Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 16

Author Topic: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived  (Read 103699 times)

samsaq

  • Ensign
  • *
  • Posts: 40
    • View Profile
    • Email
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #150 on: April 26, 2016, 09:37:26 PM »

Am using all faction mods for nexrelin and most general quality of life mods(version checker, ect)
When I launch the game with these three mods, which, as a homewolrd fan I very much want to use, I got this error on my starsector log, any ideas as to what I did wrong?
here it is:
117285 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.super(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Darenkel

  • Ensign
  • *
  • Posts: 17
    • View Profile
    • Email
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #151 on: April 26, 2016, 10:57:42 PM »

I have all 3 mods working with DynaSector and associated mods... but the Bushi at least need an update because the "fighters" show up in the refit screen and doing anything with them in that screen crashes the game.
Logged

Dostya

  • Ensign
  • *
  • Posts: 42
    • View Profile
    • Email
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #152 on: April 28, 2016, 07:43:11 PM »

Am using all faction mods for nexrelin and most general quality of life mods(version checker, ect)
When I launch the game with these three mods, which, as a homewolrd fan I very much want to use, I got this error on my starsector log, any ideas as to what I did wrong?
I had the same error and fixed it using Java 8 instead of Java 7, a solution suggested a page or two back by DefiasOne. This does open you up to some random crash bugs, though, so save more regularly than you're used to. DefiasOne, could you note in the download section that the Homeworld faction requires Java 8? I'm not sure about the other one but if it also requires a different Java version than is packed with the game to work a heads up somewhere more visible than wherever you've got it would be prudent and save problems for people.
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2475
  • Your Friendly Forum Friend
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #153 on: April 28, 2016, 08:21:15 PM »

Am using all faction mods for nexrelin and most general quality of life mods(version checker, ect)
When I launch the game with these three mods, which, as a homewolrd fan I very much want to use, I got this error on my starsector log, any ideas as to what I did wrong?
I had the same error and fixed it using Java 8 instead of Java 7, a solution suggested a page or two back by DefiasOne. This does open you up to some random crash bugs, though, so save more regularly than you're used to. DefiasOne, could you note in the download section that the Homeworld faction requires Java 8? I'm not sure about the other one but if it also requires a different Java version than is packed with the game to work a heads up somewhere more visible than wherever you've got it would be prudent and save problems for people.
Or better yet, recompile the mods in java 7 because java 8 sucks?
Logged
Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

samsaq

  • Ensign
  • *
  • Posts: 40
    • View Profile
    • Email
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #154 on: April 28, 2016, 09:08:53 PM »

thanks for the info i'll probably give it a try once I have finished my current campaign.  :D
Logged

saqib126

  • Ensign
  • *
  • Posts: 16
    • View Profile
    • Email
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #155 on: April 30, 2016, 09:11:32 AM »

With SS+, Nexrelin, associated mods(like diable), and quality of life mods like sim overhaul, and java 8, I got this error

223804 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addToFleet(FleetFactoryV2.java:622)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addRandomCombatShips(FleetFactoryV2.java:476)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:96)
   at data.scripts.campaign.fleets.UW_CabalFleetManager.spawnFleet(UW_CabalFleetManager.java:268)
   at com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager.advance(BaseLimitedFleetManager.java:64)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Drglord

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #156 on: April 30, 2016, 10:50:01 AM »

I wouldn't bother guys really it runs fine in the latest dynasector nexelerin with java 8 for me (except the bushi one)
But anyway this mod is clearly ridiculous. The ships are so OP and cheap that it isn't even funny.
I play neutrino and i start friendly so soon we were in an alliance and when i saw the ships i was like what???
You want a battleship with 100.000 (The more expensive ship i have found) that has like 11 medium slots 2 large all of them with 270 ARCS? Crazy dissipation FULL BUBBLE shield (with extended and front shield) with 0.8 per point before abilities? Maneuverability like a light cruiser and the fastest battleship you will ever see.
And that is just an example. Even the medium guns of the faction dwarf all other guns 250 flux to 250 dps with fast and good and 750 range the best statistics you will ever see.
I won't even get down to the SLOW freighters with 11 burn speed :)))))))
You want a freighter with 1000 cargo and 11 burn speed? Sure 18.000 credits :)
Well if you want something that mimics the power of templars at 1/3 the price you would buy ships as a templar sure go for it. Or if you want them as powerful enemies i guess but sooner or later you will capture their ships and it will just be DOHHH.
Anyway just a warning so people know in what they are getting into.
Have fun with the awesome starsector :)
Logged

