Just putting these out there, so as to not let them simply fester in the dank recesses of my mind.
-General Luddic Path hullmod: increased armor and hull integrity; reduced crew capacity, flux capacity, and flux dispersion. Need to debate whether LP ships should be variants of D-variants, or variants of the originals.
-Lasher-L Strike: 2x Hammers, 2x Standard Bomb Bays (fixed mounts), 1x Dual Autocannon (fore turret), 2x Vulcans (flank turrets); SO, Expanded Magazines, Expanded Missile Racks, 2x vents. It should come as no surprise that the stock AI is hilariously incompetent with this design, thanks to the Bomb Bays, but a player in the simulator can take down an Atlas in under ten seconds just by flying straight at it and unloading on the way.
-Lasher-L Assault: 2x Hammers, 2x Mortars (fixed mounts), 1x Single Autocannon (fore turret), 2x Single Machine Guns (flank turrets); SO, Expanded Missile Racks, Unstable Injector, 2x vents, 2x capacitors. This design is intended to use all the most primitive weaponry available, thus no dual-mounts and Mortars instead of LAGs. It makes up for the crappy weapons by having a top speed of 260 before officer skills - something which the AI can quite happily use.
-Brawler-L Assault: 2x Thumpers, 2x Hammers; SO, Unstable Injector. I think the Brawler design is well-suited to the Luddic Path idea; this design is just meant to be primitive as opposed to the stock ACG design (or an ACG/HMG mix, which I think would be best).
-Buffalo-II-L Strike: 3x Hammers, 1x Typhoon, 2x Vulcans (side turrets), 1x Dual Machine Gun (bow turret), 1x Dual Autocannon (fixed mount); Expanded Missile Racks, Unstable Injector, 9x vents. This one was hardest for me to test because of the change to the mount types, which meant I needed to create a new .skin, a new .variant, and then add that variant to the Random Battle mission. The AI's no good with it, thanks to the broadside mounts, but it makes for a very amusing poor-man's Gryphon in player hands. I'd have preferred to use the Proximity Charge Launcher instead, but it's too futuristic-looking for something lobbing big bombs around. I couldn't justify SO here - it doesn't need the flux, it does poorly with the extra engines, and reducing its deployment time to all of 40 seconds just hurts it too much.
Thoughts, additional ideas?