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Author Topic: Fleet size affecting Speed  (Read 21037 times)

Sordid

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Re: Fleet size affecting Speed
« Reply #15 on: February 22, 2012, 12:50:08 PM »

On a related note, is there any rationale behind why fighters should slow down fleet speed if they are stored in hangers? I would think that only fighters that didn't fit in hangers would matter. Well, I'm sure lots will change.

Well probably because they are not stored in hangars. Zoom in on the map, you'll see them zipping around the bigger ships. ;)
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arwan

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Re: Fleet size affecting Speed
« Reply #16 on: February 22, 2012, 12:52:22 PM »

if my bridge crew cant do this



there all fired
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tarran

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Re: Fleet size affecting Speed
« Reply #17 on: February 22, 2012, 01:07:00 PM »

Space craft are not cars.

Imagine you have a fleet of two ships. The first one takes off and starts going at max speed. The second one takes off at around the same time but in a slightly different direction. It course corrects, but flying the wrong direction has put it just slightly behind. Now imagine this happening fairly frequently since there's no way to match courses perfectly, I don't care who or what you are. Then imagine doing this over really huge distances. Eventually you are going to get separated just by virtue of the little course corrections constantly putting you behind.
Good point. But isn't this the future? We already have lasers, Ion engines, and I presume FTL. What's stopping advanced computers which get near pinpoint accuracy, and even further, what's stopping the computers from setting the exact direction the fleet goes at? It's not like copy and pasting things is hard today, what's stopping the future from having them?

if my bridge crew cant do this



there all fired
Broken image.
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arwan

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Re: Fleet size affecting Speed
« Reply #18 on: February 22, 2012, 01:13:07 PM »

works on my computer for what ever reason...

as seen here http://i28.photobucket.com/albums/c205/arwan2/works-on-mine-1.jpg

the picture in my first post is here though if you want to see it. http://kaygee65.tripod.com/myPictures/Formation.jpg

** edited a link **
« Last Edit: February 22, 2012, 01:20:52 PM by arwan »
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tarran

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Re: Fleet size affecting Speed
« Reply #19 on: February 22, 2012, 01:16:50 PM »

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arwan

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Re: Fleet size affecting Speed
« Reply #20 on: February 22, 2012, 01:21:15 PM »

yea i posted the pic and took it right back down to work on it LOL.. it should be up again now.

** edit **

also re hosted the image so hopefully you can see it

http://i28.photobucket.com/albums/c205/arwan2/Formation.jpg
« Last Edit: February 22, 2012, 01:23:22 PM by arwan »
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

icepick37

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Re: Fleet size affecting Speed
« Reply #21 on: February 22, 2012, 01:23:18 PM »

Any error taken to infinite is huge. It's completely unfeasible to make a computer that good in my mind. Or sensors or anything else.

But hey it's sci-fi!  Whooo!
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Paw

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Re: Fleet size affecting Speed
« Reply #22 on: February 22, 2012, 01:25:01 PM »



Quote
Imagine you have a fleet of two ships. The first one takes off and starts going at max speed. The second one takes off at around the same time but in a slightly different direction. It course corrects, but flying the wrong direction has put it just slightly behind. Now imagine this happening fairly frequently since there's no way to match courses perfectly, I don't care who or what you are. Then imagine doing this over really huge distances. Eventually you are going to get separated just by virtue of the little course corrections constantly putting you behind.

Lets say those differences in direction are around 1o. Modern aircrafts can easly achieve that. In that case overall decrease in speed is less than 1/100. It's very little compared to current penalty in game.

But i agree that size of fleet should affect acceleration and manuverability.
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icepick37

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Re: Fleet size affecting Speed
« Reply #23 on: February 22, 2012, 01:27:52 PM »

But this is also an abstraction of dodging space debris and comets and stuff.

I'm just saying there's a reason behind it.  :)  It is definitely currently too severe, but I don't think it should be completely eliminated either.
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abomination5

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Re: Fleet size affecting Speed
« Reply #24 on: February 22, 2012, 02:49:54 PM »

Is there anyway to change this in the current version via modding, memory editing, etc.?
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Gaizokubanou

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Re: Fleet size affecting Speed
« Reply #25 on: February 22, 2012, 05:01:12 PM »

But this is also an abstraction of dodging space debris and comets and stuff.

