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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 301538 times)

HepC

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #135 on: June 05, 2017, 09:58:12 AM »

It seems your mod is preventing bounties from spawning. 
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #136 on: June 05, 2017, 10:02:55 AM »

They look like they spawn to me.  What exactly are you playing with?
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HepC

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #137 on: June 05, 2017, 10:06:53 AM »

Graphics Lib
Lazy Lib
a Portrait pack
Ship/weapon pack
and yours

I tested without yours and ship weapon pack and disabling dynasector made them start appearing again.  
« Last Edit: June 05, 2017, 10:10:46 AM by HepC »
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00lewnor

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #138 on: June 05, 2017, 10:23:24 AM »

Bug report:

When I try to start a dynamic start with the SCY nation the game crashes while creating the new game (I believe while simulating the sector/economy immediately after generating). I can start a normal game with no problems as well as a dynamic start with the independents and Interstellar Imperium.

Starsector log:
Spoiler
157511 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 20 out of a maximum 30 fleets in play for [data.scripts.campaign.fleets.DS_PirateFleetManager]
157524 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate attack fleet] at hyperloc Vector2f[-24409.723, 12396.298]
157680 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at sindria, 4 total available
157969 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
158061 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
158063 [Thread-10] INFO  sound.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Playing music with id [miscallenous_main_menu.ogg]
159235 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocationDescription(BreadcrumbSpecial.java:212)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocatedString(BreadcrumbSpecial.java:120)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getTokenReplacements(DS_PersonBountyEvent.java:318)
   at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.addTokensToList(BaseEventPlugin.java:394)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getHighlights(DS_PersonBountyEvent.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.reportEventStage(Unknown Source)
   at data.scripts.campaign.events.DS_PersonBountyEvent.startEvent(DS_PersonBountyEvent.java:591)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:120)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:109)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.oOO0.o00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Mod list:
  • Lightshow for Ship and Weapon Pack 1.3.2
  • Dynasector 1.2.0
  • Autosave 1.0f
  • Common Radar 2.4c
  • Interstellar Imperium 1.17.0
  • LazyLib 2.2
  • Scy Nation 1.31
  • Shil/Weapon Pack 1.2.0
  • Underworld 1.1.0
  • Unknown Skies 0.21
  • Version Checker 1.7c
  • Audio Plus 1.0.4
  • Graphicslib 1.2.0
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Hussar

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #139 on: June 05, 2017, 11:19:56 AM »

same thing:

Spoiler
108352 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocationDescription(BreadcrumbSpecial.java:212)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocatedString(BreadcrumbSpecial.java:120)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getTokenReplacements(DS_PersonBountyEvent.java:318)
   at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.addTokensToList(BaseEventPlugin.java:394)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getHighlights(DS_PersonBountyEvent.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.reportEventStage(Unknown Source)
   at data.scripts.campaign.events.DS_PersonBountyEvent.startEvent(DS_PersonBountyEvent.java:624)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:120)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:109)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.oOO0.o00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Same thing (also SCY start) was happening with Nexerelin, there however you could copypaste faction.json's from exerelin folders and it "worked" (in sense it didn't crashed but systems were missing). Here? Can't.
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Tartiflette

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Re: [0.8.1a] DynaSector 1.2.0
« Reply #140 on: June 05, 2017, 11:25:59 AM »

Do you have the latest Scy from a couple hours ago?
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Hussar

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #141 on: June 05, 2017, 11:28:05 AM »

Yes, i grabbed it few minutes after posting. And DA.

Same thing persists fro Dyna and Nex. Vanilla start works (and now in Nex mod systems are there) but SCY (not sure about other factions) crashes.
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Dark.Revenant

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #142 on: June 05, 2017, 11:28:24 AM »

The problems reported are DS's fault and have no workaround.  I consider them gamebreaking, so I'm pulling the download links; pretend there wasn't an update.  I didn't have time to do a final round of proper testing, so I guess now we'll have to wait until I have time.
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PCCL

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #143 on: June 05, 2017, 01:19:30 PM »

hmm, would the Hegemony skins I made be supported by default? If not, would it be easy for me to make it compatible or would it require some action on your end?
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mmm.... tartiflette

Dark.Revenant

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #144 on: June 05, 2017, 01:51:16 PM »

It takes a good deal of effort to maintain DynaSector compatibility with anything, on my part, so there are stringent quality standards in place.  I'm actually not sure if Mayorate will stay in or not, but it seems like a moot point given that there's no update in sight.  With that in mind, the current mods in consideration are DME and Tyrador.
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Troika

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #145 on: June 05, 2017, 01:53:17 PM »

So basically it's not safe to use dynasector right now?
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Ryu116

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #146 on: June 05, 2017, 01:56:18 PM »

So basically it's not safe to use dynasector right now?

Is there any chance you will consider about TUP (Tore Up Plenty) too?  Or is it too imbalanced with DS and other faction that is compatible with DS?  TUP recently got updated to work with Nexerelin.
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ANGRYABOUTELVES

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #147 on: June 05, 2017, 01:56:55 PM »

So basically it's not safe to use dynasector right now?
I'm using Dynasector right now and it's fine. I'm not using SCY yet, though, and the problem seems to be some sort of bad interaction between SCY and mods which add alternate starts.
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MesoTroniK

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #148 on: June 05, 2017, 02:50:50 PM »

Is there any chance you will consider about TUP (Tore Up Plenty) too?  Or is it too imbalanced with DS and other faction that is compatible with DS?  TUP recently got updated to work with Nexerelin.

TUP is not good enough to be integrated.

Mesnomer

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Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« Reply #149 on: June 05, 2017, 04:01:53 PM »

Is there any chance you will consider about TUP (Tore Up Plenty) too?  Or is it too imbalanced with DS and other faction that is compatible with DS?  TUP recently got updated to work with Nexerelin.

TUP is not good enough to be integrated.

Wow. Mind enlightening us? 'cause from what I've experienced, the ships are pretty flavorful, the faction has a unique take on building rep and it's being actively maintained and iterated upon. Those seem like pretty good qualities to me.
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