Anyone else notice that shuttles etc are now 2 CR rather then 3 CR? Good move Alex
CR/DP costs between classes and ships have and continue to be one one of the things that makes me
, thought it is better in this version.
For instance, even with many things moving to 2 CR, the list of things that cost 3 DP is clearly not "equal":
Hound
Shepherd
Valkyrie
Buffalo
Taurus
Clearly, some have that value because of combat potential and others for cargo. One way to improve handling this would be to separate CR from DP - even if they generally had the same values, this would give an axis to deal with exceptions.
Another way to look at it is to look at something like the list of things that cost 12 DP/CR, net:
6 Kites
4 Shepherds
2 Tempests
1 Medusa
1 Enforcer + 1 Shepherd
2 Wolves + 1 Kite
Without going too crazy, "equal" isn't really applicable. And that is ok; it is a SP game and things like rarity, price, and utility "handicap" the field a bit. Still, it is a lens worth looking through, and when you do some things stand out.
For one "3 Medusa (36) vs 1 Aurora (35)" does not feel right at all.
On the other hand "2 Medusa (24) vs 1 Apogee (25)" feels better - they are not the same but each can fill roles that the other can't in terms of fleet performance... and I think that is about as much as you can ask in terms of getting it right.
Another worth considering/testing for yourself is "1 Condor + 4 CR of fighters vs 4 Shepherds".