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News: New blog post: Blueprints, Doctrine, and Production (02/12/18); Starsector 0.8.1a is out!
 
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Author Topic: [0.8] Useable [REDACTED] 1.0  (Read 9919 times)
Drokkath
Captain
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Posts: 250


Xenophilic Mutant Commando


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« Reply #15 on: February 04, 2018, 05:00:36 PM »

And time of total annihilation!

It is epic to see an ancient automated massive high-tech ship lay down the wrath of Moloch upon them luddics. Cool

Joking aside, I do like the remnants quite a lot. The very idea of ancient fleets of automated spaceships/starships has fascinated me since Homeworld 1 & 2 where automated ships of unknown origins still roam about after thousands of years and still doing their own thing and that makes them in my eyes near-immortal machines of endurance and dedicated awesomeness.
« Last Edit: February 04, 2018, 05:27:31 PM by Drokkath » Logged

For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.
MesoTroniK
Admiral
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Posts: 1126


I am going to destroy your ships


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« Reply #16 on: February 04, 2018, 05:03:49 PM »

Just a little bit we will finish...
And time of total annihilation!

P. S. Absolutely OP.

It is almost like, both vanilla and modded Remnant ships are not meant to be player usable or something.
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DrakonST
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Posts: 211


Lizard-Wizard


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« Reply #17 on: February 04, 2018, 09:45:22 PM »

It is almost like, both vanilla and modded Remnant ships are not meant to be player usable or something.
But to touch these ships madly interestingly! At least within one campaign.

Interestingly. Each part of a wall are under repair separately. Also costs Much.

Code:
Activate combat protocols...
...
...
...
Success...
...
Start "DAKKAAA.exe"...
Success...

To use walls against Templars? Excellent idea!


Why there are no spendthrifts with the similar ships? It was madly interesting to play by the "Wall" ship!

Yes, is mod "SCY" but... There is nothing effective or interesting, only stuff which even to kill is uninteresting.
[Epic and useless "Lion" fortress. She concedes in efficiency to any ship of the class. Or the capitall carrier not capable to resist to the Hegemony "Legion" carrier.]

Why - not to add the skill allowing to repair Domain-era ships on an industrial branch of skills? I don't speak about Remnants, they OP and them you shouldn't give to the player.
« Last Edit: February 04, 2018, 11:52:06 PM by DrakonST » Logged

I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.
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