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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 301573 times)

DrakonST

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Re: [0.7.2a] DynaSector 1.0.8
« Reply #120 on: April 07, 2017, 12:03:37 PM »

I think Dark.Revenant to you now will explain why it so. I know why on the picture very much OP but to explain laziness to me.
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Sy

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Re: [0.7.2a] DynaSector 1.0.8
« Reply #121 on: April 07, 2017, 12:04:06 PM »

the conquest has a crappier shield than that.
not with SS+ balance, 1.2 is standard there.
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Mysterhay

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Re: [0.7.2a] DynaSector 1.0.8
« Reply #122 on: April 07, 2017, 12:16:28 PM »

the conquest has a crappier shield than that.
not with SS+ balance, 1.2 is standard there.

Yeah, about to say, SS+ has some hull changes for several ships.

Personally I bumped up the Conquest to 18,000 hull on top of SS+ changes. Meh, it needed the love IMO.
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Dark.Revenant

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[0.7.2a] DynaSector 1.1.0
« Reply #123 on: April 11, 2017, 01:57:03 AM »

Outer Rim Alliance is now integrated.  Huzzah!  In other news, this breaks Nexerelin 0.7.7; get Neverelin 0.7.7b!

Download DynaSector 1.1.0
Download Mirror
(Requires LazyLib 2.1)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!






Change Log
Version 1.1.0
- Outer Rim Alliance integrated
- Code cleanup
« Last Edit: April 11, 2017, 08:51:54 AM by Dark.Revenant »
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DrakonST

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #124 on: April 11, 2017, 05:00:11 AM »

Quote
(Does not work with DynaSector 1.1.0 yet!)
You spoke about it?
Code
1081768 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.campaign.fleets.DS_FleetInjector.pickTheme(Ljava/lang/String;)Ldata/scripts/variants/DS_VariantRandomizer$Archetype;
java.lang.NoSuchMethodError: data.scripts.campaign.fleets.DS_FleetInjector.pickTheme(Ljava/lang/String;)Ldata/scripts/variants/DS_VariantRandomizer$Archetype;
at exerelin.campaign.fleets.DSFleetUtilsProxy.injectFleet(DSFleetUtilsProxy.java:28)
at exerelin.utilities.ExerelinUtilsFleet.injectFleet(ExerelinUtilsFleet.java:32)
at data.scripts.campaign.fleets.DS_FleetInjector.injectFleet(DS_FleetInjector.java:762)
at data.scripts.campaign.fleets.DS_FleetInjector.advance(DS_FleetInjector.java:1044)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Orikson

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #125 on: April 11, 2017, 06:24:28 AM »

Quote
(Does not work with DynaSector 1.1.0 yet!)
You spoke about it?
Code
1081768 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.campaign.fleets.DS_FleetInjector.pickTheme(Ljava/lang/String;)Ldata/scripts/variants/DS_VariantRandomizer$Archetype;
java.lang.NoSuchMethodError: data.scripts.campaign.fleets.DS_FleetInjector.pickTheme(Ljava/lang/String;)Ldata/scripts/variants/DS_VariantRandomizer$Archetype;
at exerelin.campaign.fleets.DSFleetUtilsProxy.injectFleet(DSFleetUtilsProxy.java:28)
at exerelin.utilities.ExerelinUtilsFleet.injectFleet(ExerelinUtilsFleet.java:32)
at data.scripts.campaign.fleets.DS_FleetInjector.injectFleet(DS_FleetInjector.java:762)
at data.scripts.campaign.fleets.DS_FleetInjector.advance(DS_FleetInjector.java:1044)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

You have to update Nexerelin.

A new version has just been released.
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DrakonST

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #126 on: April 11, 2017, 06:34:39 AM »

Quote
(Does not work with DynaSector 1.1.0 yet!)
You spoke about it?
Code
1081768 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.campaign.fleets.DS_FleetInjector.pickTheme(Ljava/lang/String;)Ldata/scripts/variants/DS_VariantRandomizer$Archetype;
java.lang.NoSuchMethodError: data.scripts.campaign.fleets.DS_FleetInjector.pickTheme(Ljava/lang/String;)Ldata/scripts/variants/DS_VariantRandomizer$Archetype;
at exerelin.campaign.fleets.DSFleetUtilsProxy.injectFleet(DSFleetUtilsProxy.java:28)
at exerelin.utilities.ExerelinUtilsFleet.injectFleet(ExerelinUtilsFleet.java:32)
at data.scripts.campaign.fleets.DS_FleetInjector.injectFleet(DS_FleetInjector.java:762)
at data.scripts.campaign.fleets.DS_FleetInjector.advance(DS_FleetInjector.java:1044)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

You have to update Nexerelin.

A new version has just been released.
I know. It was just interesting to me that will occur when I make not by rules.
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adimetro00

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #127 on: May 02, 2017, 08:20:31 AM »

Are you still working on this?
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Sy

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #128 on: May 02, 2017, 08:52:12 AM »

Are you still working on this?
he is, but there won't be an 0.8-compatible version anytime soon, for numerous reasons.
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gruberscomplete

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #129 on: June 01, 2017, 05:07:27 PM »

Are you still working on this?
he is, but there won't be an 0.8-compatible version anytime soon, for numerous reasons.

