, 2016, 04:08:29 PM »

It says in OP that this is Nexerelin supported but it is not showing as an option to start in the faction. I have also not come across any if the ships, weapons etc.. but I really haven't explored much yet. Is this not a playable faction?
Logged
adimetro00
Ensign
*
Posts: 33


View Profile Email
« Reply #11 on: May 30, 2016, 06:40:59 PM »

Try starting as a pirate. The mod is designed to be an extension to the Pirate faction. Oh,and if you want the Cabal to be friendly to you, try starting as a tritach. or... if you want to keep your faction (and save) you can hunt pirates or cabals and hope that the ship you want is captureable. and make sure you have enough marines.
Logged
zeno0010
Lieutenant
**
Posts: 57


Change the fates design


View Profile Email
« Reply #12 on: August 01, 2016, 04:17:01 AM »

So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"
Logged
Orikson
Commander
***
Posts: 232

The Never Ending Questioner


View Profile Email
« Reply #13 on: August 01, 2016, 06:33:39 AM »

So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"

That usually means transponder off, if I'm not mistaken
Logged

"A story teller and a trader. Tell me your tales and I'll tell you no lies."
zeno0010
Lieutenant
**
Posts: 57


Change the fates design


View Profile Email
« Reply #14 on: August 01, 2016, 12:32:19 PM »

So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"

That usually means transponder off, if I'm not mistaken

You are totally right, Tyvm.
Logged
Pages: [1] 2 3 4
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!