Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
ava.lang.RuntimeException: Ship hull variant [exported_variant_brdy_desdinova_e4286165-589b-4029-9585-0a043d8ecb0d] not found! at com.fs.starfarer.loading.super.o00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.settings.StarfarerSettings$1.getVariant(Unknown Source) at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.getPointsForVariant(FleetFactoryV2.java:597) at org.histidine.chatter.combat.ChatterCombatPlugin.pickRandomMemberFromList(ChatterCombatPlugin.java:461) at org.histidine.chatter.combat.ChatterCombatPlugin.playIntroMessage(ChatterCombatPlugin.java:432) at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:504) at com.fs.starfarer.title.ooOO.o0oO$Oo.super(Unknown Source) at com.fs.starfarer.combat.oOOO.new.super(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)
I'm getting a game crashing error, it looks like it's maybe coming from your mod (or not, I'm no expert on starsector internals).Codeava.lang.RuntimeException: Ship hull variant [exported_variant_brdy_desdinova_e4286165-589b-4029-9585-0a043d8ecb0d] not found! at com.fs.starfarer.loading.super.o00000(Unknown Source) at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) at com.fs.starfarer.settings.StarfarerSettings$1.getVariant(Unknown Source) at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.getPointsForVariant(FleetFactoryV2.java:597) at org.histidine.chatter.combat.ChatterCombatPlugin.pickRandomMemberFromList(ChatterCombatPlugin.java:461) at org.histidine.chatter.combat.ChatterCombatPlugin.playIntroMessage(ChatterCombatPlugin.java:432) at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:504) at com.fs.starfarer.title.ooOO.o0oO$Oo.super(Unknown Source) at com.fs.starfarer.combat.oOOO.new.super(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)Installed mods:Blackrock Drive YardsCombat ChatterLazyLibMusicLibNexerelinShaderLibStarsector PlusVersion CheckerVersion checker tells me they are all up to date.
v1.2* Add new characters: sunrider_icari, sunrider_sola, tf2_heavy* idleChatter=false makes low-priority messages appear as floating text (instead of vanishing completely)* Antispam for floating messages* When picking a random ship for floating messages, exclude those not in view* Allow custom dialog characters in missions* Fix crash from failing to get variant (use own implementation of size point getter instead of FleetFactoryV2's)* Fix long form overload messages not displaying properly* Remove LazyLib requirement
v1.3.1* Fix broken freespace_vasudan configv1.3* Add characters: ja2_biff, ja2_magic, ja2_miguel, freespace_human1, freespace_human2, freespace_vasudan* When assigning characters to new player officers, avoid duplication with existing officers if possible (untested)
v1.4* Add death messages* Add console commands: PrintChatterChars, SetChatterChar * The latter can be used to change your officers' dialog. Syntax: setchatterchar [officer name] [chatter_char] * Chatter character is always the last argument * Officer name arguments are used as a single string, comparing to officers in fleet by full name first, then last name, then first name* Add characters: ja2_steroid, ja2_fox* Player ship can have chatter as well if set in config (default off)* Save officers by UUID rather than hash (with reverse compatibility)* Fix some character configs from previous version not being usable* Fix II's Olympus missiles (TITAN, Apocalypse MIRV) having chatter* Some line tweaks* Update credits