I recently thought about that arming time change for torpedoes, and i'm a bit curious of why it is implemented, and the consequences.
The main reason to fire point blank torpedoes at a target is usually to go past its omni-shields. There are currently 4 ships that can do that trick, 3 of those are phase ships and won't be able to do it with 0.7.2 due to the cloak change. The last one is the Hyperion, that can teleport and fire before the AI can raise its shield. With the arming time, it won't be able to do that trick anymore. Fair enough.
However i don't know how long that "short" arming time is, and if it can potentially screw with the Missile specialization skill, that can increase the speed of torpedoes by 50%, also, most importantly, bombers. It's not unusual seeing a trio of Daggers unloading their payload at point blank range, if not straight on top of the enemy ship. Will the arming time affect them? Also, does the torpedoes that bounce back on armor can still be armed? Because i can totally see a bunch of Reapers coming back at your own fleet, with salty consequences.
Not sure yet if it'll causes issues, but i'm curious.