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Author Topic: [0.9.1a] Underworld 1.4.1  (Read 180662 times)

Dark.Revenant

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[0.9.1a] Underworld 1.4.1
« on: April 20, 2016, 01:42:33 AM »

Download Underworld 1.4.1
Download Mirror
(Requires LazyLib 2.4e)
(Requires GraphicsLib 1.4.1) (Updated!)

- Supported by DynaSector 1.4.6 (Not yet compatible) -
- Supported by Nexerelin 0.9.4b (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



We recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Note about DynaSector
DynaSector is necessary for debris/salvage adjustments to certain Imperium campaign features.  Without certain features added by DynaSector, significantly more gear is possible to salvage than is actually intended, which can negatively impact balance and your enjoyment of the game.  If you don't like certain changes introduced by DynaSector, (nearly) all of them can be turned off in DYNASECTOR_OPTIONS.ini.


Contents
Underworld seeks to flesh out the pirates and criminal elements in Starsector.  Included are numerous new ships, the Starlight Cabal faction, Cabal skins, an IBB battle featuring a unique Astral, a new star system, and numerous campaign features.


Ships

Spoiler
Sidecar-class Frigate The Infernal Machine

HELMUT


Venom-class Combat Freighter The Infernal Machine

Tartiflette


Torch-class Gunboat Pirates Plus

Cycerin


Scythe-class Phase Frigate The Infernal Machine

Shellster and Tartiflette


Tiger-class Frigate Pirates Plus

Cycerin


Predator-class Frigate

AxleMC131 and Dark.Revenant


Predator-X-class Frigate

AxleMC131, Dark.Revenant, and HELMUT


Venom-X-class Frigate The Infernal Machine

Tartiflette, Shellster, and MesoTroniK


Boar-class Destroyer The Infernal Machine

Shellster, Tartiflette, and MesoTroniK


Shark-class Battle Barge Pirates Plus

Cycerin


Mongrel-class Gunboat

HELMUT


Barbarian-class Cruiser The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK


Stalker-class Cruiser The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK


Amalgam-class Death Barge

HELMUT


Dragon-class Battlecruiser The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK


Renegade-class Battlecruiser Pirates Plus

Cycerin


Infernus-class Battlewagon The Infernal Machine

HELMUT, Shellster, Tartiflette, and MesoTroniK
[close]


Fighters

Spoiler
Revolver Support Fighter Wing

Tartiflette, HELMUT, MesoTroniK


Razor Fighter Wing


HELMUT, MesoTroniK
[close]


Starlight Cabal


HELMUT, King Alfonzo, Lloyd, Tartiflette, Nia, MesoTroniK, and the unofficial Starsector Discord community

The Starlight Cabal is an exclusive cult of like-minded entrepreneurs and inheritors with deep ties to the Tri-Tachyon Corporation. Believing that the future of mankind lay in complete technological synthesis, the Cabal ostensibly seeks to bring a subset of humanity to a higher, euphoric state of being. However, to attain ascension, the price is steep. In fact, the cost is literal; tremendous periodic payments are paid directly to the Cabal hedge fund for the privilege of membership. This has led skeptics to mock the Cabal as an elaborate scam, even though many such skeptics have abruptly vanished after voicing their opinion.

The Starlight Cabal enforces a doctrine of theft and aggression, broadly engaging in acts of piracy and terrorism. Targets are generally chosen by direct command from the Starlight Council for reasons unknown.


The Cabal are the high-tech counterparts of pirates.  While they tend to have a different attitude and accept payment to leave you alone, they definitely pose a threat to the unwary.  Cabal fleets are particularly difficult to fight due to their variety of powerful ships and weapons (especially when enabled with DynaSector), and their unique upgraded ships.

It is possible to get in good with the Cabal, gaining access to high-end markets located on some large non-military Tri-Tachyon worlds.  Be prepared to pay the fee to see their wares, however...




