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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 467015 times)

Serenitis

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Re: [0.7.2a] Combat Chatter v1.6 (update 2016-07-03)
« Reply #75 on: July 03, 2016, 02:57:05 AM »

Spoiler
Code
{
"name":"klingon",
"personalities":["aggressive"],
"gender":["m","f","n"],
"chance":0.5,
"talkativeness":1,

"lines":{
"start":[
{"text":"We stand ready to attack."},
{"text":"Enemy Sighted!"},
{"text":"Ha! Mere target practice!"},
{"text":"Glorious victory awaits!"}
],
"retreat":[
{"text":"We WILL fight another day."},
{"text":"On our honour."}
],
"need_help":[
{"text":"We are surrounded by enemies! Keep firing!"},
{"text":"Join us in glorious battle!"},
],
"pursuing":[
{"text":"They are running in fear!"},
{"text":"Ha! They are afraid to die in battle!"},
{"text":"COWARDS!"},
{"text":"Let them run. Their cowardice will stalk them."},
],
"running":[
{"text":"The battle has soured!"}
],
"hull_90":[
{"text":"Interesting. Maybe they can fight after all."},
{"text":"Ah... The game is afoot!"},
],
"hull_50":[
{"text":"At last! A worthy adversary."},
{"text":"Impressive!"}
],
"hull_30":[
{"text":"Today is a good day to die!"},
{"text":"Sto'vo'kor awaits!"},
{"text":"There is no dishonour in death."}

],
"overload":[
{"text":"Systems not responding!"},
{"text":"Overload!"}
{"text":"*sounds of console being thumped repeatedly*"}
],
"death":[
{"text":"Qa'pla'!"},
{"text":"Sto'vo'kor!"},
{"text":"Filthy pa'taq!"},

],
"victory":[
{"text":"An easy victory!"},
{"text":"Another victory for the Empire!"},
{"text":"We have honoured our houses."},

],
}
}
[close]
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King Alfonzo

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Re: [0.7.2a] Combat Chatter v1.6 (update 2016-07-03)
« Reply #76 on: July 03, 2016, 04:46:58 AM »

Quote
"*sounds of console being thumped repeatedly*"

I don't know about you, but that made me chortle.

Histidine

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #77 on: August 13, 2016, 09:34:32 PM »

Fixed the Most Important character config being broken

Combat Chatter v1.6.1
Download

Changelog
Code
v1.6.1
* Add new characters: startrek_klingon, doom_comicguy
* Fix tf2_heavy not working
* Reduce repetition if a character only has 1-2 lines defined for a message type
* When failing to load character, error message says which one
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Cergos

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #78 on: August 30, 2016, 05:07:44 AM »

I really need to issue my crew additional paddles.
...I had no idea they played such an integral part in interstellar combat  :D.
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Bastion.Systems

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #79 on: September 11, 2016, 03:26:54 AM »

Quote
startrek_klingon

Nice
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TauKinth

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #80 on: November 19, 2016, 07:16:30 PM »

Can I request a S.T.A.L.K.E.R. themed character with lines to suit my cheeki breeki needs?
I know I can change the lines in config, but I want the rest of the community to feel the cheeki breeki.
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MesoTroniK

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #81 on: November 19, 2016, 07:40:50 PM »

I would advise making the config yourself, and then submitting it to be used within the mod like many others have.

Eternity

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #82 on: April 09, 2017, 08:59:46 AM »

Hi there,

Just few word to say this mod is really immersive one, because it give live and feeling through our fleet ships :-)

Would it be possible to have somehow the voice over !? I think it would be great...
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AxleMC131

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #83 on: April 09, 2017, 02:52:42 PM »

Hi there,

Just few word to say this mod is really immersive one, because it give live and feeling through our fleet ships :-)

Would it be possible to have somehow the voice over !? I think it would be great...

If that happens I volunteer myself as a voice actor. ;)
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cjuicy

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #84 on: April 09, 2017, 03:31:33 PM »

Hi there,

Just few word to say this mod is really immersive one, because it give live and feeling through our fleet ships :-)

Would it be possible to have somehow the voice over !? I think it would be great...

If that happens I volunteer myself as a voice actor. ;)

Me too. But then again, I don't want to record my own sci-fi death message. I'd probably hear it a lot thanks to factions such as the Templars or Exigency.
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Histidine

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #85 on: April 10, 2017, 06:00:19 AM »

Hm, I didn't exactly have plans to go recruiting VAs, and while it'd be easier for the other-IP characters (for whom voice files already exist and are sometimes readily available) I imagine it'd be pretty awkward to suddenly hear e.g. Arnie going "Run! Run! Get to the chopper!"
But if people are sending me sound samples and I decide I like them, well, we'l see!
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cjuicy

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #86 on: April 10, 2017, 08:43:23 AM »

Hm, I didn't exactly have plans to go recruiting VAs, and while it'd be easier for the other-IP characters (for whom voice files already exist and are sometimes readily available) I imagine it'd be pretty awkward to suddenly hear e.g. Arnie going "Run! Run! Get to the chopper!"
But if people are sending me sound samples and I decide I like them, well, we'l see!
Just imagine a Frigate captain saying "battlecruiser operational" or something.
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Eternity

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Re: [0.7.2a] Combat Chatter v1.6.1 (update 2016-08-14)
« Reply #87 on: April 10, 2017, 11:18:55 AM »

Ok you may not really need Voice Actors... I wasn't thinking about this before posting my first proposal above... but there is another way that is also used for an epic space game : Elite Dangerous

So for the example if you are familiar with the game you may already know voice attack that is used to add some immersive AI voice recognition AND answers made with synthetic voice... that's the point... and it could be easily use to set a full set of epic voice message ;-)

Here a live example from ASTRA within a lot of other existing ones (not from my own game) :
https://www.youtube.com/watch?v=s4QkltClArw

Forget voice attack but just keep in mind synthetic voice that could be record in short voice file message... to be played in the game ;-)

Here some examples : http://www.acapela-group.com/voices/demo/

« Last Edit: April 10, 2017, 11:34:58 AM by Eternity »
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Histidine

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Re: [0.8a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #88 on: April 21, 2017, 11:28:33 PM »

Because the newfound silence in 0.8 was too depressing:

Combat Chatter v1.7
Download

Changelog
Code
v1.7
* Starsector 0.8 compatibility
* Add new characters: darklord, sc2_tychus, mr-t
* Add disabled character (can be enabled in config): foulmouth
* Add tagging system for disabling characters
* Add faction tag for DME
* Implement user-facing names for character
* Tweak some existing lines
« Last Edit: April 21, 2017, 11:35:33 PM by Histidine »
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CrashToDesktop

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Re: [0.7.2a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #89 on: April 21, 2017, 11:31:16 PM »

Huzzah!
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