DefiasOne

  • Commander
  • ***
  • Posts: 199
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #157 on: May 01, 2016, 01:01:57 PM »

I wouldn't bother guys really it runs fine in the latest dynasector nexelerin with java 8 for me (except the bushi one)
But anyway this mod is clearly ridiculous. The ships are so OP and cheap that it isn't even funny.
I play neutrino and i start friendly so soon we were in an alliance and when i saw the ships i was like what???
You want a battleship with 100.000 (The more expensive ship i have found) that has like 11 medium slots 2 large all of them with 270 ARCS? Crazy dissipation FULL BUBBLE shield (with extended and front shield) with 0.8 per point before abilities? Maneuverability like a light cruiser and the fastest battleship you will ever see.
And that is just an example. Even the medium guns of the faction dwarf all other guns 250 flux to 250 dps with fast and good and 750 range the best statistics you will ever see.
I won't even get down to the SLOW freighters with 11 burn speed :)))))))
You want a freighter with 1000 cargo and 11 burn speed? Sure 18.000 credits :)
Well if you want something that mimics the power of templars at 1/3 the price you would buy ships as a templar sure go for it. Or if you want them as powerful enemies i guess but sooner or later you will capture their ships and it will just be DOHHH.
Anyway just a warning so people know in what they are getting into.
Have fun with the awesome starsector :)


Have not tested the mods with Dynasector. What error do you get when you try to run with Bushi ?
Logged

Ratheden

  • Lieutenant
  • **
  • Posts: 82
  • Slaughter cannot be spelled without Laughter.
    • View Profile
    • Email
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #158 on: May 01, 2016, 11:04:36 PM »

Thanks for the effort and time put into making this mod, i am a HW2 fan of old.
Logged

DefiasOne

  • Commander
  • ***
  • Posts: 199
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #159 on: May 02, 2016, 02:44:25 AM »

Thanks for the effort and time put into making this mod, i am a HW2 fan of old.

Credit goes to the original author Gotcha. I just try to keep it up to date with the latest version.
Logged

Drglord

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #160 on: May 02, 2016, 06:44:09 AM »

Seems bushi is running fine. Or should i say starting fine? Haven't gotten in a fight with them or the other factions just the hiigaran that i played in my precious playthrough.
Logged

Drglord

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #161 on: May 02, 2016, 08:07:43 AM »

Update. Bushi fucks up somehow all the markets. All markets have only weapons no commodities. Don't ask me why. Disabled it and everything is fine.
Logged

DefiasOne

  • Commander
  • ***
  • Posts: 199
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #162 on: May 02, 2016, 11:20:31 AM »

Update. Bushi fucks up somehow all the markets. All markets have only weapons no commodities. Don't ask me why. Disabled it and everything is fine.

Can you check if supply prices are very high ? Also what other mods are you using?
Logged

Drglord

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #163 on: May 03, 2016, 11:27:54 AM »

Well i am using all mods available including approlight . Anyway as for crashing fighting kadu definetely crashes.
java.lang.NullPointerException
   at org.lazywizard.lazylib.MathUtils.getDistanceSquared(MathUtils.java:183)
   at org.lazywizard.lazylib.MathUtils.isWithinRange(MathUtils.java:292)
   at org.lazywizard.lazylib.MathUtils.isWithinRange(MathUtils.java:275)
   at org.lazywizard.lazylib.combat.CombatUtils.getShipsWithinRange(CombatUtils.java:198)
   at data.shipsystems.scripts.ai.hauberk_fieldai.advance(hauberk_fieldai.java:41)
   at com.fs.starfarer.loading.specs.N$1.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Drglord

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: [0.7.2a] Hiigaran Descendants & Bushi & Kadur Theocracy - Revived
« Reply #164 on: May 03, 2016, 11:45:34 AM »

An update i managed to get past the battle by staying in the map. If you try to hit tab and exit the map it crashes. Weird.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 16