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Author Topic: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived  (Read 54911 times)
Midnight Kitsune
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« Reply #180 on: July 30, 2016, 02:46:37 PM »

PSA: If people with broken mods don't have time to fix it they should take down the download link (or at least gate it behind a big warning message) until it can be fixed.

(I'm looking at you NGO)

What's wrong with NGO? I know there was an inappropriate mobile_base tag in there that I had to remove, but are there other things I should take a peek at before this playthrough gets too far in?
That IS the problem as it causes a CTD and is STUPID FREAKING EASY to fix on the modders side..., but like the Hiigs, the modder won't fix it
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
Evanity
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« Reply #181 on: August 01, 2016, 07:51:52 AM »

Ah, okay. I had that crash me a few times before I had to go in and fix it myself. Other than that, I've been enjoying the mod so far. It would be nice to have that piece of news on the front of the mod though if the modder won't actually remove it themselves.
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Laxard
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« Reply #182 on: August 01, 2016, 01:11:28 PM »

Bushi and Hiigaran Descendants is only mods for 0.7.2a that crashing my mad mix of faction mods on top of DynaSector and Nexerelin.(NGO tried to do it to, but deleting of mobile_base as suggested fixed it nicely.)
Windows 7 x64 and game allowed to use up to 4gb of ram (with starting 2gb).
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NightfallGemini
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« Reply #183 on: August 03, 2016, 12:13:53 PM »

Hey, just a little update on that weird issue with fighters being seen as ships. The two Kadur ones doing it appear to be Phalanx and Myrmidon.
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Setuna
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« Reply #184 on: August 04, 2016, 10:08:50 PM »

This mod is the one thats broken right? So I don't have to individually check?
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Weltall
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« Reply #185 on: August 04, 2016, 11:50:53 PM »

More like these. All three of them seem to be prone to causing errors. T_T Darn it.
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« Reply #186 on: August 25, 2016, 01:36:38 PM »

Just to let people know, since the discussion seemed to heat up lately, I'm not dead. My computer however is dead and won't be able to replace it until sometime after september.

After i get everything set up you can expect a new update for all of the mods. I'll remake them for java 7 then as well as some have suggested, was not aware java 8 has problems with the game, I've never had issues.

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Weltall
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« Reply #187 on: August 25, 2016, 02:07:48 PM »

Just to let people know, since the discussion seemed to heat up lately, I'm not dead. My computer however is dead and won't be able to replace it until sometime after september.

After i get everything set up you can expect a new update for all of the mods. I'll remake them for java 7 then as well as some have suggested, was not aware java 8 has problems with the game, I've never had issues.

*knocks on wood* >.> It is good you are well DefiasOne. With the new udpate things seem that will change once more a lot, so I do not think it is bad you are taking a long break for now. Really sorry for the PC. I hope you will be well either way~
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NightfallGemini
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« Reply #188 on: October 04, 2016, 05:58:52 PM »

Just to let people know, since the discussion seemed to heat up lately, I'm not dead. My computer however is dead and won't be able to replace it until sometime after september.

After i get everything set up you can expect a new update for all of the mods. I'll remake them for java 7 then as well as some have suggested, was not aware java 8 has problems with the game, I've never had issues.



It's all good, hope you're able to get a new rig soon! I know the pain on that front for sure.
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PREDGEHAMMER
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« Reply #189 on: October 06, 2016, 07:47:58 PM »

Hey Guys I was wondering if I could get some assistance! I am trying to start this mod. I do have graphics lib and lazy lib and the nexerelin mod installed with the homeworld one however when i start the game and right after the initial load finishes i get an error.


Fatal index 0 size 0

99465 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


that is the info from the log file
I do have java 8 installed

thanks for your help!

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Midnight Kitsune
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« Reply #190 on: October 06, 2016, 08:13:07 PM »

Hey Guys I was wondering if I could get some assistance! I am trying to start this mod. I do have graphics lib and lazy lib and the nexerelin mod installed with the homeworld one however when i start the game and right after the initial load finishes i get an error.


Fatal index 0 size 0

99465 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


that is the info from the log file
I do have java 8 installed

thanks for your help!
I wouldn't bother as the modder doesn't fix bugs very quickly and there are several bugs from what I remember. Along with that, the mod itself is VERY overpowered
Logged

Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
DownTheDrain
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« Reply #191 on: October 06, 2016, 08:47:31 PM »

Along with that, the mod itself is VERY overpowered

I don't think there's something inherently wrong with that as long as the player is aware of the lack of balance.
It's not exactly a vanilla-friendly mod anyway.

Using it with Nexerelin may be an issue though, unless AI vs. AI battles are handled in some abstract way and don't take the stats of the individual ships into account.
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Weltall
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« Reply #192 on: November 02, 2016, 07:37:21 AM »

Along with that, the mod itself is VERY overpowered

I don't think there's something inherently wrong with that as long as the player is aware of the lack of balance.
It's not exactly a vanilla-friendly mod anyway.

Using it with Nexerelin may be an issue though, unless AI vs. AI battles are handled in some abstract way and don't take the stats of the individual ships into account.

I remember I loved Red, the Oculian Berserks. What a fun overpowered faction. OP is definitely not a problem, since the only time I play with mods and know things are balanced, is when I use SS+ and the list of mods that are mentioned on it's page.
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Botaragno
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« Reply #193 on: November 15, 2016, 01:43:06 PM »

org.json.JSONException: JSONObject["logo"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.SpecStore.super.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Getting this launch and CTD error, apparently something to do with logos

But I have no clue how to fix it and no solution has been found that I can ascertain
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Midnight Kitsune
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« Reply #194 on: November 15, 2016, 02:29:10 PM »

org.json.JSONException: JSONObject["logo"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.SpecStore.super.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Getting this launch and CTD error, apparently something to do with logos

But I have no clue how to fix it and no solution has been found that I can ascertain
Don't bother. Defias doesn't answer bug reports and his "mods" are buggier than a maggot riddled zombie corpse
Logged

Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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