Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Alpha 7 is now released. I think this resolves all of the mods that require AIFlags to be set (there's an engine bug I've inadvertently exposed and worked around ).Tested with Ship / Weapon Pack and no crashes here.
Ok, I finally figured out the NPE issue with the System AIs. Should be resolved now. Not all System AIs will play nicely with this project yet, but I also included a few basic states so that most of them will work.
Is there a way to lower AI priority to focus on Player ship?I did had few battles where it was a little to drastic...most enemy ships just ignored my allies and focus on me whetever i go, so matter ship class. Its was so dumb they ware leaving alone almost dead ships just to focus on ship like frigate i just transfered to. It maked AI reletless but stupid like Cal Of Duty Modern Warfare on top difficulty. I wonder how is that computed, maybe ships of this faction i played was balanced wierd way around.