I'm just saying there's a reason behind it.  :)  It is definitely currently too severe, but I don't think it should be completely eliminated either.

It should only take effect if you have more than 1 of slowest ship.

Meaning, if you have one ship maxing out at 120 map speed escorted by bunch of 170 speed ships, they should all be able to fly at 120 without losing much, if any, speed over course correction.  But if you have say, three of 130 speed ships, then yes I can totally see them slowing down to maintain cohesion.
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arwan

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Re: Fleet size affecting Speed
« Reply #26 on: February 22, 2012, 05:39:16 PM »

But this is also an abstraction of dodging space debris and comets and stuff.

I'm just saying there's a reason behind it.  :)  It is definitely currently too severe, but I don't think it should be completely eliminated either.

It should only take effect if you have more than 1 of slowest ship.

Meaning, if you have one ship maxing out at 120 map speed escorted by bunch of 170 speed ships, they should all be able to fly at 120 without losing much, if any, speed over course correction.  But if you have say, three of 130 speed ships, then yes I can totally see them slowing down to maintain cohesion.

i agree with this.

ultimately i think it should be a more realistic realization of real world workings ( thats a lot of real) and i would say a lot of people dont like moving like a snail everywhere they go.. look at  a lot of games if it has a "run" command it gets used A LOT. or if for instance your RPG character moves faster if it rolls everywhere.. people do that even though its silly looking.. essentially i think people dont want to waste a lot of time getting from point A to point B and if they feel that the game is making them be slow (for pretty much any reason) it frustrates them. i know im subject to the.. "why am i going to walk across this NPC zone when i can run get there faster and do what i really want" syndrome

thats my 2 cents anyway. and is also why i have made the suggestions i have about the more realistic moving as fast as your slowest ship. with slower directional change and as i quoted there. getting a slight penalty to top speed if you have 2 or more ships that are your slowest ship. or slowing down in a sufficiently steep turn
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Paul

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Re: Fleet size affecting Speed
« Reply #27 on: February 22, 2012, 05:51:05 PM »

I think its partly also to keep the player from being run down by huge fleets that will destroy him too.

Making the player faster with big fleets also means the AI is faster with big fleets, so the player would need a big fleet to fight them off or nothing but real fast ships to be able to avoid being run down by an AI big fleet.

Current penalty is probably a bit much though, especially with fighters reducing speed even if they have hangar space (should be stored in the hangar...)
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arwan

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Re: Fleet size affecting Speed
« Reply #28 on: February 22, 2012, 05:58:18 PM »

that argument works both ways..

either i have a large fast fleet and the ai has a large fast fleet.. (respectfully as fast as the slowest ship)

or we both have large slow fleets and it just takes longer for one to catch the other.. but same outcome.

also my small fleet has been caught up to by large fleets.. in the current version of the game.. so... if your d***** if you do and d***** if you dont... might as well make it fun.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tarran

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Re: Fleet size affecting Speed
« Reply #29 on: February 22, 2012, 06:59:52 PM »

ultimately i think it should be a more realistic realization of real world workings ( thats a lot of real) and i would say a lot of people dont like moving like a snail everywhere they go.. look at  a lot of games if it has a "run" command it gets used A LOT. or if for instance your RPG character moves faster if it rolls everywhere.. people do that even though its silly looking.. essentially i think people dont want to waste a lot of time getting from point A to point B and if they feel that the game is making them be slow (for pretty much any reason) it frustrates them. i know im subject to the.. "why am i going to walk across this NPC zone when i can run get there faster and do what i really want" syndrome
I'm with you there. Unless you have fantastic scenery, 9/10 times the player is going to want to get somewhere fast. It's agonizingly slow trying to get past planets at ~50 speed.

I think its partly also to keep the player from being run down by huge fleets that will destroy him too.
If people don't want to get their butt kicked, they can easily get Augmented engines, or just stay away from those fleets which should be easy to spot not only in the tab map (large triangles are large), but also in the normal map (massive amounts of ships and massive circle are pretty easy to spot). In addition, huge fleets usually contain large ships. Large ships are often very slow.
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