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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 467338 times)

Galwail

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #105 on: June 13, 2017, 08:25:41 AM »

Hi, is the Combat Chatter compatible with 0.8.1, or does it have to be updated?
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AxleMC131

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #106 on: June 13, 2017, 04:06:00 PM »

Hi, is the Combat Chatter compatible with 0.8.1, or does it have to be updated?

The current version works fine for me in 0.8.1.
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Histidine

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #107 on: June 17, 2017, 09:37:33 PM »

Some extra stuff:

Combat Chatter v1.7.2
Download

Changelog
Code
v1.7.2
* Add lines for mothership/station battles to some characters
* Add new characters: bender, luddfanatic, operative1
* Some other line changes
* Misc. fixes/adjustments
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AudaciousBS

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #108 on: June 18, 2017, 03:51:54 AM »

I really enjoy this mod, it helps add flavor to the Sector by making it feel more like there are actual people on every ship.
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jupjupy

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #109 on: June 20, 2017, 09:38:24 PM »

Heh, I was wondering why my ships were speaking like Icari and Ava, and then I remembered Histidine has a Sunrider display picture too.
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You see, Araragi-san, in a way, the supernatural is what's behind the curtain.
Normally, you only need to see what's happening on stage. That's how reality works.

Arkar1234

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #110 on: July 25, 2017, 12:02:24 AM »

I'm abit confused on the difference between the two options for lowimportancechatter....

Do i... set it to true *if* i want to see more chatter? or should it be false...?

 ???
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Takion Kasukedo

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #111 on: August 07, 2017, 12:09:25 AM »

How does one go about creating more characters for Combat Chatter?
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Histidine

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #112 on: August 09, 2017, 05:05:02 AM »

I'm abit confused on the difference between the two options for lowimportancechatter....

Do i... set it to true *if* i want to see more chatter? or should it be false...?
Really late response (sorry!), but: true (default) has some stuff (battle start/end messages, death) appearing in the message field. False means it can only appear as text above a ship (like the pursuit/need help messages do).
So leave it as true for "more chatter".

How does one go about creating more characters for Combat Chatter?
  • Make a chatter "character" file in Combat Chatter/data/config/chatter/characters (easiest to copy the default one and edit it)
  • Add to characters.csv, found one folder up
  • Optional: Add entries to character_factions.csv, see this page for details

    If you think others might want it, feel free to post in this thread and I can add it to the mod.
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Arkar1234

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #113 on: August 09, 2017, 05:38:58 AM »

Thanks mate o7
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Jojo_195

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #114 on: August 10, 2017, 02:12:00 AM »

Suggestion for next characters:

Minsc (Baldur's Gate I/II)
Holly (Red Dwarf)
Rimmer (Red Dwarf)
O'Neill (Stargate SG-1)
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AxleMC131

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #115 on: August 10, 2017, 02:40:04 AM »

...
Holly (Red Dwarf)
Rimmer (Red Dwarf)
...

Oh man yes please.  :D
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MesoTroniK

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #116 on: August 10, 2017, 09:49:06 PM »

As much as I enjoy the crossover characters and have submitted some configs for the mod with such personalities that were implemented...

I wish folks would create additional original character configs! I have made a good number of those that got integrated with the mod, and make it a point to make one or two new ones least every few months :)

Mr. Nobody

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #117 on: August 11, 2017, 04:57:11 AM »

What about everyone's favorite greenskins?
Spoiler
40K Orks for those who are wondering
[close]
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cjuicy

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Re: [0.8.1a] Combat Chatter v1.7.2 (update 2017-06-18)
« Reply #118 on: August 11, 2017, 10:00:34 AM »

As much as I enjoy the crossover characters and have submitted some configs for the mod with such personalities that were implemented...

I wish folks would create additional original character configs! I have made a good number of those that got integrated with the mod, and make it a point to make one or two new ones least every few months :)
Speaking of which, I've got one or two I've been sitting on. I'll polish them this week.
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Histidine

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Re: [0.8.1a] Combat Chatter v1.7.3 (update 2017-11-18)
« Reply #119 on: November 18, 2017, 03:21:11 AM »

Small update.

Combat Chatter v1.7.3
Download

Changelog
Code
v1.7.3
* Add characters: alien1, badass, gentleman, madbastard
* Add boss lines for foulmouth
* Fix Tyrador pod-launched drones having chatter
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