Displaying the statsRight now the only way to display the current player stats is to use the
PlayerStats console command. In the future I plan to add an ability in the ability bar to make it more convenient.
The game also currently displays every renown gain (or decrease) as a message in the campaign log.
Player renownFor each victory in battle, the player owns renown based on their fleet points and the fleet points of the opposite fleet. The whole fleets are taken into account, not just the deployed ships. Moreover, when fighting with allies, the FP for the combined fleet are taken into account.
Overall this means that the smaller the player fleet is compared to the opposite fleet, the more renown the player earns per victory. But there are diminishing returns which means that the higher the current renown is, the more difficult it is get more renown. And thus a given battle will earn more renown to the player if the player currently has a low renown.
The player renown decays at a rate of 1% of the current renown every week. This means that the higher the player renown, the faster it decays. But it can never truly decrease to zero.
For those interested in the details:
First a difficulty rating is computed based on the FP of the opponent divided by the FP of the player. This difficulty rating is multiplied by a diminishing return factor to get the final renown gain. The diminishing return factor is equal to 100 divided by the current renown. The player will earn at least 1 renown per victory.
Misc