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Author Topic: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-  (Read 71417 times)

Originem

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Re: [0.7.1a] Extra System v0.1.1f
« Reply #30 on: January 22, 2016, 12:57:32 AM »

Sorry, I honestly do this out of the hope that ES can improve since the premise is solid, but is this really necessary?
I just put the loading screen for fun, my friend, and I actually didn't think about anything else, just "Ohhhh the loading screen can be replaced and it must be interesting to replace it with my own picture" and then I did that. Maybe I should remove it ughhhh....
And then, your suggestions are friendly. Exactly, I'm considering about that now.
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DrakonST

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Re: [0.7.1a] Extra System v0.1.1f
« Reply #31 on: January 22, 2016, 08:49:41 AM »

Breaks when loading preservation. It seems to me because of your modification. And it already not for the first time.
Code
81816 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
81816 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
82160 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.Es_ShipLevelFleetData.apply(Es_ShipLevelFleetData.java:59)
at com.fs.starfarer.campaign.BuffManager.applyBuffs(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at data.scripts.SSPModPlugin.onGameLoad(SSPModPlugin.java:319)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oO0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.h.super(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Taverius

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Re: [0.7.1a] Extra System v0.1.1a
« Reply #32 on: January 22, 2016, 04:55:26 PM »

But i want to make ES can be removed without any bugs and can just continue playing, if i add a hullmod, it will crash while removing.
A valid concern ... I wonder if its possible to script so that such a 'fake hullmod' only appears when looking at the info of a ship, or in refit screen? That way it won't be saved and causes no crashes.
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Originem

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Re: [0.7.1a] Extra System v0.1.1f
« Reply #33 on: January 22, 2016, 05:14:37 PM »

Breaks when loading preservation. It seems to me because of your modification. And it already not for the first time.
Code
81816 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
81816 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
82160 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.Es_ShipLevelFleetData.apply(Es_ShipLevelFleetData.java:59)
at com.fs.starfarer.campaign.BuffManager.applyBuffs(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at data.scripts.SSPModPlugin.onGameLoad(SSPModPlugin.java:319)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oO0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.h.super(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Well, never seen this kind of bug before...Let me do some null check.
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hunters1

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #34 on: January 22, 2016, 09:23:49 PM »

14604135 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.Es_ShipLevelFleetData.<init>(Es_ShipLevelFleetData.java:45)
   at data.scripts.campaign.Es_ExtraSystemController.advance(Es_ExtraSystemController.java:73)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

is the error i got also how do u do the code thingy
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Originem

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #35 on: January 23, 2016, 01:31:10 AM »

14604135 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.Es_ShipLevelFleetData.<init>(Es_ShipLevelFleetData.java:45)
   at data.scripts.campaign.Es_ExtraSystemController.advance(Es_ExtraSystemController.java:73)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

is the error i got also how do u do the code thingy
When and where?
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hunters1

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #36 on: January 23, 2016, 02:41:42 AM »

it was when i engaged a bushi fleet in the hades system that was added by the bushi mod
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sycspysycspy

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #37 on: January 23, 2016, 06:01:39 AM »

There is one possible way to balance this thing. Just increase the deployment cost depend on how far the ship has been upgraded.
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Re: [0.7.1a] Extra System v0.1.1g
« Reply #38 on: January 23, 2016, 12:43:52 PM »

hi really like the idea of this mod but doesnt seem to work for me. what it seems to do is just buff the ships info card without actually giving the ships the buff. i mean after putting 3 points in technology and 2 in mobility
my ship should have 6936 flux and 198 top speed according to the ship infocard but when i try it out in simulation my top speed is 180 and my flux is 6137 bassicly the same stats as the refit screen.

i am using starsector +, nexerelin, various faction mods and v0.1.1g of this mod
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Originem

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #39 on: January 23, 2016, 04:57:42 PM »

hi really like the idea of this mod but doesnt seem to work for me. what it seems to do is just buff the ships info card without actually giving the ships the buff. i mean after putting 3 points in technology and 2 in mobility
my ship should have 6936 flux and 198 top speed according to the ship infocard but when i try it out in simulation my top speed is 180 and my flux is 6137 bassicly the same stats as the refit screen.

i am using starsector +, nexerelin, various faction mods and v0.1.1g of this mod
Download again? I may be upload the wrong version.
And please buy a new ship lol
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o0eric0o

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #40 on: January 23, 2016, 05:19:07 PM »

Yep thats it, its working now.  ;D
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Re: [0.7.1a] Extra System v0.1.1g
« Reply #41 on: January 24, 2016, 03:27:03 AM »

Nice touch adding the ship level info to the CR tool-tip, the information is much more accessible now.

Currently the game leaves unpaused state when you exit the ship level system UI regardless of whether the game was paused when you enter the UI; it would be nice to have the previous paused/unpaused state restored.

Also it seems the most useful upgrades are durability, mobility and technology as shown by screenshots in the previous page of this thread. Weapon proficiency is a cherry on top; range bonus and RoF bonus are around 15% on a Frigate. Logistics is not worth it IMHO. The fuel use reduction is nice, but other bonuses are negligible (weapon ammo bonus is ~15% for a frigate).
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Re: [0.7.1a] Extra System v0.1.1g
« Reply #42 on: January 24, 2016, 01:50:27 PM »

The fuel use reduction is nice
Depends on the faction/ship though.

On Tugs logistics is spectacular (its totally worth it to buy lots of them to roll for a high quality one) also on high-fuel factions like Neutrino or Mayorate, some BRDY or low-tech vanilla ships, it can have a significant effect on your fleet upkeep costs.

I'd love to be able to see the % increases when buying the upgrade.

I'm not sure I'm happy with the % chance to apply though - its the kind of thing that promotes savescumming, which I'm never a fan of.

I'd rather the extra cost via % chance to fail just became flat extra cost and the chance was always 100.
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Re: [0.7.1a] Extra System v0.1.1g
« Reply #43 on: January 25, 2016, 03:01:41 AM »

Got a "fatal: null" error as well, after trying to load a saved game with some of the ships modified with this mod. Here is the log:

Code
150048 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.Es_ShipLevelFleetData.apply(Es_ShipLevelFleetData.java:59)
at com.fs.starfarer.campaign.BuffManager.applyBuffs(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at data.scripts.SSPModPlugin.onGameLoad(SSPModPlugin.java:326)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hopefully it gets fixed, did like the mod.
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Originem

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Re: [0.7.1a] Extra System v0.1.1g
« Reply #44 on: January 25, 2016, 03:10:38 AM »

Got a "fatal: null" error as well, after trying to load a saved game with some of the ships modified with this mod. Here is the log:

Code
150048 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.Es_ShipLevelFleetData.apply(Es_ShipLevelFleetData.java:59)
at com.fs.starfarer.campaign.BuffManager.applyBuffs(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at data.scripts.SSPModPlugin.onGameLoad(SSPModPlugin.java:326)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.M.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.U.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hopefully it gets fixed, did like the mod.
Did you download the new version? There is nothing in (Es_ShipLevelFleetData.java:59) source code now.
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