Fractal Softworks Forum
May 22, 2018, 06:27:54 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Revisiting the Intel UI (05/07/18); Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: [1] 2
  Print  
Author Topic: [0.8.1a] Audio Plus 1.1.0  (Read 23028 times)
Dark.Revenant
Admiral
*****
Posts: 2378



View Profile WWW Email
« on: April 15, 2016, 10:49:12 PM »

Git Repository

We also recommend Version Checker to notify you when an update is ready.


About
This mod adds music from numerous mods and sources and compiles them together for an optimal playing experience.  Also included are updated sounds for several vanilla weapons.

Track List
  • Blackrock (Blackrock)
  • Stellar Rust (Blackrock)
  • Seeking Answers (Blackrock)
  • Starsea (Blackrock)
  • Ambush (Exigency)
  • Catastrophic Systems Failure (Exigency)
  • Cloak and Dagger (Exigency)
  • Condottiere (Exigency)
  • Dead Gods (Exigency)
  • Desolation (Exigency)
  • Dyson Sphere (Exigency)
  • Exigency (Exigency)
  • Fear Machine (Exigency)
  • The Flagship (Exigency)
  • Fusillade (Exigency)
  • Hostile Waters (Exigency)
  • Mobilization (Exigency)
  • Panic (Exigency)
  • Relics (Exigency)
  • Skeleton Crew (Exigency)
  • Sovereignty (Exigency)
  • Stellar Remnant (Exigency)
  • Time-Sensitive (Exigency)
  • Undying Legacy (Exigency)
  • Unidentified Contact (Exigency)
  • Unknown (Exigency)
  • Veiled in Dust (Exigency)
  • Expanse (Mayorate)
  • Nebula (Mayorate)
  • Steel Rain (Mayorate)
  • Running Dark (Tiandong)


Credits
Development: Dark.Revenant
Music: Psiyon, Cycerin, and Kazi
Sound Effects: Cycerin


Change Log
Version 1.1.0 (June 10, 2017)
- Added two new music tracks for BRDY: Seeking Answers and Starsea

Version 1.0.4 (June 4, 2017)
- Updated for Starsector 0.8.1a
- Reverted Devastator Cannon and Phase Lance loop sounds

Version 1.0.3 (April 23, 2017)
- Updated for Starsector 0.8a
- Improved Devastator Cannon sound

Version 1.0.2 (March 26, 2017)
- Added phase lance sound
- Updated Exigency sounds

Version 1.0.1 (April 22, 2016):
- Fixed mod ID

Version 1.0.0 (April 15, 2016):
- Initial release
« Last Edit: June 10, 2017, 04:58:41 PM by Dark.Revenant » Logged

Cyan Leader
Captain
****
Posts: 327



View Profile
« Reply #1 on: April 17, 2016, 01:02:44 PM »

How do you make sure this mod has music priority over other mods?
Logged
Dark.Revenant
Admiral
*****
Posts: 2378



View Profile WWW Email
« Reply #2 on: April 17, 2016, 02:16:31 PM »

Sounds and music actually merge, making order of operations largely irrelevant.  Just in case, the next update will have ZZ at the start though.
Logged

Dark.Revenant
Admiral
*****
Posts: 2378



View Profile WWW Email
« Reply #3 on: April 22, 2016, 06:40:50 PM »

(Requires LazyLib 2.1)

We also recommend Version Checker to notify you when an update is ready.


Change Log
Version 1.0.1 (April 22, 2016):
- Fixed mod ID
Logged

BHunterSEAL
Lieutenant
**
Posts: 52


View Profile Email
« Reply #4 on: April 23, 2016, 10:37:46 AM »

Does this supercede MusicLib?
Logged
Deshara
Admiral
*****
Posts: 658



View Profile Email
« Reply #5 on: April 23, 2016, 12:30:37 PM »

I'm loving all these new mods, Revenant! It's gonna be hard to keep track of all of them, tho. If only they could all be tied up into one big supermod that basically everyone who uses any mods would immediately and then permanently use because they are just as much a part of the Starsector feel as the base game itself at this point
Logged
Cycerin
Admiral
*****
Posts: 1619


beyond the infinite void


View Profile
« Reply #6 on: April 23, 2016, 01:09:36 PM »

You're a real funny guy.
Logged

MesoTroniK
Admiral
*****
Posts: 1133


I am going to destroy your ships


View Profile
« Reply #7 on: April 23, 2016, 07:31:14 PM »

Does this supercede MusicLib?

