A mod that make your ships stronger and stronger.
Press Ctrl+Q to call the Interaction in campaign.
Use different resources to upgrade your ship.
*The ShipLevel System*Each ship has a random quality about 0.5~1.5. It decides the cost and the degree of upgrade.
Upgrade has about 40% chance of success at the minimum.
-What is decided by the abilities-
The efficiency-
Frigate(10):100% Destroyer(15):80% Cruiser(20):60% Capital Ship(25):40%
-
(It means if one of the ship's ability is upgraded completely, frigate has 100% power of it, but capital ship only has 40%)
Durability: Hullpoints, armor, weapon health, engine health
WeaponProficiency: Weapon range, weapon damage, rate of fire
Logistics: CR per deployment, weapon ammo, crew, ship repair rate, CR recovery, fuel use
Mobility: Max speed, acceleration, deceleration, max turn rate, turn acceleration
Technology: Flux capacity and disspation, weapon flux cost, shield efficiency
*Achievements System*(
TEST)
Examples:
You will achieve some achievements when you finish doing something like "Gain 10000 credits."
Use "Show Achievements" to see the achievements you have ever got.
You can see these in "data/config/achievements.csv", and players or modders can use it to add your own achievements.
Just put the following code in your mod (where the achievement were achieved) after you complete your csv's editing. And, don't forget to make this code just run for one time.
Spoiler
Global.getSector().getPersistentData().put("Your Achievement's id", true);
Screenshots:ChangeLog:Spoiler
3.3Update to 0.7.2a,
BUT IT NEEDS TO BE TEST.Added
Achievements System.
1.23A bit sprites updated.
Maybe some bugs fixed?Ugh.
1.22 Fixed the bug that quality can only affect the upgrade cost.
Decreased the resources' cost.
Made some tooltips like:
0.1.1f released
1.17 fixed some bug and translation mistakes.
0.1.1a released
1.13 0.1.0f released