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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 147924 times)

Vonseris1

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #15 on: August 18, 2019, 03:06:58 PM »

I tried to do as directed when making this post but I'm to dumb to figure it out so here is the error that I get.

http://piclair.com/data/007ry.jpg

If for some reason that link doesnt work then this is what the error says. Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.

I am using for other mods:
Audio plus
Autosave
Blackrock Drive Yards
combat chatter
Console commands
dassualt-mikoyan engineering
dynasector
graphicslib
interstellar imperium
kadur remnant
lazylib
magiclib
save transfer
SCY
ship and weapons pack
starship legends
tahlan
Vayra's sector
Vayra's ship pack
Version checker
I hope that is enough info and hope someone can help me.

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Vonseris1

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #16 on: September 12, 2019, 09:34:05 PM »

I only have this mod plus lazylib. whenever i try to start the game it loads for a second then gives me this error.
Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.
Here is my pastbin i hope I did this right. https://pastebin.com/
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Malignity.

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #17 on: September 14, 2019, 07:53:13 AM »

The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
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Malignity.

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #18 on: September 14, 2019, 08:02:25 AM »

The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity

This now also happens after re-installing the game without any mods.
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #19 on: September 14, 2019, 09:07:01 AM »

I only have this mod plus lazylib. whenever i try to start the game it loads for a second then gives me this error.
Fatal: Ship hull variant [Kite_Stock] not found! check starsector.log for more info.
Here is my pastbin i hope I did this right. https://pastebin.com/
DynaSector isn't updated for Starsector 0.9, don't use it.

The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
The weapon is in one of the xenoargh mod pack mods (Rebal C, specifically). You won't be able to play your existing save without it; consider starting a new game.
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Malignity.

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #20 on: September 14, 2019, 09:50:56 AM »

The game crashes when i try to load my save.
https://pastebin.com/8fHG2x2G // Error message : weapon spec [thruster-fighter_sm] not found
Thanks and kind regards
Malignity
The weapon is in one of the xenoargh mod pack mods (Rebal C, specifically). You won't be able to play your existing save without it; consider starting a new game.

Thanks for the fast reply =)
Isnt there a way to get this to work?
« Last Edit: September 14, 2019, 09:52:30 AM by Malignity. »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #21 on: September 14, 2019, 07:35:47 PM »

In principle it's possible to scrub all references to the weapon from the save file, but I doubt most people could do it without breaking the save.

You could try reinstalling and re-enabling that one mod for now, and if it still crashes do the same with the other mods you were previously using one by one.
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xlr271

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #22 on: September 23, 2019, 08:05:55 PM »

mods like audio plus and dynasector are not showing up to be check marked in mods is it because they are in this format 7Z File (.7z)
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XylloXybyn

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #23 on: December 21, 2019, 11:00:05 PM »

My game gets a FATAL error after activating DynaSector in my mods list.
DynaSector seems to be the main issue.

21219 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [kite_Stock] not found!
java.lang.RuntimeException: Ship hull variant [kite_Stock] not found!
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.loading.B.super(Unknown Source)
   at com.fs.starfarer.loading.V$Oo.getFPCost(Unknown Source)
   at com.fs.starfarer.loading.V.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.øO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. The launcher works, but the loading screen to the main menu is where it crashes. Any help would be appreciated.
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MesoTroniK

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #24 on: December 21, 2019, 11:08:42 PM »

Dynasector is not updated for the current version of Starsector.

Chewzie

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #25 on: January 06, 2020, 06:43:18 AM »

What causes stuttering (very high CPU load) on hypermap and while flying in hyperspace with mods like Grand Sector and Adjusted Sector? Fleets pathfinding? Then why it is also noticeable on  the hypermap?
I have a pretty beefy PC for a game like this - i7 4770k, 32gb RAM, 8gb VRAM, so I'm puzzled.
« Last Edit: January 06, 2020, 08:37:49 AM by Chewzie »
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Chairman Suryasari

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #26 on: January 08, 2020, 02:36:25 PM »

Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update.
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Acepitar

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #27 on: January 29, 2020, 10:46:21 PM »

So I've googled around and found this error one other place but they didnt have any solutions. https://pastebin.com/N6gVxm9v any help would be awesome! Solved it through finding a mod disabled.
« Last Edit: January 29, 2020, 11:20:36 PM by Acepitar »
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Kai Zer

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #28 on: January 29, 2020, 11:23:57 PM »

Hi there

In kinda mid game when i start my own empire game start frezze and lag spikes
im not sure what going on
i got i7/16 gb ram win 10  and gtx1050
all drivers up to date the system is fresh and clean
and im already allocate more memory for ss and now it using 5-6 gb all the time but still lagin

the mods i use
another portrait pack
beter colonies
boogled terrafroming
combat chatter
foundation of a broken
hazard mining incorporated
interstellar imperium
lazylib
magiclib
graphiclib
nexerelin
starshiplegends
station contruction
tahian shipworks
underworld
unknown skies
varya sector
varya ships


i dont understand cause on my another win7 laptop i got more mods and even in late game it runing smooth

plz if u have any advise i will be realy gratefull

p.s. sorry for bad english


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warnlz

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #29 on: February 09, 2020, 09:53:23 AM »

Getting a fatal error on launch when using Nexerelin and Tiandong Heavy Industries 1.2.1a. This only happens with Tiandong and even with just Nexerelin and Tiandong.

12472 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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