Yes
Logged

adimetro00
Commander
***
Posts: 107


View Profile Email
« Reply #8 on: May 20, 2016, 06:57:40 PM »

This mod make the Mauler sounds better. it sounded like *boop* *boop* *boop* in vanilla. Now it got a more explosive and stronger sound thanks to this mod.
Logged
DornoDiosMio
Ensign
*
Posts: 25


View Profile
« Reply #9 on: December 05, 2016, 03:38:51 PM »

You're a real funny guy.

Funny how? Like I'm a clown? Like I'm here for your amusement? I'm amusing to you?

What the **** is so funny about ME!?!


j/k, it's a classic scene from Goodfellas (The book 'Wiseguys' is even better). I couldn't resist.
Logged
Dark.Revenant
Admiral
*****
Posts: 2378



View Profile WWW Email
« Reply #10 on: March 26, 2017, 05:36:19 PM »

(Requires LazyLib 2.1)

We also recommend Version Checker to notify you when an update is ready.


Change Log
Version 1.0.2
- Added phase lance sound
- Updated Exigency sounds
Logged

Dark.Revenant
Admiral
*****
Posts: 2378



View Profile WWW Email
« Reply #11 on: April 23, 2017, 05:40:59 AM »

Welcome... to the future!

Git Repository

We also recommend Version Checker to notify you when an update is ready.


Change Log
Version 1.0.3
- Updated for Starsector 0.8a
- Improved Devastator Cannon sound
Logged

Embercloud
Lieutenant
**
Posts: 63


View Profile
« Reply #12 on: April 30, 2017, 11:31:20 AM »

Is there a way to find all the tracks on the web?

There is one in particular with an angelic choir that I really enjoy. (\Audio Plus\sounds\ilk\music/nebula.ogg)

Give cred to Mayorate for that one.

Edit: Never mind, it struck me I can just extract them from the files, but a web repository would be good to have
« Last Edit: April 30, 2017, 11:37:10 AM by Embercloud » Logged
TrashMan
Admiral
*****
Posts: 656


View Profile
« Reply #13 on: May 12, 2017, 03:22:32 PM »

This...sound great.

Not only that, but what can be done with it.
If I read the wiki correctly, the features enabling custom tracks for factions, even specific systems, etc.. .. all of this is WIP and doesn't work yet,...or?

Code:
Track types

    Interaction dialog tracks
        Handled by vanilla, we don't care about this
    General tracks
        Neutral, friendly, hostile
[b]    System-specific tracks
        Neutral, friendly, hostile[/b]
        Only occur in specific star systems, e.g. Corvus can have its own tracks
[b]    Combat tracks
        Mild, moderate, intense[/b]
            Thinking of calling them moderato, allegro, presto for fun
    Victory/defeat tracks
    Hyperspace tracks
        Probably uniform everywhere in the Sector (i.e. doesn't change music when approaching a system held by a specific faction)
    Planet tracks
        Someday, not supported in current proposal
        Seems like a bad idea anyway, would come and go really fast...


Logged
Histidine
Admiral
*****
Posts: 1756



View Profile WWW Email
« Reply #14 on: May 12, 2017, 07:31:27 PM »

The combat music player technically already works, although I've done no testing for handling of different factions or implemented fleet type modifiers.

Campaign music player: Currently has a bug where if doesn't resume the track it was previously playing when the player starts and ends an interaction dialog (instead plays a new track). Also IIRC I haven't tested system-specific tracks.

(If you want to mess with it, look in the musicPlayer git branch)
Logged

Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!