Change Log
Version 1.4.1 (September 8, 2019):
- Dickerson fleets prefer larger ships at higher levels; have more and better officers
- Fixed "loose" enemy fighter wings in Purple Haze mission
- Revolver's main weapon will target missiles if no other targets are in range
- Made Cabal somewhat less aggressive in the early game
- Cabal spawns decrease to near-0 when far from Cabal-influenced or Tri-Tachyon markets
- Tweaked CR/deploy for multiple ships to adjust the cost of full recovery
- New sprites for Euphoria, Starlight Afflictor, and Starlight Wolf

Version 1.4.0 (July 12, 2019):
- Added Starlight Odyssey
- Added Starlight Eos
- Added Starscream-class Combat Transport
- Cabal Upgrades is now a 50% supply penalty, from 33%
- Adjusted Cabal spawning to have fewer logistics ships (especially for the small fleets)
- Adjusted Cabal spawning to trend much larger over time and with higher player levels
- Cabal fleets will now change factions on-the-fly to avoid difficult situations and hopefully survive longer
- Cabal extortion refusal reputation penalties work now
- Mongrel and Amalgam are now tagged with ALWAYS_PANIC

Version 1.3.3 (June 28, 2019):
- Fixed extorting own faction fleets
- Added Starlight Shrike
- Enhanced each Starlight skin...

Version 1.3.2 (May 17, 2019):
- Updated for Starsector 0.9.1a
- Various minor updates to bring in line with the new Starsector version
- Updated ship prices
- Increased Renegade flux capacity to 20,000 from 18,000
- Increased Renegade top speed to 40 from 35, improved accel/decel/turning
- Cabal commanders can now be found with Loadout Design skill
- Fixed Cabal-related non-CTD NPE
- Fixed Cabal taking marine slaves...

Version 1.3.1 (February 2, 2019)
- Biased Cabal fleet sizes to be smaller on average
- Made Cabal fleet aggression triggering range shorter
- Adjusted negative reputation impact from refusing Cabal extortion
- Revised Cabal spawning behavior, should be in-system more often and avoid crazy build-up
- Fixed Cabal submarket access behavior when the player is Friendly or Cooperative
- Vesperon Combine whitelist

Version 1.3.0b (January 13, 2019)
- Emergency Cabal-related crash hotfix

Version 1.3.0 (January 12, 2019)
- Removed Pillage event
- Predator and Predator-X flux capacity reduced to 2200 from 2500
- Stalker top speed reduced to 45 from 50, reduced deceleration
- Renegade shield efficiency nerfed to 1.4 from 1, but increased flux capacity to 18,000 from 16,000
- Boar shield efficiency buffed to 1 from 1.2
- Removed all (D) skins
- Scythe now has a normal phase cloak
- Infernus' built-in wings are now both borers
- Added a fancy trail for the Prototype Gauss Cannon
- Infernus now uses the Burn Drive system
- Dramatically reduced the number of preset variants
- Reworked nearly every remaining preset variant
- Fixed/standardized file and ID prefixes
- You can now buy the Cabal Blueprint Package at the Cabal Exchange... if Cooperative with them
- Cabal Exchange fee and tariff now depends on wealth, income, and relationship level
- Cabal Exchange will refuse to sell certain ships if you don't have enough money
- Reworked a whole bunch of descriptions
- Works in Starsector 0.9a

Spoiler
Version 1.2.2 (April 23, 2018)
- Revamped Dickerson's level scaling and added a utility console command
- Minor Dickerson, extortion, crash fixes
- Improved pirate fleet composition
- Cabal submarket no longer free to enter at zero stability

Version 1.2.1 (January 26, 2018)
- Improved/fixed player extortion

Version 1.2.0 (December 1, 2017)
- Added Revolver-class support fighter
- Added Razor-class fighter

Version 1.1.3 (October 1, 2017)
- Fixed crash on game start in Nexerelin's random mode
- Fixed rare possibility of getting stuck in interaction dialog with Cabal
- Fixed some player extortion issues

Version 1.1.2 (June 19, 2017)
- Predator and Predator-X now have a 150-degree 0.4-upkeep front shield (was 120-degree 0.5-upkeep omni)
- Fixed Cabal still being aggressive to poor players
- Disco Ball now has 6 Tachyon Lances
- Major adjustment to fleet composition ratios for various factions

Version 1.1.1 (June 10, 2017)
- Improved Cabal extortion calculations, especially for fighter LPCs
- Cabal leaves you with more supplies
- Cabal won't attack you if you're so poor that you have nothing to extort, unless reputation is Vengeful
- Additional DynaSector support
- Added a relay to Styx
- Improved various odds and ends

