Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Randy on July 02, 2016, 11:37:34 PMQuote from: Dark.Revenant on July 02, 2016, 04:52:20 PMQuote from: Randy on July 01, 2016, 11:53:09 PMi noticed that pirate fleets dont have much pirate ships anymore and i can buy other mods ships at the jangala military shopThat's the whole point of the mod -- more variety. There's no reason that other factions might have a couple of the other factions' ships laying around. Almost nobody in this sector is doing well enough that they can afford to throw away perfectly good ships.That said, if you don't like that, you can disable fleetIntegration and/or marketIntegration.when entire pirate fleets are nothing but high tech and mod ships its kinda hard to get startedI am thinking it just needs to have the rates tinkered with You do realize that mod ships can be worse than vanilla ships, right? Junk Pirates and PACK ships, which you've likely seen as "mod ships" in pirate fleets, are generally pretty weak. For the sake of curiosity I generated some maximum-quality-factor pirate armadas, and the result involved a mix of Tiandong; Junk Pirates; PACK; various low tech, midline, and high tech ships; and a smattering of other factions like Imperium, Scy, and Blackrock.They're kitchen sink fleets and they don't have very good weapons, either. Even this example is an extreme case in case a pirate market somehow has 10 stability.
Quote from: Dark.Revenant on July 02, 2016, 04:52:20 PMQuote from: Randy on July 01, 2016, 11:53:09 PMi noticed that pirate fleets dont have much pirate ships anymore and i can buy other mods ships at the jangala military shopThat's the whole point of the mod -- more variety. There's no reason that other factions might have a couple of the other factions' ships laying around. Almost nobody in this sector is doing well enough that they can afford to throw away perfectly good ships.That said, if you don't like that, you can disable fleetIntegration and/or marketIntegration.when entire pirate fleets are nothing but high tech and mod ships its kinda hard to get startedI am thinking it just needs to have the rates tinkered with
Quote from: Randy on July 01, 2016, 11:53:09 PMi noticed that pirate fleets dont have much pirate ships anymore and i can buy other mods ships at the jangala military shopThat's the whole point of the mod -- more variety. There's no reason that other factions might have a couple of the other factions' ships laying around. Almost nobody in this sector is doing well enough that they can afford to throw away perfectly good ships.That said, if you don't like that, you can disable fleetIntegration and/or marketIntegration.
i noticed that pirate fleets dont have much pirate ships anymore and i can buy other mods ships at the jangala military shop
Because there's the new update, would you please update this mod?
Quote from: adimetro00 on December 06, 2016, 04:01:56 PMBecause there's the new update, would you please update this mod?What new update?
Hello!I am new to these forums, but not to StarSector. I have decided to try out some mods, but I only have activated LazyLib 2.1, GraphicsLib 1.0.2, Version Checker 1.6, and Dynastar 1.0.4. I just wanted to get the basics down before I start overloading the game with new ships, weapons, etc. My issue is that the StarSector loading screen will pop up; however, right at the tail end of the loading bar the game will crash and an error stating "FATAL: Synergy" will appear. Can anybody help me figure out what this means? Thank you for your time and any response!
How does this play with Tore up Plenty?
Large memory/performance improvement!
Quote from: Dark.Revenant on February 06, 2017, 01:07:09 AMLarge memory/performance improvement!how many innocent goats had to be sacrificed for this, i wonder? ._.