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News: New blog post: Minefields (03/25/18); The Circle Can’t Be Trusted: Drawing Battlestations (03/14/18); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] DynaSector 1.4.3  (Read 103060 times)
Dark.Revenant
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« Reply #225 on: January 10, 2018, 01:13:38 AM »

Go play Shadowy's mod.

Download DynaSector 1.4.2
Download Mirror
(Requires LazyLib 2.2)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!






Version 1.4.2
- Updated for Shadowyards
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Dark.Revenant
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« Reply #226 on: January 26, 2018, 10:22:56 PM »

Updated to match with various mods that also updated.

WARNING: Tyrador 1.5.0 has a bug in its mod_info.json.  Change "id":"TS_CoalitionDEV" to "id":"TS_Coalition".

Download DynaSector 1.4.3
Download Mirror
(Requires LazyLib 2.2)

Git Repository

Edit DYNASECTOR_OPTIONS.ini to enable or disable DynaSector features!



If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!






Version 1.4.3
- Updated for Shadowyards
- Updated for Ship/Weapon Pack
- Updated for Tyrador Safeguard Coalition
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Nikopol
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« Reply #227 on: February 01, 2018, 09:09:10 AM »

Hello, I play Starsector with Dynasector and another 30 mods and can't figure out how to disable weapon mixing for different races in markets. I don't know if it is Nexerelin or Dynasector thing. What should I edit/change to have only Hegemony weapons on Hegemony markets and no others? And the same for other races? Also where do I edit to have plenty weapons? I like to make my own configs and really HATE to have my predefined weapons replaced by some random/alien ones. Also is it possible to use the Dynasector scaled variants and procedural variants and still have race pure markets? ;-)
Thanks!
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Tartiflette
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« Reply #228 on: February 01, 2018, 09:37:43 AM »

Hello, I play Starsector with Dynasector and another 30 mods and can't figure out how to disable weapon mixing for different races in markets. I don't know if it is Nexerelin or Dynasector thing. What should I edit/change to have only Hegemony weapons on Hegemony markets and no others? And the same for other races?
That's a feature of the base game.
Quote
Also where do I edit to have plenty weapons?
You can't really do that. Unless you edit the markets to be larger but that will mess up the economy.
Quote
I like to make my own configs and really HATE to have my predefined weapons replaced by some random/alien ones.
Untick "use better weapon if available".
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Nikopol
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« Reply #229 on: February 01, 2018, 11:17:40 AM »

Thanks Tartiflette for clarifying. I thought by editing weapon_categories.csv in dynasector I can change it, but no.
And what about Templars? Templars don't have mortars and other inferior weapons in markets like all the other races do. How was it done? There must be a way...
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Dark.Revenant
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« Reply #230 on: February 02, 2018, 09:20:38 AM »

I had to specifically code a new submarket for the Templars to do that.
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Nikopol
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« Reply #231 on: February 02, 2018, 10:46:42 AM »

Thanks Dark.Revenant. Would you please share your know how, so I can replicate? Nevermind, found it.
« Last Edit: February 03, 2018, 09:10:01 AM by Nikopol » Logged
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