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Author Topic: [0.81a] StarSector AI Overhaul, Alpha 0.91a  (Read 87877 times)

Nanao-kun

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #15 on: May 16, 2016, 11:48:37 AM »

I'd try this out, but... Stellaris.
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NightKev

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #16 on: May 16, 2016, 11:59:45 PM »

I'd try this out, but... Stellaris.
Eh, you should really wait for at least 1.1 if not 1.2, the game isn't very polished yet (and there are some major bugs).
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Nanao-kun

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #17 on: May 17, 2016, 12:10:56 AM »

I'd try this out, but... Stellaris.
Eh, you should really wait for at least 1.1 if not 1.2, the game isn't very polished yet (and there are some major bugs).

Despite what problems it may have now, it's still a lot of fun.
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SierraTangoDelta

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #18 on: June 06, 2016, 08:00:29 PM »

Hey, I believe your mod is causing this crash, any input on this?

164943 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/shipsystems/burndrive.system]
164960 [Thread-4] ERROR data.scripts.SS_Al_ModPlugin  - burndrive couldn't find aiScript for this System
org.json.JSONException: JSONObject["aiScript"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at data.scripts.SS_Al_ModPlugin.pickSystemAIScript(SS_Al_ModPlugin.java:96)
   at data.scripts.SS_Al_ModPlugin.pickShipAI(SS_Al_ModPlugin.java:201)
   at com.fs.starfarer.launcher.ModManager$4.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getPriorityPlugin(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source)
   at com.fs.starfarer.title.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Ô00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Õ00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
164987 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
165252 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.ShipThreatPlugin.getCloseThreatsIncludeFighters(Lcom/fs/starfarer/api/combat/ShipAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: data.scripts.plugins.ShipThreatPlugin.getCloseThreatsIncludeFighters(Lcom/fs/starfarer/api/combat/ShipAPI;)Ljava/util/List;
   at data.scripts.shipai.TargetManager.TargetManager(TargetManager.java:34)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:140)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
165368 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
165369 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
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Orikson

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #19 on: June 06, 2016, 08:04:26 PM »

Hey, I believe your mod is causing this crash, any input on this?

164943 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/shipsystems/burndrive.system]
164960 [Thread-4] ERROR data.scripts.SS_Al_ModPlugin  - burndrive couldn't find aiScript for this System
org.json.JSONException: JSONObject["aiScript"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at data.scripts.SS_Al_ModPlugin.pickSystemAIScript(SS_Al_ModPlugin.java:96)
   at data.scripts.SS_Al_ModPlugin.pickShipAI(SS_Al_ModPlugin.java:201)
   at com.fs.starfarer.launcher.ModManager$4.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getPriorityPlugin(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.pickShipAIPlugin(Unknown Source)
   at com.fs.starfarer.title.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Ô00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.Õ00000(Unknown Source)
   at com.fs.starfarer.title.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
164987 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
165252 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.ShipThreatPlugin.getCloseThreatsIncludeFighters(Lcom/fs/starfarer/api/combat/ShipAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: data.scripts.plugins.ShipThreatPlugin.getCloseThreatsIncludeFighters(Lcom/fs/starfarer/api/combat/ShipAPI;)Ljava/util/List;
   at data.scripts.shipai.TargetManager.TargetManager(TargetManager.java:34)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:140)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
165368 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
165369 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]


Are you running it wit other faction mods? Its current state is only best (or less chance of crashing) with the core game/Vanilla only.
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SierraTangoDelta

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #20 on: June 14, 2016, 11:01:04 PM »

Gotcha, I am running it with a lot of faction mods, so that makes sense then.
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xenoargh

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #21 on: June 16, 2016, 08:03:27 AM »

I will probably fix that issue in the next release.  Sorry I've been rather busy lately :)
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Requal

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #22 on: September 08, 2016, 09:42:42 PM »

Does this mod make your own ship when used by AI more aggresive?
Cause sometimes all ships just look like they are being piloted by coward cry babies.
Instead of just engaging they just dance around each other for minutes with a few rare shots fired.

So I hope this mode changes that coward behaviour
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DownTheDrain

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #23 on: September 08, 2016, 11:44:17 PM »

Does this mod make your own ship when used by AI more aggresive?

Why would you ever let the AI control your own ship?
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Requal

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #24 on: September 11, 2016, 02:46:04 PM »

Does this mod make your own ship when used by AI more aggresive?

Why would you ever let the AI control your own ship?

Why not?
Everyone has their own play style.
I like to play it that way.
Upgrading my pilot and see how he does in combat.
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BHunterSEAL

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #25 on: September 18, 2016, 06:22:38 PM »

I figured I'd give this a whirl (on the off-chance the Thumper will finally live up to its flavor-text and shoot at missiles) but one thing I noticed right away--the version as linked in the OP appears to be Alpha 1, not Alpha 3 (per the info file). Normally I'd assume it's a typo, but the datestamp is from 4/17, when the thread was first posted, not 4/21 when you posted about Alpha 3.
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Midnight Kitsune

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Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« Reply #26 on: September 18, 2016, 07:00:53 PM »

I figured I'd give this a whirl (on the off-chance the Thumper will finally live up to its flavor-text and shoot at missiles) but one thing I noticed right away--the version as linked in the OP appears to be Alpha 1, not Alpha 3 (per the info file). Normally I'd assume it's a typo, but the datestamp is from 4/17, when the thread was first posted, not 4/21 when you posted about Alpha 3.
If you are planning or already using mods such as SS+ or Dynasector, I wouldn't bother with this mod as it clashes and crashes with certain popular mods enabled
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #27 on: June 22, 2017, 06:17:21 PM »

Alpha 4 is now available.

Highlights:

1.  Should largely be compatible with other mods, I think.  There may be issues with mods that don't follow Alex's template for where their System AIs are; I'll probably address that later.

2.  Some performance enhancements.

3.  Better overall handling of the player vs. the AI- the enemy will focus more on the player now and respond to the player most of the time.

Still not perfect, but it's definitely progress :)
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peperoni_playboy

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #28 on: June 22, 2017, 06:47:04 PM »

I'm getting this crash as soon as the game finishes loading up and gets to the main menu
Spoiler
445154 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.combat.systems.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cannot be cast to com.fs.starfarer.api.combat.DroneLauncherShipSystemAPI
java.lang.ClassCastException: com.fs.starfarer.combat.systems.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO cannot be cast to com.fs.starfarer.api.combat.DroneLauncherShipSystemAPI
   at data.shipsystems.scripts.ai.DroneOrdersAI.advance(DroneOrdersAI.java:44)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:188)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #29 on: June 22, 2017, 06:48:20 PM »

Does this happen when this and LazyLib are the only mods operating?

If not, what other mod(s) are you running?
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