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Author Topic: [0.81a] StarSector AI Overhaul, Alpha 0.91a  (Read 87972 times)

xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #30 on: June 22, 2017, 06:56:12 PM »

I've uploaded a new version that will address that problem for now; but it appears there's something weird going on.  A Cast error there is, well, strange, and my code doesn't care whether the DroneLauncherShipSystemAPI is valid or not; it just cares about the ShipAPI.  

I'll take a look at that when you can give me a list of the mods you're running.
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peperoni_playboy

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #31 on: June 22, 2017, 07:05:53 PM »

I tried the new version, and I still get the same crash. here's the modlist, it's a lot I know. I'm going to try to figure out which mod is conflicting with it now.

[attachment deleted by admin]
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peperoni_playboy

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #32 on: June 22, 2017, 07:16:59 PM »

alright, troubleshooting over: for whatever reason, BRDY isn't playing nicely with your AI overhaul. the crash isn't present when I disable BRDY, everything else seems to be compatible(or at least not crashing).
« Last Edit: June 22, 2017, 07:27:19 PM by peperoni_playboy »
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #33 on: June 22, 2017, 07:27:32 PM »

I'll take a look.
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #34 on: June 22, 2017, 07:59:52 PM »

OK, I think that's fixed for now.  BRDY doesn't crash over here.  Uploaded a new build.
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peperoni_playboy

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #35 on: June 22, 2017, 08:11:37 PM »

you updated the link in the OP, right? I redownloaded it and I'm still getting the same crash.
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #36 on: June 22, 2017, 08:30:30 PM »

Whoops, the link's to the old build  ::)

Fixed.  Let me know if you're still having problems.  I'll be updating the issue with the Drones tomorrow when I'm sure that's good for cases like BRDY where it's still using legacy stuff.
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peperoni_playboy

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #37 on: June 22, 2017, 09:04:42 PM »

yeah the crash is gone, seems like you got it man. I'll let you know if I run into anything else.
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 4
« Reply #38 on: June 23, 2017, 06:59:37 PM »

Please do.  I'll be working on the various bits that are still aren't playing well, too :)
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 5
« Reply #39 on: June 27, 2017, 06:35:01 PM »

Alpha 5 is now available.

Fixes:

Crash bug that occasionally can happen when a Fighter doesn't have a WingRole.

Improves:

Targeting of player in general, and some improvements to AI aggression when given specific orders.
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peperoni_playboy

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Re: [0.81a] StarSector AI Overhaul, Alpha 5
« Reply #40 on: June 27, 2017, 09:15:21 PM »

getting this shadowyards related crash when attempting to load the game up with AI overhaul and shadowyards together, I wasn't getting the crash in the previous version. here's the log:

Spoiler
406194 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.shipsystems.scripts.ai.MS_siegemodeAI.advance(MS_siegemodeAI.java:72)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:196)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 5
« Reply #41 on: June 27, 2017, 10:34:36 PM »

Hmm.  I'll look at that.  Probably looking for an AI variable that's not set or something like that.
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 5
« Reply #42 on: June 28, 2017, 10:11:12 AM »

Alpha 6 has been released.  Should resolve issues with System AIs that require AI Flags to be set; does not (yet) set / unset AI Flags in a Vanilla-like fashion (that'll take a little more work doing data-entry and I'll probably get to that tonight).
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faram45

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Re: [0.81a] StarSector AI Overhaul, Alpha 6
« Reply #43 on: June 28, 2017, 05:06:39 PM »

Optimization mods for any game are always the best! You're doing good work with this update speed!

Also got a crash.
577100 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.shipsystems.ai.SWP_PunisherJetsAI.advance(SWP_PunisherJetsAI.java:71)
   at data.scripts.shipai.StandardShipAI.advance(StandardShipAI.java:196)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I have every 8.1 mod installed, crashes only when entering battle.
« Last Edit: June 28, 2017, 06:04:55 PM by faram45 »
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xenoargh

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Re: [0.81a] StarSector AI Overhaul, Alpha 6
« Reply #44 on: June 28, 2017, 06:38:27 PM »

Not sure what mod the SWP Punisherjets thing is from.  Oh, duh, I'll bet it's Ship/Weapon Pack.  I'll take a look.
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