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Author Topic: Geforce 9600M GT is not able to run the game  (Read 3123 times)

sycspysycspy

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Geforce 9600M GT is not able to run the game
« on: April 11, 2016, 08:16:21 AM »

I was trying to play it with my old laptop as my new one has quit working.
My laptop spec is as following:
Core2Duo P7350@ 2.00Ghz
2.00Gb ram
32-bit windows 7 OS
Geforce 9600M GT 512Mb
When I tried to start he game, it told me that there is exception in LWJGL initialization and could not even load the launcher then I changed the config to use legacy launcher, the launcher did show up but still unable to get into the game due to the same error.
And here is the log:
Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.7.2a-RC3 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files\Fractal Softworks\Starsector\starsector-core
16   [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
16   [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_45 (32-bit)
32   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
32   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x480, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 720x576, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 16bpp
624  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x768, 60Hz, 16bpp
2824 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Running vanilla game with no mods.
2824 [Thread-5] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
2840 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
2971 [Thread-5] INFO  com.fs.graphics.L  - Using refresh rate:60
3702 [Thread-5] ERROR com.fs.graphics.L  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at com.fs.graphics.L.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
3716 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
at com.fs.graphics.L.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
... 4 more
So what is the game's actual requirement? Open Gl version etc...
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Dark.Revenant

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Re: Geforce 9600M GT is not able to run the game
« Reply #1 on: April 11, 2016, 08:23:07 AM »

OpenGL 1.1, largely.  The 9600M supports OpenGL 3.3.  Most likely, the problem is because of nonexistent, improper, or badly outdated drivers.
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sycspysycspy

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Re: Geforce 9600M GT is not able to run the game
« Reply #2 on: April 11, 2016, 08:37:20 AM »

OpenGL 1.1, largely.  The 9600M supports OpenGL 3.3.  Most likely, the problem is because of nonexistent, improper, or badly outdated drivers.
i throught the same, so i downloaded the latest driver and did a clean installation. the problem persists.
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Alex

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Re: Geforce 9600M GT is not able to run the game
« Reply #3 on: April 11, 2016, 08:50:49 AM »

This error also pops up when your desktop is set to 16-bit color depth, rather than 32-bit. Might be worth checking.
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sycspysycspy

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Re: Geforce 9600M GT is not able to run the game
« Reply #4 on: April 11, 2016, 08:58:05 AM »

This error also pops up when your desktop is set to 16-bit color depth, rather than 32-bit. Might be worth checking.
many thanks, that solved the problem.
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