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Author Topic: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived  (Read 158575 times)

DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #60 on: January 19, 2016, 05:39:08 AM »

also one more question, i cannot earn more than 56 reputation for hiigaran now, no missions gives mote rep and i stuck with 56/100... how i can rise my reputation? i have starsector + mod

Commissions will be available in the next patch alongside a more sane market and some minor ship/weapons tweaks.
It is very good, now it will be much simpler to force a galaxy to the knees.

And question: I noticed that you began work on revival "Kadur Theocracy". How there are affairs over it? You already made a lot of things having added Hiigaran and Bushi.

P.S. You could tell as you made them compatible to 0.7.1? I would like to update compatibility 'Project Valkyrie" and "Blue & Red" but I don't know as.
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #61 on: January 19, 2016, 06:06:49 AM »

also one more question, i cannot earn more than 56 reputation for hiigaran now, no missions gives mote rep and i stuck with 56/100... how i can rise my reputation? i have starsector + mod

Commissions will be available in the next patch alongside a more sane market and some minor ship/weapons tweaks.
It is very good, now it will be much simpler to force a galaxy to the knees.

And question: I noticed that you began work on revival "Kadur Theocracy". How there are affairs over it? You already made a lot of things having added Hiigaran and Bushi.

P.S. You could tell as you made them compatible to 0.7.1? I would like to update compatibility 'Project Valkyrie" and "Blue & Red" but I don't know as.

I can't update mods that the authors won't authorize me to work with.   Kadur is about 60% done for 0.7.1. A lot of stuff has to be modified to make it work, I'll probably release it along with the next patch for Bushi and Hiigarans.
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #62 on: January 19, 2016, 06:13:15 AM »

Commissions will be available in the next patch alongside a more sane market and some minor ship/weapons tweaks.
It is very good, now it will be much simpler to force a galaxy to the knees.

And question: I noticed that you began work on revival "Kadur Theocracy". How there are affairs over it? You already made a lot of things having added Hiigaran and Bushi.

P.S. You could tell as you made them compatible to 0.7.1? I would like to update compatibility 'Project Valkyrie" and "Blue & Red" but I don't know as.

I can't update mods that the authors won't authorize me to work with.   Kadur is about 60% done for 0.7.1. A lot of stuff has to be modified to make it work, I'll probably release it along with the next patch for Bushi and Hiigarans.

I.e. their authors still plan to work on them?

And a question on "Kadur Theocracy". In it to fashion of interesting things (described in features) they will work?

Quote
Features:
The Kadur Theocracy, a remote and isolated religious utopia or a tyrannical and xenophobic despotism, depending on your viewpoint!
The Qamar Insurgency, a motley crew of rebels and terrorists or brave freedom fighters, depending on your viewpoint!
3 new star systems, including new stations!
26 new ship classes including 6 new fighter and corvette hulls, all balanced for vanilla play!
16 new weapons balanced against existing offerings!
6 new ship systems!
Uomoz's Sector compatibility!
Exerelin compatibility!
Integrated relationships (mostly hostile!) with popular mod factions!
Gedune raiders to harass Kadur fleets if you have the Gedune installed!
Shadowyards Heavy Industries trading convoys to resupply Kadur stations and vice versa if you have SHI installed!
Junk Pirates scavengers to attack Kadur shipping if you have Junk Pirates installed!
ASP Syndicate shipping to the new systems to escort or pirate if you have ASP Syndicate installed!
Blackrock Driveyards corporate trading and warfare fleets to blow up and be blown up by if you have BRDY installed!
Gigantic "boss" fleets to blow up your Onslaughts against!
A developer who is pretty much in love with Starsector and won't be leaving anytime soon!
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #63 on: January 19, 2016, 06:31:29 AM »

Commissions will be available in the next patch alongside a more sane market and some minor ship/weapons tweaks.
It is very good, now it will be much simpler to force a galaxy to the knees.

And question: I noticed that you began work on revival "Kadur Theocracy". How there are affairs over it? You already made a lot of things having added Hiigaran and Bushi.

P.S. You could tell as you made them compatible to 0.7.1? I would like to update compatibility 'Project Valkyrie" and "Blue & Red" but I don't know as.

