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Author Topic: Sub Factions  (Read 3420 times)

Spoorthuzad

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Sub Factions
« on: December 29, 2015, 09:31:40 AM »

Instead of having 3 factions for the luddic church you could have 1 faction and 3 subfactions.

Example, Faction: Ludds - Subfactions: Luddic path / Luddic Church / Luddic knights.
But wait! there is more! What if we apply this to the pirates and independents!
Instead of the independents and pirates being one unified faction there could be subfactions that could quarrel with eachother. Not only will this solve te problem with the independents and pirates just being a faction. this will add alot of depth to diplomacy and relations.

every independent planet is a subfaction and every (maybe not every) piratestation is a subfaction with a maybe slightly different fleet composistion.
And this is just scratching the surface if you think about diplomacy.
Btw this is not only for the ludds, pirates and independent. every faction can have subfaction(s).
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Inventor Raccoon

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Re: Sub Factions
« Reply #1 on: December 29, 2015, 10:20:00 AM »

Luddic Path are separate from the Luddic Church because the Path are practically just radical terrorists, and the Luddic Church mainly just spreads their belief and fights whoever has problems with them. The Knights of Ludd are the army of the Luddic Church. Other factions, maybe.
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Spoorthuzad

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Re: Sub Factions
« Reply #2 on: December 29, 2015, 10:39:00 AM »

Luddic Path are separate from the Luddic Church because the Path are practically just radical terrorists, and the Luddic Church mainly just spreads their belief and fights whoever has problems with them. The Knights of Ludd are the army of the Luddic Church. Other factions, maybe.
It kinda depends on how you see it. besides i think the subfaction thing is more for the pirates and independents.
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Cik

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Re: Sub Factions
« Reply #3 on: December 29, 2015, 11:42:43 AM »

path /=/ luddic church. the evidence is that they shoot each other.

i think sub-factions are a good idea, however shaking out how it would actually work in practice would be dicey; if they become too separated from each other they might as well just be factions in their own right, but if they behave as if they are an entirely cohesive whole then what is the point?

i do agree though that the pirates and indies are too unified. it stretches credulity that factions that are supposed to be semi-decentralized behave exactly as if they are a unified sector power. ideally i think there should be some difference between how the pirates operate and how the hegemony operates, because organizationally they are probably nothing alike.

indies are there own thing, but IMO they should behave closer to the way pirates behave than true sector powers. while they cooperate within the market system (organizing escorts for their own convoys, selling things to each other at discount prices, trading intelligence, etc) they probably don't have a "faction military" like the hegemony or tri-tach does, which follows a unified chain of command. they are basically free-captains, and i imagine they go where they want and do what they want, operating on a voluntaristic policy.

i could see indies being split up at least on a per-sector basis (or maybe per region, once there are more stars in vanilla) with them having an inter-region alliance system that waxes and wanes. as a faction they don't really have a unified ideology or goal (besides making money) and there's no reason to say that a bunch of belt miners couldn't have a war with other belt miners (who are still independent)

basically independent is a much wider umbrella than hegemony or tri-tachyon, and they should be split up more.
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Linnis

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Re: Sub Factions
« Reply #4 on: December 31, 2015, 01:22:55 AM »

On indies, the way they are protrayed and how they funtion in game is really different.

Indies in game do feel like they are "indeterminate" in their faction alliegance. Because we all know smugglers are baisically pirates in disguise, but they are indies more of the time. Also with stations it can be easily reasond that the owners are baisically funtionaries of the factions, but they are not  directly under the hierarchy for denied credibility and blame.


Depending on your real world political views, and I dont know what Alex's are. But to me Independents are baisically proxy tools of the big powers that are, themselves willing or not. They remain plausible because if such proxies did not exsist, friction between faction can only leadup to open war, and perhaps jerpodize the very survival of the human race in the sector, that all factions dont want gone ofc.
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Megas

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Re: Sub Factions
« Reply #5 on: December 31, 2015, 06:30:20 AM »

Currently, Independents feel and function like a major faction despite the lore saying they are not.  So far, Independents are simply the Nortian faction calling themselves Independents, and they offer commission just like a major faction before you can even buy the good stuff.
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Weltall

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Re: Sub Factions
« Reply #6 on: December 31, 2015, 07:47:05 PM »

When I see the independent, I think of rebels. Pirates actively  and openly attack, steal, plunder and all the piratey words you can use. Independent jsut function like a faction of people that prefer to be.. well.. independent. Other factions want to oppress them and put them under their jurisdiction (did I say that right?), but they fight for their freedom, without openly harming other factions. I am not sure why, but independent bring to my mind Red Faction Guerrilla.
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jakartablessed

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Re: Sub Factions
« Reply #7 on: January 02, 2016, 01:47:03 AM »

I agree with this general idea. I think it's a bit weird that I have one reputation for a loose knit group of politically and spatially disparate planets. It's also annoying that *** off a faction makes them always, everywhere, have a problem with you.
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