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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 147933 times)

Yokor

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #60 on: December 27, 2020, 06:56:37 PM »

Hello i just reinstalled whole game and few mods basic modes
Game crashed so i checked which mod was it.
It looks like Ship and Weapon Pack mode is making my game crash.

18628 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Please help , Thank you
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MesoTroniK

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #61 on: December 28, 2020, 12:09:03 AM »

You are missing required library mods.

Outlander

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #62 on: January 31, 2021, 12:43:23 PM »

I wanted to share a little trick that seems to work for me. Don't know how useful it will be for others.

What I did was closing down my antivirus software, which is Kaspersky Internet Security, latest version. Obviously, I'm playing "offline" as it were. I'm using a "potato" laptop and the difference is like night and day. Before, adding any content mods was a struggle, and faction mods I simply couldn't handle having more than 1 (plus Nexerelin) without having constant drops in performance and VERY long loading times when starting (and closing, though not as long) the game. Now, the loading part still takes a while, but not anywhere near the ~20 minutes it took before and, while I'm still testing just how much I can get away with, content mods seem to have almost no impact on performance and several (2 or 3) factions don't seem to impact much either. Maybe I'll post somethin more specific, but for now I just wanted to share my experience.

Needles to say, shutting down your AV software is not recommended in general and one should do that at their own risk.

If this post somehow goes against any of the forum's rules, please let me know.

Edit: By the way, I wanted to ask a doubt I had but forgot to. It's about this section of this post's guide.

Quote
Loading is extremely slow!
This is usually caused by your graphics driver forcing vsync on for Starsector, which will cause the loading screen to take an extremely long time (a half an hour or more).  Make sure that Starsector.exe and java.exe are set to not force vsync.

How do I do that exactly?
« Last Edit: February 10, 2021, 04:29:18 AM by Outlander »
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machello77

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Nexerelin NoSuchMethodError
« Reply #63 on: February 07, 2021, 05:11:03 PM »

https://pastebin.com/Zf7ttw4b

Just upgraded to latest Nexerelin and started a new game, wait a few days and this always happens for me.
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Histidine

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Re: Nexerelin NoSuchMethodError
« Reply #64 on: February 08, 2021, 04:50:25 PM »

https://pastebin.com/Zf7ttw4b

Just upgraded to latest Nexerelin and started a new game, wait a few days and this always happens for me.
You're using Nexerelin Queued? Get the latest version.

(post bug reports in the mod thread or (if the mod is unknown) a new thread in this subforum, not this guide)
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NikoTheGuyDude

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #65 on: February 08, 2021, 08:19:00 PM »

Yeah, sorry about that. I have a new version up to date that works now.
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Rollack

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #66 on: March 25, 2021, 10:21:42 PM »

I just got back into Starsector and updated all my mods and now have this error when I try and load this mod
3291 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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RustyCabbage

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #67 on: March 26, 2021, 07:38:25 AM »

I just got back into Starsector and updated all my mods and now have this error when I try and load this mod
3291 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
java.lang.RuntimeException: Ship hull spec [swp_revenant] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
When updating your mods, you should always delete the previous version before extracting the update. If you overwrite, you're going to have leftover files that could cause issues when starting your game. In this case, you need to delete and re-extract Ship and Weapon Pack (though you should probably do the same with all the mods you've updated).

Dinkleburgh

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #68 on: March 30, 2021, 08:35:56 PM »

Hey seems like im haveing an issue with GraphLib

https://pastebin.com/TtbiDqzy

Been looking around for problems connected to Java cant find much. Hopefully this makes more sense to anyone here :)
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MesoTroniK

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #69 on: April 01, 2021, 02:05:01 AM »

Dinkleburgh, update your game as you are trying to use GraphicsLib made for 0.95 in an older version of SS.

S1on

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #70 on: April 11, 2021, 06:17:56 AM »

the game crashed and i dont know what to do

5300132 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

here's the mod im using
1. Autosave
2. Diable Avionics
3. fluff ship's pack
4. Industrial evolution
5. Kadur remnant
6. Lazylib
7. Magiclib
8. Nexerelin
9. Outer Rim Alliance
10. SCY
11. Starship Legends
12. Tahlan shipworks
13. Vayra's ship pack
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #71 on: April 12, 2021, 06:37:54 PM »

the game crashed and i dont know what to do

5300132 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
If you're still having trouble, use the latest Nexerelin update (v0.10b).
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LordKiwi

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #72 on: May 06, 2021, 07:40:03 AM »

Hi, so I'm having issues with Starsector, every time I try to access to the market (I) of few hegemony's colonies (Ragnar Complex, Chicomoztoc...) the game crash and it give me a :   Fatal: null          Check starsector.log for more info.
[EDIT]:it also did the same with an independant colonie and Yama I think it's for every colinies with more than 6 population and it's due to Grand Colonies.

AND also when I pass my cursor on the Restoration Docks when I manage my colonie, it does the same except that now it give me:     Fatal: Conversion = b, Flags =       Check....

this is for Hegemony's markets:
https://pastebin.com/GUxVy4JU

and this for the Restoration Docks:
https://pastebin.com/crNSwu6w

and this my mods list (I've enable all those mods before starting this save)
-A New Level of Confidence - 40
-Adjusted Sector v0.3.3
-Another Portrait Pack
-Audio Plus
-Combat Chatter
-Diableavionics
-Grand Colonies 1.0c
-GraphicsLib
-Hiigaran Descendants
-Industrial Evolution 2.1c
-LazyLib
-Legacy of Arkgneisis
-Lightshow
-MagicLib
-Nexerelin
-Oculian Armada
-Ocutek Pirates
-ORA
-SpeedUp
-Starship Legends
-Terraforming and Station Construction
-XhanEmpire
« Last Edit: May 06, 2021, 09:03:09 AM by LordKiwi »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #73 on: May 06, 2021, 05:39:01 PM »

That looks like the recent Industrial Evolution bug. You'll need to update to the latest version of that mod (and then start a new game, unfortunately).
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Scorched Earth

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #74 on: May 07, 2021, 03:02:32 PM »

I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
« Last Edit: May 08, 2021, 08:05:24 AM by Scorched Earth »
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