Version 1.1.0 (June 4, 2017)
- Updated to support Starsector 0.8.1a
- Added pirate pillager fleet event
- Added player extortion of NPC trade fleets
- Added super secret ship and weapon
- Added Styx system featuring a special pirate station with a new submarket
- Adjusted various ship stats to meet new standards
- Killer Bee (IBB wing) now has Heavy Burst PD instead of Phase Lance (oh god)
- Infernus now has two built-in wings: one borer wing and one mining pod wing
- Infernus system is replaced with Reserve Deployment
- Infernus now has built-in Operations Center and Salvage Gantry
- Dragon now has two flight decks
- Renegade now has a flight deck
- Stalker now has a built-in wing: borer wing
- Stalker system is replaced with Accelerated Ammo Feeder
- Stalker now has built-in Survey Equipment
- Updated sprites for Tiger, Shark, and Renegade
- Rebalanced Torch
- Adjusted debris/derelict spawning for Cabal fleet battles

Version 1.0.5 (March 26, 2017)
- Added Predator, Predator D, and Predator-X ships
- Fixed Cabal market tariff bug
- Added Purple Haze mission

Version 1.0.4 (January 8, 2017)
- Added Cabal Tempest
- Updated all Cabal ship sprites
- Prevented exploit where you can buy Cabal Exchange weapons even if you have not paid to unlock the market (they now have an absurd tariff until unlocked)
- Increased OP of Barbarian to 135 from 130
- Updated ship prices
- Slightly increased Barbarian maneuverability

Version 1.0.3 (September 17, 2016)
- Cabal fleet count improved (smarter)
- Updated for Exigency
- Shark and Venom now have shielded cargo holds

Version 1.0.2 (May 21, 2016)
- Cabal faction entry is now hidden if Cabal is disabled
- Cabal faction no longer uses a nonexistent name source
- General compatibility update

Version 1.0.1 (April 22, 2016)
- Fix an ID change

Version 1.0.0 (April 20, 2016)
- Initial release (split from Starsector+)
- startOptions.json now called UNDERWORLD_OPTIONS.ini
- Removed Bull
- Renegade and Infernus reworked
- Fixed Cabal bug that made it impossible to become non-Hostile with them
- Removed High Maintenance from Cabal ships, added nominal logistics penalty to Cabal Upgrades
[close]


Credits
Dark.Revenant for general development
HELMUT for art assets
Shellster, King Alfonzo, and Lloyd for additional art assets
Cycerin for Cabal music and the Pirates Plus mod
MesoTroniK for The Infernal Machine mod and art assets
AxleMC131 for the original Predator sprite
Bloodtrailkiller for a portrait
Psiyon for a system background
Some of these may be modifications of the original work.
« Last Edit: September 07, 2019, 11:51:36 PM by Dark.Revenant »
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Dark.Revenant

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[0.7.2a] Underworld 1.0.1
« Reply #1 on: April 22, 2016, 07:31:40 PM »

Download Underworld 1.0.1
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.1) (Updated!)

- Supported by DynaSector 1.0.1 (Updated!) -

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!

DOES NOT WORK WITH STARSECTOR+



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.1 (April 22, 2016)
- Fix an ID change
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Deshara

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Re: [0.7.2a] Underworld 1.0.1
« Reply #2 on: April 23, 2016, 12:19:31 PM »

Oh yes. Yes please. I need more Cabal.
In fact, since before you split SSP and Cabal your work with the high-end alternative to pirates has made me wish the Luddic Path and Pirates were worked a bit more like the Cabal-- the Luddic Path in that you could (through console if nothing else) become a part of them and Pirates to make them attempt to extort you if they're just on the underside of being able to take you but you're carrying valuable cargo inside of non-dedicated (which would be out of a fight and therefor not risk being lost if one or two ships get tanked in an otherwise won fight) so as to give them a bit more wiggle room to interact with and threaten you besides chasing you down if you're weaker and running away if you're stronger-- and giving you more reason to run them down when you have the opportunity to make pirates see you as being more of a threat and less likely to harass you for extortion money
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BHunterSEAL

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Re: [0.7.2a] Underworld 1.0.1
« Reply #3 on: April 24, 2016, 11:54:47 AM »

I like the new pirate ships but prefer to play without the Cabal. Has anyone had success setting "starlightCabal":false--are they supposed to still appear in the Factions screen when off?
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Dark.Revenant