Can you give a rough estimate of when DynaSector will be updated after the release of 0.8.1a?
« Last Edit: June 01, 2017, 05:09:24 PM by gruberscomplete »
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ANGRYABOUTELVES

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #130 on: June 01, 2017, 05:10:41 PM »

Can you give a rough estimate of when Dynasector will be released after 0.8.1a is released?
Within six months.
why contain it? s'cool
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gruberscomplete

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #131 on: June 01, 2017, 07:55:42 PM »

Can you give a rough estimate of when Dynasector will be released after 0.8.1a is released?
Within six months.
why contain it? s'cool

don't be like that. can it be more like within one month??
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Histidine

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Re: [0.7.2a] DynaSector 1.1.0
« Reply #132 on: June 02, 2017, 04:46:15 AM »

Desperate. Desperate.

Your turn!

sorry for spam : (
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Dark.Revenant

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[0.8.1a] DynaSector 1.2.0
« Reply #133 on: June 05, 2017, 02:39:31 AM »

Sorry for the wait; DynaSector required many changes for 0.8a.  To compare, it's close to the amount of work I had to do for my other nine mods for 0.8a... combined.

Of course, what you get out of it is basically just more of the same, plus a few things stolen from SS+, so it may not really seem that way to the average player.  Rest assured that the variant randomizer now works better than it ever has before, producing variants that can approach hand-made quality.  This was necessary for several reasons, but mostly it's a byproduct of the intense increase of complexity that fighter LPCs add to the variant creation process.  Add to that things like Converted Hangar, Heavy Ballistics Integration, etc. which forced sweeping changes, the plethora of new factions, balancing fighter choices via weapon choices on carriers, stations and ships with modules - each one could be its own sweeping overhaul - and I ended up with massive internal code changes.

Also, DynaSector implements a module that allows mods to control how much debris/derelicts spawn from particular fleets or for battles involving particular fleets.  This is used liberally by Interstellar Imperium, Underworld, and Knights Templar for various reasons to avoid the game becoming too easy.  See DS_Defs.java for the memory keys to make use of this functionality in your own mods, should the need arise.

Download DynaSector 1.2.0
Download Mirror
(Requires LazyLib 2.2 (Updated!))

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!



Other Downloads
Blackrock Drive Yards 0.8.6 (Not 0.8a-compatible yet!)
Diable Avionics 1.83 (Updated!)
Exigency 0.7.2 (Not 0.8a-compatible yet!)
Interstellar Imperium 1.17.0 (Updated!)
Junk Pirates / P.A.C.K. / ASP Syndicate 2.6.0 (Not 0.8a-compatible yet!)
The Knights Templar 0.9.8b (Updated!)
The Mayorate 0.9.2 (Not 0.8a-compatible yet!)
Outer Rim Alliance 0.7 (Updated!)
Scy Nation 1.31 (Updated!)
Shadowyards Reconstruction Authority 0.6.1.2 (Updated!)
Ship/Weapon Pack 1.2.0 (Updated!)
Tiandong Heavy Industries 1.1.2 (Not 0.8a-compatible yet!)
Underworld 1.1.0 (Updated!)


Recommended Mods
Audio Plus 1.0.4 (Updated!)
Combat Chatter 1.7.1 (Updated!)
Common Radar 2.4c (Updated!)
Console Commands 3.0 (Not yet updated!)
GraphicsLib 1.2.0 (Updated!)
Save Transfer 1.11.0 (Updated!)
Simulator Overhaul 1.2c (Not 0.8a-compatible yet!)
Version Checker 1.7c (Updated!)


Optional Mods
Nexerelin 0.8 (Not yet updated!)
Steiner Foundation 1.2 (Updated!)



Change Log
Version 1.2.0
- Updated to support Starsector 0.8.1a
- Updated for Diable Avionics
- Updated for Shadowyards Reconstruction Authority
- Updated for Interstellar Imperium
- Updated for Knights Templar
- Updated for Ship/Weapon Pack
- Updated for Underworld
- Updated for SCY
- Updated for Blackrock Drive Yards
- Weapon matching / mirroring improved
- Improved slot-assigning priority for certain ships
- Support for fighter wings in randomized variants
- Improved hullmod handling in numerous ways
- Enhanced named bounties (feature transfer from Starsector+)
- Made Pather bounties slightly rarer and more aggressive
- Enhanced large vanilla fleet compositions (feature transfer from Starsector+)
- Improved Nexerelin compatibility
- Patrol fleets of captured markets now have variants incorporating some of the original faction's tech
- Submarkets of captured markets now sell equipment from the old faction's tech
- Improved new game dialog
« Last Edit: June 05, 2017, 11:24:17 AM by Dark.Revenant »
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Sy

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #134 on: June 05, 2017, 02:44:46 AM »

woah, did not expect this yet.

it's close to the amount of work I had to do for my other nine mods for 0.8a... combined.
o_o

it's appreciated! <3
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