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Author Topic: Dealing with fighters & bombers  (Read 6853 times)

Alphascrub

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Dealing with fighters & bombers
« on: March 16, 2016, 02:15:23 PM »

So I'm unsure if it s the mods I'm running (currently exerlins with multiple mod factions) or just changes to logistics but there seems to alot more fighters and bombers running around in fleets (over 25 bombers/ fighters in the last battle I had not including my own). While I'm OK (hell i think its great)with this I'm just curious how others have been combating this.

Personally I've found PD escort frigates to be the best but I'm wondering what ships and loadouts do other players use to fight the swarms. Personally I'm using a brdy weevil armed An Argus PD medium, particle Lance's and shard gun hullmods focus on shields and operating time.

Sorry for any formatting or spelling errors on phone ATM.
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Dri

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Re: Dealing with fighters & bombers
« Reply #1 on: March 16, 2016, 02:32:47 PM »

I like using Light Assault Guns (with range boosts) and Tac Lasers to deal with fighters. Flak is great too, of course. As bombers come towards me I slam my ship into reverse and let my guns mow them all down before any get close.

You're using mods so I'm afraid I can't say much more.
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Megas

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Re: Dealing with fighters & bombers
« Reply #2 on: March 16, 2016, 02:38:43 PM »

Against anything with overwhelming firepower, I deploy a lone battleship with overwhelming firepower.  Onslaught with lots of dual flak or Paragon with lots of beams and two dual flak.

A battleship loaded with PD weaponry will murder fighter swarms and defend against almost any missile barrage.  Even with lots of PD, they still have enough mounts left for assault weapons to brutalize other capitals.
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Bastion.Systems

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Re: Dealing with fighters & bombers
« Reply #3 on: March 16, 2016, 03:31:17 PM »

Burst PD lasers are great, also interceptors make short work of other fighters.
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Harmful Mechanic

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Re: Dealing with fighters & bombers
« Reply #4 on: March 16, 2016, 04:16:03 PM »

If you've got BRDY installed, you should get on the Shredder Battery train. It's not the greatest PD, but for fighters it's like walking into a buzzsaw. And try out the Linear Pulse Gun; at short range, it mauls anything destroyer-sized or smaller. A Shredder/LPG Weevil or Locust is a non-stop fighter-eater:
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Also, consider rigging up some Silverfish/Silverfish-Bs as Dart/Shredder boats. They're tough little ships; against fighters they're untouchable with a good loadout.

For vanilla, lots of Flak, Dual Flak, Burst PD, and Tac Lasers across your fleet will mop up fighters nicely. The Centurion makes an excellent Burst PD or Tac Laser boat; just load it up and let it get to work.
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Alphascrub

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Re: Dealing with fighters & bombers
« Reply #5 on: March 16, 2016, 07:02:48 PM »

If you've got BRDY installed, you should get on the Shredder Battery train. It's not the greatest PD, but for fighters it's like walking into a buzzsaw. And try out the Linear Pulse Gun; at short range, it mauls anything destroyer-sized or smaller. A Shredder/LPG Weevil or Locust is a non-stop fighter-eater:
Spoiler
[close]
Spoiler
[close]
Also, consider rigging up some Silverfish/Silverfish-Bs as Dart/Shredder boats. They're tough little ships; against fighters they're untouchable with a good loadout.

For vanilla, lots of Flak, Dual Flak, Burst PD, and Tac Lasers across your fleet will mop up fighters nicely. The Centurion makes an excellent Burst PD or Tac Laser boat; just load it up and let it get to work.

Hmmm... I like both of those setups...cheaper than mine for sure. Gonna try the locust build for sure. Best thing about locust swarms is they are cheap and effective plus I've got a few already so it would be easy to take one to the omni factory if  I need to. That being said I should probably take look at some heavy fighters.

Maybe some brdy vespas just cause they are cheap and or some good old fashioned broadswords. Might also get some DA fighters/wanzers since that faction seems to be based around that sort of thing.
« Last Edit: March 16, 2016, 07:09:20 PM by Alphascrub »
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Harmful Mechanic

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Re: Dealing with fighters & bombers
« Reply #6 on: March 16, 2016, 11:01:42 PM »

I don't recommend the Weevil unless you have a capital or a slow cruiser you need to defend, it drags a bit. The Locusts should be perfectly adequate, and they'll get places in time to do some good.

