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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 467054 times)

Mesnomer

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #45 on: December 28, 2015, 11:05:19 AM »

Are there Orky lines for pirate/ballistic-heavy ships? Because there should be.
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Ranakastrasz

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #46 on: December 28, 2015, 12:10:33 PM »

What we need is the ability to somehow allow inane chatter, but also not loose out on important information. If only there was a way to have two or more outputs.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire

Adraius

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #47 on: December 29, 2015, 09:24:56 PM »

I enjoy flavor-chatter above the ships in the battle ("Drive me closer!  I want to hit them with my sword!"), but I think it would be nice to have the "battle notifications" be limited to important information only.
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OOZ662

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #48 on: December 29, 2015, 09:26:11 PM »

Check your config JSON.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Histidine

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #49 on: December 30, 2015, 06:33:49 AM »

I've changed the idle chatter config option so it relegates affected chat to the floating text instead of removing completely.
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LittleFatSunshine

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #50 on: December 30, 2015, 11:25:18 AM »

I'm getting a game crashing error, it looks like it's maybe coming from your mod (or not, I'm no expert on starsector internals).

Code
ava.lang.RuntimeException: Ship hull variant [exported_variant_brdy_desdinova_e4286165-589b-4029-9585-0a043d8ecb0d] not found!
at com.fs.starfarer.loading.super.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getVariant(Unknown Source)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.getPointsForVariant(FleetFactoryV2.java:597)
at org.histidine.chatter.combat.ChatterCombatPlugin.pickRandomMemberFromList(ChatterCombatPlugin.java:461)
at org.histidine.chatter.combat.ChatterCombatPlugin.playIntroMessage(ChatterCombatPlugin.java:432)
at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:504)
at com.fs.starfarer.title.ooOO.o0oO$Oo.super(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)

Installed mods:
  • Blackrock Drive Yards
  • Combat Chatter
  • LazyLib
  • MusicLib
  • Nexerelin
  • ShaderLib
  • Starsector Plus
  • Version Checker

Version checker tells me they are all up to date.
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Spoorthuzad

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #51 on: December 30, 2015, 11:34:43 AM »

Spoiler
I'm getting a game crashing error, it looks like it's maybe coming from your mod (or not, I'm no expert on starsector internals).

Code
ava.lang.RuntimeException: Ship hull variant [exported_variant_brdy_desdinova_e4286165-589b-4029-9585-0a043d8ecb0d] not found!
at com.fs.starfarer.loading.super.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getVariant(Unknown Source)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.getPointsForVariant(FleetFactoryV2.java:597)
at org.histidine.chatter.combat.ChatterCombatPlugin.pickRandomMemberFromList(ChatterCombatPlugin.java:461)
at org.histidine.chatter.combat.ChatterCombatPlugin.playIntroMessage(ChatterCombatPlugin.java:432)
at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:504)
at com.fs.starfarer.title.ooOO.o0oO$Oo.super(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)

Installed mods:
  • Blackrock Drive Yards
  • Combat Chatter
  • LazyLib
  • MusicLib
  • Nexerelin
  • ShaderLib
  • Starsector Plus
  • Version Checker

Version checker tells me they are all up to date.

[close]
It can't find a ship variant from the mod Black rock drive yards, I suggest posting it there
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Marcus Garvey

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #52 on: December 30, 2015, 01:40:27 PM »

I've gotten that too even with vanilla ships, I think it might be a vanilla bug involving custom variants? Haven't cared enough to post about it or look into it further.
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LittleFatSunshine

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #53 on: December 30, 2015, 03:27:55 PM »

I've disabled combat chatter and it stopped popping up for the last ~4 hours. Might be just luck though. I'll post if it happens again.
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Histidine

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Re: [0.7.1a] Combat Chatter v1.2 (update 2015-12-31)
« Reply #54 on: December 31, 2015, 04:03:08 AM »

Might have done more for this first, but since people are having a crash bug I may as well get the new update out ASAP.

Combat Chatter v1.2
Download

Changelog
Code
v1.2
* Add new characters: sunrider_icari, sunrider_sola, tf2_heavy
* idleChatter=false makes low-priority messages appear as floating text (instead of vanishing completely)
* Antispam for floating messages
* When picking a random ship for floating messages, exclude those not in view
* Allow custom dialog characters in missions
* Fix crash from failing to get variant (use own implementation of size point getter instead of FleetFactoryV2's)
* Fix long form overload messages not displaying properly
* Remove LazyLib requirement
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Adraius

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Re: [0.7.1a] Combat Chatter v1.2 (update 2015-12-31)
« Reply #55 on: December 31, 2015, 10:20:02 AM »

Thanks! =D
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Histidine

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Re: [0.7.1a] Combat Chatter v1.3 (update 2016-02-14)
« Reply #56 on: February 13, 2016, 07:20:52 PM »

Since Meso asked me to release this around the same time as new Nexerelin:

Combat Chatter v1.3.1
Download

Changelog
Code
v1.3.1
* Fix broken freespace_vasudan config

v1.3
* Add characters: ja2_biff, ja2_magic, ja2_miguel, freespace_human1, freespace_human2, freespace_vasudan
* When assigning characters to new player officers, avoid duplication with existing officers if possible (untested)

EDIT: Oops, one of the configs is broken. The 19 of you who already downloaded v1.3 will have to get the mod again or add the missing comma shown here.
Sorry! :'(
« Last Edit: February 13, 2016, 10:38:28 PM by Histidine »
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spartan117pr

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Re: [0.7.1a] Combat Chatter v1.3.1 (update 2016-02-14)
« Reply #57 on: February 13, 2016, 11:22:31 PM »

Rofl, quick catch though
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Histidine

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #58 on: February 27, 2016, 06:52:20 PM »

Update because why not (actually mostly because I want to fix Rags to Riches as well).

Combat Chatter v1.4
Download

Changelog
Code
v1.4
* Add death messages
* Add console commands: PrintChatterChars, SetChatterChar
    * The latter can be used to change your officers' dialog. Syntax: setchatterchar [officer name] [chatter_char]
    * Chatter character is always the last argument
    * Officer name arguments are used as a single string, comparing to officers in fleet by full name first, then last name, then first name
* Add characters: ja2_steroid, ja2_fox
* Player ship can have chatter as well if set in config (default off)
* Save officers by UUID rather than hash (with reverse compatibility)
* Fix some character configs from previous version not being usable
* Fix II's Olympus missiles (TITAN, Apocalypse MIRV) having chatter
* Some line tweaks
* Update credits
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SierraTangoDelta

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #59 on: February 28, 2016, 09:46:59 AM »

Aw man I liked imagining that the missile had a pilot
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