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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] GraphicsLib 1.9.0  (Read 749583 times)

Dark.Revenant

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #75 on: February 18, 2019, 11:06:42 PM »

So, your problem is that you don't have enough RAM *left over* for the graphics assets.  The way VRAM works is, for most drivers, the texture assets are resident in both system RAM and video RAM.  If you're forcefully allocating 10 GB of system RAM for starsector, that leaves just 6 GB for the operating system and all other components, including the graphics driver.

As a result, you probably have less than your stated 4 GB of usable VRAM... in a manner of speaking.  The way it really works is quite a bit more complicated than that, but not really in the scope of a post here.
« Last Edit: February 18, 2019, 11:09:48 PM by Dark.Revenant »
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Nikopol

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #76 on: February 18, 2019, 11:42:25 PM »

Thanks guys for explaining things. My Current modlist here https://pastebin.com/CdssRnuV
Mind you, I am on Starsector 0.8, so mods are 0.8 too. I am not going to upgrade anytime soon as I am happy with my mods as they are. The only thing bothering me is GraphisLib, but since I turned it off, I had not even one crash. I am forcing 10GB for the game, because there were crashes when allocating less memory in the past. Mods are final, I am not going to add more, so it's OK for me.

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Nikopol

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #77 on: February 18, 2019, 11:53:40 PM »

In about 6 Months I am going to buy me a new comp. with 64GB RAM and probably Titan RTX 24GB. I might return to this thread and let you know how it's running. This might be fun.
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Dark.Revenant

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #78 on: February 19, 2019, 01:15:38 AM »

0.9 is quite a lot more optimized and uses far less RAM in general.  When you change over, you won’t need new hardware to run it.
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Avanitia

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #79 on: February 19, 2019, 01:16:51 AM »

Thanks guys for explaining things. My Current modlist here https://pastebin.com/CdssRnuV
Mind you, I am on Starsector 0.8, so mods are 0.8 too. I am not going to upgrade anytime soon as I am happy with my mods as they are. The only thing bothering me is GraphisLib, but since I turned it off, I had not even one crash. I am forcing 10GB for the game, because there were crashes when allocating less memory in the past. Mods are final, I am not going to add more, so it's OK for me.



Do you realise Luddic Enchancement mod is for 0.9?
As you're using 0.8 (not even 0.8.1?) you shouldn't use mods that aren't for that version.
I see Arsenal Expansion version you have is outdated too (last version for 0.8.1a was 1.4.12a).
I assume other mods may be outdated too.
Version Checker is a must.

Starsector 0.9 update also has vastly optimised RAM usage, allowing player to allocate less RAM and use a lot of mods without problems, which could remove problems you currently have.
Also, do not allocate more than 8GB to Starsector in vmparams file, could cause problems with stability too.
« Last Edit: February 19, 2019, 01:21:11 AM by Avanitia »
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

Nikopol

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #80 on: February 19, 2019, 01:39:56 AM »

Dear Avanitia, yes I do realize that, as some of us are able to use a notepad and csv editor to change a few lines to make it work flawlessly in any version if you know what you are doing. That is not the point. As mentioned before, my problem is many mods and low memory and not the mods itself.
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Z010

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #81 on: March 01, 2019, 11:48:41 PM »

I've got an issue with the mod. When I run the game in fullscreen/at my monitor's resolution, the screen is black but the game is running. The game runs just fine in windowed though
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Dark.Revenant

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #82 on: March 02, 2019, 01:22:19 AM »

I suspect that's a driver issue.  Does it happen with Fullscreen checked or unchecked?  (Native res with fullscreen unchecked is Borderless Window - essentially a desktop manager window but filling the whole screen.)
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Z010

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #83 on: March 02, 2019, 10:19:12 PM »

Might have been, but I fired up the game today and everything was fine.

As to answer your question: yes. I tried my monitor's resolution without fullscreen checked (I figured that would be borderless windowed) but the same thing happened. Running the game on windowed at lower resolution though caused no issue
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Gotcha!

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Re: [0.9a] GraphicsLib 1.3.1
« Reply #84 on: April 27, 2019, 01:12:16 PM »

I don't know what kind of sorcerer you are and how this magic was created, but I love it. Well done!
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Dark.Revenant

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[0.9.1a] GraphicsLib 1.4.0
« Reply #85 on: May 17, 2019, 03:44:13 PM »

Updated for the current version of Starsector.  Importantly, this fixes most of the remaining lighting and distortion visual artifacts, making use of new 0.9.1a features!  No longer will lighting render above particles!  No longer will distortions bend the UI itself!

A bunch of mod-support features were added for II.  Also, breaks backwards-compatibility with mods that implement custom shaders.  Sorry!


Download GraphicsLib 1.4.0
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.4e)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.4.0:
- Updated for Starsector 0.9.1a
- Added shader maps for new Starsector 0.9.1a sprites
- Support for alternative ship textures
- Minor fix for light fade-in logic
- Minor fix for automatic distortion fade-out logic
- Render order update
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Gingo

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Re: [0.9.1a] GraphicsLib 1.4.0
« Reply #86 on: August 20, 2019, 07:28:22 AM »

Question, can you use this mod and the lazylib one during a current play through. Or do you need to start a new game?
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MesoTroniK

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Re: [0.9.1a] GraphicsLib 1.4.0
« Reply #87 on: August 20, 2019, 10:51:55 PM »

They are safe to add or remove at any time.

facc00

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Re: [0.9.1a] GraphicsLib 1.4.0
« Reply #88 on: September 04, 2019, 06:49:51 PM »

Are you going to add this to nexus mods?
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Dark.Revenant

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[0.9.1a] GraphicsLib 1.4.1
« Reply #89 on: September 08, 2019, 12:10:03 AM »

Small, optional update to fix render glitches related to certain stations or module ships.


Download GraphicsLib 1.4.1
Also known as ShaderLib.
Download Mirror
(Requires LazyLib 2.4e)

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
Mobile or integrated chipsets are known to have serious graphical artifacts!

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.4.1:
- Render order fix for layered modules
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