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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: Starsector 0.7.2a (Released) Patch Notes  (Read 280189 times)

The Soldier

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #570 on: May 16, 2016, 08:10:04 PM »

Slow-paced combat where maneuvers are committal and ships deteriorate rather than combust is the intended gameplay, though.
You don't understand Megas.  He has a very, very niche style of play, and makes the game bend to him rather than the other way around. :P
« Last Edit: May 16, 2016, 08:13:46 PM by The Soldier »
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Voyager I

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #571 on: May 16, 2016, 10:55:47 PM »

I know Megas, but I also enjoy tilting at windmills and hold out the distant hope that one day he will come around to the fact that the game isn't primarily played to be a pure arcade shooter.
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Megas

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #572 on: May 17, 2016, 11:51:10 AM »

I got Starfarer (during the 0.53 days) because it played like an arcade-like shooter, much like Star Control 2 and Transcendence.  Skills have made it better for shmup-like action.

Having a viable campaign and fast-paced arcade action are not mutually exclusive.  Star Control 2 did it.
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facc00

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #573 on: August 02, 2016, 10:05:16 PM »

Hi guys just want to make sure I am running the most current version.  Starsector 0.7.2a Release
Posted February 26, 2016

Any new on the next release?
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Deshara

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #574 on: August 03, 2016, 12:10:36 AM »

nope this is it for now. For news on the upcoming release see the blog post link at the top of any page of the forum. And, it's nice to welcome you
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Sy

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #575 on: August 03, 2016, 05:08:18 AM »

the next release is still a couple months away at least, might well be half a year or even more. it's gonna be a big one!
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facc00

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #576 on: August 03, 2016, 07:25:30 AM »

Thats awesome, I bought this some time ago so its all new to me still plenty to do.  Are we going to be able to take abandoned planets and set up trade?  Build starbases?  What about hiring fleets to protect said areas?

Will there be a steam release?  This game is super fun and I think it stands alone in its genre.  It would do well.
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Sy

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #577 on: August 03, 2016, 08:32:51 AM »

Are we going to be able to take abandoned planets and set up trade?  Build starbases?  What about hiring fleets to protect said areas?
there will be outpost construction and related industry of some kind, but we don't have many details on that yet. it has however been more or less confirmed that said industry will be a major focus of the next release (whenever that will be), with a recent blogpost detailing planetary surveys.

Quote
Will there be a steam release?  This game is super fun and I think it stands alone in its genre.  It would do well.
i think it's not 100% certain at this point, but yes, the game will most likely find its way onto steam one way or another, once it's done. for now though, Alex (the lead dev) doesn't want to expose the game to the big steam audience just yet.
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facc00

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #578 on: August 03, 2016, 09:28:06 AM »

Thanks for the responses!  :)
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Deshara

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #579 on: August 05, 2016, 02:50:36 AM »

which, thank God Alex isn't one of those sad devs that kills their game in the womb by putting a game on the steam front page in alpha. Really it basically needs to be 1.0 releases and up
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Sy

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #580 on: August 05, 2016, 03:28:32 AM »

which, thank God Alex isn't one of those sad devs that kills their game in the womb by putting a game on the steam front page in alpha. Really it basically needs to be 1.0 releases and up
many indie devs/studios simply don't have the money to fully develop a game before getting any noteworthy returns. Starsector is somewhat unique in that it has a very small team, even compared to other indie games, and has (afaik) already sold a decent number of copies despite very little advertising. if steam early access allows some good games to be completed that otherwise wouldn't have been possible, i'm all for it.
but yeah, caution when buying a product that isn't (and possibly never will be) finished is definitely warranted. ^^
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Deshara

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #581 on: August 05, 2016, 03:34:19 AM »

my concern isn't even whether or not an early access game will get completed, it's that even if I love it I won't care when it gets completed because I've already played it in alpha
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Weltall

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #582 on: August 05, 2016, 07:18:35 AM »

my concern isn't even whether or not an early access game will get completed, it's that even if I love it I won't care when it gets completed because I've already played it in alpha

I have got into the game from 0.6.5.1a if I remember well and played 0.5.4.1a because I really had to try out Omega's Minimash. Even when I went to the older game, I did not feel like it was really bad, compared to the newer one. Every version feels like a new game, with more things added to it.  I guess I feel that when sandbox games with mod support, have alpha releases and they are done right, they can be enjoyable even when a person replays them when an updated version appears.

If anything, when alpha stage will be over, I feel I will be a bit sad to know that nothing more will be added. No offense to people that wait for the release version >.>
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Sy

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #583 on: August 05, 2016, 07:32:16 AM »

Every version feels like a new game, with more things added to it.  I guess I feel that when sandbox games with mod support, have alpha releases and they are done right, they can be enjoyable even when a person replays them when an updated version appears.
yeah, same for me. i wouldn't play something with a linear campaign and/or narrative focus in early access, because it would just spoil the experience of the full game. but something sandbox-y that i'd play repeatedly anyway, and that is enjoyable even when some of the mechanics or content are still missing, works quite well.
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Gothars

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Re: Starsector 0.7.2a (Released) Patch Notes
« Reply #584 on: August 05, 2016, 08:13:18 AM »

Yeah, the changes between versions at this stage are so dramatic that you really feel like you are playing a new game. And it get's better each time! I really like how the combat, which is still the heart of it all, gets some special love with each update, despite it being basically "done" for years now.
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