I can't update mods that the authors won't authorize me to work with.   Kadur is about 60% done for 0.7.1. A lot of stuff has to be modified to make it work, I'll probably release it along with the next patch for Bushi and Hiigarans.

I.e. their authors still plan to work on them?

And a question on "Kadur Theocracy". In it to fashion of interesting things (described in features) they will work?

Quote
Features:
The Kadur Theocracy, a remote and isolated religious utopia or a tyrannical and xenophobic despotism, depending on your viewpoint!
The Qamar Insurgency, a motley crew of rebels and terrorists or brave freedom fighters, depending on your viewpoint!
3 new star systems, including new stations!
26 new ship classes including 6 new fighter and corvette hulls, all balanced for vanilla play!
16 new weapons balanced against existing offerings!
6 new ship systems!
Uomoz's Sector compatibility!
Exerelin compatibility!
Integrated relationships (mostly hostile!) with popular mod factions!
Gedune raiders to harass Kadur fleets if you have the Gedune installed!
Shadowyards Heavy Industries trading convoys to resupply Kadur stations and vice versa if you have SHI installed!
Junk Pirates scavengers to attack Kadur shipping if you have Junk Pirates installed!
ASP Syndicate shipping to the new systems to escort or pirate if you have ASP Syndicate installed!
Blackrock Driveyards corporate trading and warfare fleets to blow up and be blown up by if you have BRDY installed!
Gigantic "boss" fleets to blow up your Onslaughts against!
A developer who is pretty much in love with Starsector and won't be leaving anytime soon!

Most of those features are old and don't apply anymore, right now i'm focusing on getting them up and running, balance their market systems, balance the ships to fit the 0.7.1 change.
The Kadur will have allies and enemies and you'll be able to do commissions for them.
It is nexerelin compatible but at present all of the mods(that I've worked with) crash for some reason when using the Corvus Mode option.

As for new features those will come at a later date.
« Last Edit: January 19, 2016, 06:33:00 AM by DefiasOne »
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #64 on: January 19, 2016, 06:58:45 AM »

Most of those features are old and don't apply anymore, right now i'm focusing on getting them up and running, balance their market systems, balance the ships to fit the 0.7.1 change.
The Kadur will have allies and enemies and you'll be able to do commissions for them.
It is nexerelin compatible but at present all of the mods(that I've worked with) crash for some reason when using the Corvus Mode option.

As for new features those will come at a later date.
In Nexerelin topic I stated to a subject the assumption concerning these breakages.
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #65 on: January 19, 2016, 08:47:41 AM »

Most of those features are old and don't apply anymore, right now i'm focusing on getting them up and running, balance their market systems, balance the ships to fit the 0.7.1 change.
The Kadur will have allies and enemies and you'll be able to do commissions for them.
It is nexerelin compatible but at present all of the mods(that I've worked with) crash for some reason when using the Corvus Mode option.

As for new features those will come at a later date.
In Nexerelin topic I stated to a subject the assumption concerning these breakages.

It was indeed an issue of having a precompiled jar, by compiling the scrips through my IDE the game doesn't need to compile anything anymore.

The good news is Corvus support is finally in. Now I can focus on finishing the resurrection of the Kadur Theocracy.
« Last Edit: January 19, 2016, 08:52:09 AM by DefiasOne »
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #66 on: January 19, 2016, 09:55:24 AM »

Most of those features are old and don't apply anymore, right now i'm focusing on getting them up and running, balance their market systems, balance the ships to fit the 0.7.1 change.
The Kadur will have allies and enemies and you'll be able to do commissions for them.
It is nexerelin compatible but at present all of the mods(that I've worked with) crash for some reason when using the Corvus Mode option.

As for new features those will come at a later date.
In Nexerelin topic I stated to a subject the assumption concerning these breakages.

It was indeed an issue of having a precompiled jar, by compiling the scrips through my IDE the game doesn't need to compile anything anymore.

The good news is Corvus support is finally in. Now I can focus on finishing the resurrection of the Kadur Theocracy.