I like Dipterons and Serkets for anti-fighter work if you want to stick to BRDY; otherwise, Shadowyards fighters are easily some of the best. Most of them have shields and they hit damn hard. Very few things pick a fight with a Skinwalker wing and come out on top.
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ANGRYABOUTELVES

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Re: Dealing with fighters & bombers
« Reply #7 on: March 17, 2016, 12:33:47 AM »

If you've got BRDY, just stick Dart SRMs in all your small missile slots. They're great for finishing off everything up to and including light destroyers, and can turn fighter wings into clouds of debris in seconds.
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Schwartz

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Re: Dealing with fighters & bombers
« Reply #8 on: March 17, 2016, 01:10:58 AM »

Besides dedicated Point Defense and Tac Lasers, there are a number of weapons that are fast and accurate enough to track fighters and take them out extremely quickly.

Heavy Blasters, Phase Lances, Railguns and both Pulse Laser variants to name a few. You can also use area denial weapons like Annihilators, if you've got the spares, and spray them into fighter clouds. You'll take out a number of them, jack up their flux and make them use their own PD - with Wasp wings for example they'll even make missile defense their priority and ease off whatever else they've been chasing.

Argus and Burst PD are fine, but you'll notice that they become less effective with sustained fire and lots of threats to take care of. They work best for faster ships and phase ships in particular. If we're talking about a heavier boat that'll stay under pressure for a while, PD Lasers or Tac Lasers usually work better. If your loadout uses Expanded Magazines, that might once again make them worthwhile.

Fighters vs. fighters is okay, but I'd supplement them. It's too costly to throw 8 wings at 8 enemy wings and hope you come out on top. And for the OPs scenario with so many enemy wings incoming, it's not a good idea to try this. Better to let them run into a brick wall first, then deploy yours to better odds.
« Last Edit: March 17, 2016, 01:18:44 AM by Schwartz »
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Linnis

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Re: Dealing with fighters & bombers
« Reply #9 on: March 17, 2016, 02:34:50 AM »

Against anything with overwhelming firepower, I deploy a lone battleship with overwhelming firepower.  Onslaught with lots of dual flak or Paragon with lots of beams and two dual flak.

A battleship loaded with PD weaponry will murder fighter swarms and defend against almost any missile barrage.  Even with lots of PD, they still have enough mounts left for assault weapons to brutalize other capitals.

This exactly.

1 Onslaught can take out... I dunno game breaking lag amount of fighter wings all charging it.
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Alphascrub

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Re: Dealing with fighters & bombers
« Reply #10 on: March 17, 2016, 03:16:53 PM »

Against anything with overwhelming firepower, I deploy a lone battleship with overwhelming firepower.  Onslaught with lots of dual flak or Paragon with lots of beams and two dual flak.

A battleship loaded with PD weaponry will murder fighter swarms and defend against almost any missile barrage.  Even with lots of PD, they still have enough mounts left for assault weapons to brutalize other capitals.

This exactly.

1 Onslaught can take out... I dunno game breaking lag amount of fighter wings all charging it.

Ill have to look into something like this. I think I might try to find me an Onslaught an tug or a hullmod to increase my burn speed. Actually if I'm making it just for space superiority vs strike craft like bombers and fighters I don't think it will hurt to lose a little op to some extra burnspeed. Ill just have to check the logistics and see whats cheaper but if this is more const effective then a ton of fighters and escort frigates for every sortie this is how Ill run things. Hell even if its not cheaper it just might be more practical in the end.
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CaptainWinky

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Re: Dealing with fighters & bombers
« Reply #11 on: March 19, 2016, 07:32:20 AM »

Ill have to look into something like this. I think I might try to find me an Onslaught an tug or a hullmod to increase my burn speed. Actually if I'm making it just for space superiority vs strike craft like bombers and fighters I don't think it will hurt to lose a little op to some extra burnspeed. Ill just have to check the logistics and see whats cheaper but if this is more const effective then a ton of fighters and escort frigates for every sortie this is how Ill run things. Hell even if its not cheaper it just might be more practical in the end.

I recently found an Onslaught(D) for my fleet.  It has slower burn speed so I had to give it both a tug and Augmented Engines to get it up to burn 8, but it's a solid ship.  Unlike many of the D variants it has the same flux stats as the original Onslaught so it holds up well in a fight.  Cover its side and rear mounts with flak and machineguns and it will chew up fighters all day long.
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