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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 301553 times)

Redwolf

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Re: [0.8.1a] DynaSector 1.4.5
« Reply #240 on: May 19, 2018, 12:52:57 PM »

Hey thanks again, u have been a big help :)

Just being cautious at this point as I am looking to add 4 to 5 factions to spruce up the game, but at the same time am very leery about adding something that is going to be crazy OP or just too unusual that it sort of breaks the "balance" with the vanilla factions.

Seems like a great community, thanks again :)
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Tartiflette

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Re: [0.8.1a] DynaSector 1.4.5
« Reply #241 on: May 19, 2018, 01:23:24 PM »

The recommended mods are for the most part pretty well balanced, some would say better than vanilla since they have nothing as powerful as a Paragon or an Hyperion.
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Dark.Revenant

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[0.8.1a] DynaSector 1.4.6
« Reply #242 on: August 05, 2018, 05:57:41 PM »

Might as well push this out while I'm at it.

Download DynaSector 1.4.6
Download Mirror
(Requires LazyLib 2.2)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!






Version 1.4.6
- Fixed crash when Underworld is not enabled
- Updated for Shadowyards
- Updated for Diable Avionics
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Ali

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #243 on: September 30, 2018, 01:46:24 PM »

Hiya, i'm getting a freeze randomly during gameplay, usually within a few minutes of loading a save that i "think" is only with dynasector loaded saves...

Music keeps playin in background whilst game freezes.. i then have to control-alt-delete Starsector.. Not sure how to generate an error log?

Any help appreceiated as due to the fixes in this mod it's 1 of my must have's :/

Many thanks...
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Midnight Kitsune

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #244 on: September 30, 2018, 06:30:23 PM »

Hiya, i'm getting a freeze randomly during gameplay, usually within a few minutes of loading a save that i "think" is only with dynasector loaded saves...

Music keeps playin in background whilst game freezes.. i then have to control-alt-delete Starsector.. Not sure how to generate an error log?

Any help appreceiated as due to the fixes in this mod it's 1 of my must have's :/

Many thanks...
Hey there, could we get your mod list, ram allocations, graphics card, VRAM amount?
As for the log, starsector autogenerates one in the fractal softworks/starsector/starsector-core folder every time you run it. So all you need to do is look for the lines that say ERROR. They usually are at the bottom of the log. The log is named starsector.log
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Ali

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #245 on: October 01, 2018, 10:49:20 AM »

My mod list is;

Console commands
DnyaSector
Graphics lib
Lazylib
Ship& weapon pack
Underworld
No expense spared ( just adds a hullmod )

depending on playthough i'll enable;
Blackrock or
Dassault-mikoyan or
intersteller imperium etc

I started a dassault-mikoyan playthorugh without dynasector by accident and had no issues...
Similarly used savetransfer for the 1st time the other day to keep a blackrock game goin -dynasector and that hasn't frozen yet either..

i set vmparams to 6144mb for both ( i hav 24gig ram )
gfx is gtx 1050 ti
chip is i7 960
win 7 64bit

can't attach logs aas they're 50k kb :(

Not sure if i can email em somewhere?

Many thanks for any assistance..

Pc is tempremental, old, get bsod's now n again etc but as mentioned no crashes in 2 games where dynasector not enabled..
i know a long standing issue is that time will roll by with no events / mission updates etc then it'll jus all happen at once every so often.. doesn't stop a playthough thou....

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Sy

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #246 on: October 02, 2018, 09:49:32 AM »

My mod list is;
as general advice: get Version Checker to make sure your mods aren't outdated, as that can lead to a bunch of issues. and when updating any mod, always make sure to first delete the old folder before putting in the new version, do not just overwrite the previous version.

for the log, you can just copy the last ~100 lines (after a crash) into a new text file and upload that.

no idea what that "No expense spared" mod is. do you have a link?
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Ali

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #247 on: October 02, 2018, 11:54:06 AM »

Many thanks Sy,

I'm confident mods are uptodate as i downloaded all fresh when i started playing week or so ago... & yea i always delete old files rather than over-write.

No expense spare is a mini-mod a v.kind soul here on the forum's whipped up for me!!!  ;D  http://fractalsoftworks.com/forum/index.php?topic=12617.0

log attached..

[attachment deleted by admin]
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Sy

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #248 on: October 03, 2018, 12:02:15 PM »

did you mess with your xstream file? i can't really read logs properly, so this is mostly guesswork, but it could be something to do with that.

someone in the discord said having the full log might be needed in this case. you can upload it to any of the many file sharing services, and post the link here. uploading the save file itself might also help.
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Cyan Leader

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #249 on: October 14, 2018, 04:42:08 AM »

For reference, will .9 kill this mod or will it still serve a function?
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Midnight Kitsune

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #250 on: October 14, 2018, 10:48:07 AM »

For reference, will .9 kill this mod or will it still serve a function?
From what I have heard, it will still exist but with a lighter load due to vanilla .9 doing some of the work.
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Deshara

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #251 on: October 26, 2018, 09:49:24 PM »

0.9 is only gonna make the outter sector be colonizeable, this mod'd still have a place in randomizing the inner core.
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Sy

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Re: [0.8.1a] DynaSector 1.4.6
« Reply #252 on: October 27, 2018, 04:47:01 AM »

0.9 is only gonna make the outter sector be colonizeable, this mod'd still have a place in randomizing the inner core.
wrong mod, Desh. DynaSector is the one that changes loadouts (among other things), and vanilla will now have a procedural loadout system built-in, rather than rely on a couple pre-set variants.

..and the main use of Nexerelin for most people isn't randomized core worlds either. :P
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Dark.Revenant

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[0.8.1a] DynaSector 1.4.7
« Reply #253 on: November 11, 2018, 11:07:59 PM »

SOON.

Download DynaSector 1.4.7
Download Mirror
(Requires LazyLib 2.2)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!






Version 1.4.7
- Updated for Tiandong
- Updated for Diable Avionics
- Updated for Outer Rim Alliance
- Updated for PACK
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Midnight Kitsune

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #254 on: November 11, 2018, 11:29:43 PM »

- Updated for Tiandong
Wait WHAT?!?! The DONG?! Does this mean the Dong is coming?!
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