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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-  (Read 50332 times)

MesoTroniK

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #90 on: April 15, 2016, 02:44:44 PM »

Rarity is never a valid balance factor.
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Midnight Kitsune

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #91 on: April 15, 2016, 02:58:15 PM »

Rarity is never a valid balance factor.
Or credit cost for that matter!
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Stop trying to balance the game around a few minmaxers...
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DrakonST

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #92 on: July 13, 2016, 08:33:51 AM »

Whether this mod will develop further? There are no news for a long time. ???
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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

aZmoDen

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #93 on: February 04, 2017, 06:02:43 PM »

Howdy, great idea for a mod im dying to try it out.
However if theres a chance of better odds of ship upgrades (100% would be nice!) id like to try getting that to work.
Ive looked over the files in the /config/ dir, and the only one that  mentions quality is 'trade_corporation_data.csv'
//Can anyone decifer that file? would changing quality cells work? (lol sorry bit dense this morning, i rekon that is selling/buying upgraded ships)

In the //jars/src/data/scripts/campaigns/ directory there is a file called Es_ShipLevelFunctionPlugin.java
It appears to be the file that controls the upgrade process.
@ line 77 you can change how many times a hull can be upgraded.
@ line 97 it appears (i might be wrong about this) you can change the base failure factor and upgrade costs.
@ line 104 there appears to be cargo base value, but not sure what that does. (also something cargo related @ line 182)
@ line 380, 381 there is reference to quality with more @ line 489. (no idea how this works, perhaps someone could help  me out?)
    Also with these lines, es_shiplevelfleetdata.java @ line 68 has more quality related things. (could be the equation?)
    Also in the same above file, line 158 has quality things too.
« Last Edit: February 04, 2017, 06:27:18 PM by aZmoDen »
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Coriantumr

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #94 on: May 04, 2017, 01:25:30 PM »

I just want to say that this has been one of my favorite mods. I love hunting around for rare high quality ships, and stockpiling resources to upgrade those ships. There's a ceiling in Starsector where you get about as strong as you can get, and you run out of things to spend money on. This mod provides a way to dump massive amounts of resources into pushing up the progression ceiling.
I hope it gets updated for 0.8.
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Randy

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #95 on: May 12, 2017, 05:37:11 PM »

did this mod allow a upgrade for burn level?
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erikem

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #96 on: July 03, 2017, 08:16:01 PM »

Never tried this mod but for sure wanted to have a feature like this in game. Like said above - it gives a nice sinkhole for extra resources and money and makes it much harder to get to the ultimate stage.

Actually I really think that what Starsector currently lack is an RPG/development part.
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Lobos1

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #97 on: July 31, 2017, 05:10:05 AM »

Will this mod be updated for 8.1? I need this SPEEED man. Its great mod and great idea, which let you progress and hoard loot.
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Iridescens

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Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« Reply #98 on: October 27, 2017, 04:25:42 PM »

With the permission from Originem I made an attempt to reload the ExtraSystem.
Please check out the Extra System Reloaded
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