Yay, great work. I look forward to release.
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #67 on: January 19, 2016, 12:40:50 PM »

While doing stuff for Kadur I've tried adding a placeholder logo and crest for them (the original mod didn't have one) but for some reason they won't load. The game keeps telling me it can't find the specified resource.
I can't figure out what is wrong, I did the same thing for Hiigarans back when I first restored them and never had this issue.  ???


*Never mind  ;D
« Last Edit: January 19, 2016, 12:48:25 PM by DefiasOne »
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #68 on: January 19, 2016, 07:59:56 PM »

While doing stuff for Kadur I've tried adding a placeholder logo and crest for them (the original mod didn't have one) but for some reason they won't load. The game keeps telling me it can't find the specified resource.
I can't figure out what is wrong, I did the same thing for Hiigarans back when I first restored them and never had this issue.  ???


*Never mind  ;D

I forgot to tell. Has to notice that now "Bushi" aren't available to game. In "Nexerelin" it is impossible to choose them at the beginning of new game.
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bananana

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #69 on: January 19, 2016, 10:27:01 PM »

hiigarans have FAST cruisers for everything - transports, tankers, personnel, cruisers with large ballistic and energy mounts. but no large missile mount. nowhere to put ROLAND or heavy ballista. kinda sad...
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #70 on: January 19, 2016, 10:36:16 PM »

hiigarans have FAST cruisers for everything - transports, tankers, personnel, cruisers with large ballistic and energy mounts. but no large missile mount. nowhere to put ROLAND or heavy ballista. kinda sad...

Seriously?
1 - "Sajuuk-Khar" has 4 heavy rocket hardpoints. And super laser in addition. +3 slot of fighters.
2 - "Kuun-Lan Heavy Missile Cruser" has 6(!) heavy rocket hardpoints. And also decent quantity of conventional arms. Also costs everything near 73 000. +3 slot of fighters.
3 - "Vanaar Missile Cruser" has 8 medium rocket hardpoints, there it is possible to put 8 "Medium balista". It too is quite dangerous.
How many you drank not to notice all this?
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bananana

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #71 on: January 19, 2016, 11:38:32 PM »

Seriously?
i was talking about cruisers. anything bigger is slow.
and i know that vanaar is really dangerous. 8 med ballistas or clarent mrms clearly outdo large 1 large ballista or ROLAND.  i'm just saying that no access to large missiles before capitals is odd. i mean some factions have such mounts on destroyers or even frigates O_o
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Any and ALL sprites i ever posted on this forum are FREE to use. even if i'm using them myself. Don't ever, EVER ask for permission, or i will come to your home and EAT YOUR DOG!!!
i do NOT want to see my name appear in the credits section of any published mod and will consider it a personal insult.

DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #72 on: January 19, 2016, 11:47:16 PM »

Seriously?
i was talking about cruisers. anything bigger is slow.
and i know that vanaar is really dangerous. 8 med ballistas or clarent mrms clearly outdo large 1 large ballista or ROLAND.  i'm just saying that no access to large missiles before capitals is odd. i mean some factions have such mounts on destroyers or even frigates O_o

It is balance. Isn't present heavy missile by the other ships but is much on the large. Where you still saw more than 2-3 missiles by the ships of a capital class?

And their large ships fly quicker than any cruiser. ;D
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DefiasOne

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #73 on: January 20, 2016, 01:25:55 AM »

Seriously?
i was talking about cruisers. anything bigger is slow.
and i know that vanaar is really dangerous. 8 med ballistas or clarent mrms clearly outdo large 1 large ballista or ROLAND.  i'm just saying that no access to large missiles before capitals is odd. i mean some factions have such mounts on destroyers or even frigates O_o

It is balance. Isn't present heavy missile by the other ships but is much on the large. Where you still saw more than 2-3 missiles by the ships of a capital class?

And their large ships fly quicker than any cruiser. ;D


Yeah... if you try to outrun a Hiigaran fleet you are going to have a bad time.
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DrakonST

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Re: [0.7.1a] Hiigaran Descendants & Bushi - Revived
« Reply #74 on: January 20, 2016, 02:43:23 AM »

DefiasOne i have some question. Why you decided to be engaged in others modifications? What on it inspired you?
Whether you also thought to make own faction mod? If there is no that why?
 
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