Great!
Its so handy it should be build-in...maybe if needed implemented in some diffirent fassion on command screen, but this mod does it well enough to deserve much more attention and appreciation.
If anything other than more levels of % i would like few more options to choose from...just dont know what is possible?
* Ways to simulate and AI Officer? So even without one we could force ship to be aggresive or cowardly? Officer should/would override those and add his own buff afterall.
* Build on order/prioirty, so ship would by default move and either harras or try to take-over strategic position of certain type? If this option seems to powerfull...they would work only if an Officer would command ship with such hullmod.