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Re: [0.7.2a] Underworld 1.0.1
« Reply #4 on: April 24, 2016, 12:08:04 PM »

They don't spawn.  I didn't implement anything that would remove them from the faction screen.
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adimetro00

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Re: [0.7.2a] Underworld 1.0.1
« Reply #5 on: May 14, 2016, 01:54:02 AM »

The Cabal Encounter music is a good bit louder than other music

eg. I was cruising along, hunting some Cabal, when suddenly SPACE DISCO MUSIC!
Oh man, please reduce the volume to vanilla music levels
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Alphascrub

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Re: [0.7.2a] Underworld 1.0.1
« Reply #6 on: May 14, 2016, 02:06:54 AM »

The Cabal Encounter music is a good bit louder than other music

eg. I was cruising along, hunting some Cabal, when suddenly SPACE DISCO MUSIC!
Oh man, please reduce the volume to vanilla music levels

I maybe speaking out of turn here but I think the Cabal music is meant to be loud and annoying. Kind of snobbish if you will.

I could have sworn DR mentioned it was supposed to be a bit over the top somewhere. I just don't remember where.
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CaptainWinky

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Re: [0.7.2a] Underworld 1.0.1
« Reply #7 on: May 14, 2016, 07:31:35 AM »

I maybe speaking out of turn here but I think the Cabal music is meant to be loud and annoying. Kind of snobbish if you will.

I could have sworn DR mentioned it was supposed to be a bit over the top somewhere. I just don't remember where.

It seems appropriate in my opinion.  Imagine your fleet is flying around and minding their own business when some rich jerk in a purple Medusa flies up and wants you to fund his next ship purchase, with Space Disco blasting in the background of the comm channel while he makes his request.
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adimetro00

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Re: [0.7.2a] Underworld 1.0.1
« Reply #8 on: May 14, 2016, 09:17:44 AM »

It seems appropriate in my opinion.  Imagine your fleet is flying around and minding their own business when some rich jerk in a purple Medusa flies up and wants you to fund his next ship purchase, with Space Disco blasting in the background of the comm channel while he makes his request.

Which said, he still does that even when i'm in my Conquest. With the full fleet. On my way to invade some poor faction's station
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Dark.Revenant

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[0.7.2a] Underworld 1.0.2
« Reply #9 on: May 21, 2016, 02:18:10 PM »

Routine update.

Download Underworld 1.0.2
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.2) (Updated!)

- Supported by DynaSector 1.0.3 (Updated!) -
- Supported by Nexerelin 0.7.5c (Updated!) -

Git Repository

Edit UNDERWORLD_OPTIONS.ini to enable or disable Underworld features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.0.2
- Cabal faction entry is now hidden if Cabal is disabled
- Cabal faction no longer uses a nonexistent name source
- General compatibility update
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joey4track

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Re: [0.7.2a] Underworld 1.0.2
« Reply #10 on: May 30, 2016, 04:08:29 PM »

It says in OP that this is Nexerelin supported but it is not showing as an option to start in the faction. I have also not come across any if the ships, weapons etc.. but I really haven't explored much yet. Is this not a playable faction?
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adimetro00

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Re: [0.7.2a] Underworld 1.0.2
« Reply #11 on: May 30, 2016, 06:40:59 PM »

Try starting as a pirate. The mod is designed to be an extension to the Pirate faction. Oh,and if you want the Cabal to be friendly to you, try starting as a tritach. or... if you want to keep your faction (and save) you can hunt pirates or cabals and hope that the ship you want is captureable. and make sure you have enough marines.
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zeno0010

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Re: [0.7.2a] Underworld 1.0.2
« Reply #12 on: August 01, 2016, 04:17:01 AM »

So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"
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Orikson

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Re: [0.7.2a] Underworld 1.0.2
« Reply #13 on: August 01, 2016, 06:33:39 AM »

So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"

That usually means transponder off, if I'm not mistaken
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zeno0010

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Re: [0.7.2a] Underworld 1.0.2
« Reply #14 on: August 01, 2016, 12:32:19 PM »

So has anyone actually been able to use the cabal markets?

I have them at (81/100) cooperative and their markets still say "requires clandestine approach"

That usually means transponder off, if I'm not mistaken

You are totally right, Tyvm.
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