Sorry for the wait, again. There were lots of to-do items to get through. There are some pretty fundamental changes from the last (broken) release, so this is a lot more than just a bug-fixing exercise. The result is intended to be significantly more coherent fleets, more distinct themes (particularly where mixed fleets make some kind of lore sense), and avoiding a huge early-game difficulty spike from facing down weapons that you normally wouldn't see on early-game foes.
Download DynaSector 1.3.0Download Mirror(Requires
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Change LogVersion 1.3.0- Removed ship randomization (individual factions can already accomplish this through faction.json editing)
- Fleet and variant randomization now uses a consistent random seed, so the results can't be easily re-rolled by saving and loading
- Significantly reduced baseline tech-mixing for variant generation
- Expanded fleet theme system, particularly for faction-tech themes
- Faction themes now depend on various world factors, such as lore of the market the fleet originates from (for example, Umbra is likely to spawn Diktat-themed pirates)
- Readjusted early game difficulty compensation measures
- Adjusted bounties to match new vanilla expectations
- Fixed SCY start
- Fixed LPC spawn rate in markets
- Bounties against mercenaries and deserters now have a low negative reputation impact
- Fixed bounty spawning, especially early bounties
- Various improvements to bounty reward calculation, including increased rewards for bounties far from the core worlds