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Author Topic: "Full Stop" control in Campaign  (Read 1699 times)

Andy H.K.

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"Full Stop" control in Campaign
« on: March 01, 2016, 03:51:17 AM »

In the campaign map, we have terrains that aid hiding when the fleet stop within it. As I play the hide-and-seek game, I think this part of gameplay could benefit from having a "full stop" button which stop your ship right there, right now. It's faster, and less awkward than clicking "somewhere close" to stop the fleet, which usually slide a bit before actually stopping.

It can even double as an "enter orbit" button, it the fleet could be made to transit from moving to orbiting motion smoothly.
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Sy

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Re: "Full Stop" control in Campaign
« Reply #1 on: March 02, 2016, 08:37:59 AM »

that would be useful. in hyperspace as well, when a storm pops up right in front of you and there's no fast route around it.
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