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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 467097 times)

Sy

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Re: [0.8a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #90 on: April 23, 2017, 11:09:34 AM »

awesome, thank you!
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cjuicy

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Re: [0.8a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #91 on: April 23, 2017, 11:11:38 AM »

Yay! AI captain personality will help the long voyages to find [REDACTED FOR YOUR HEALTH].
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facc00

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Re: [0.8a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #92 on: April 23, 2017, 11:56:04 AM »

Thanks for updating this!
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Darloth

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Re: [0.8a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #93 on: April 23, 2017, 06:19:50 PM »

I'm using Java 8 so this report might be a little suspect until double-checked by someone else, but combat chatter consistently crashes for me whenever I start the Surrounded mission (the one where you start with a station).

At a guess, there's no lines for stations or something?
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Midnight Kitsune

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Re: [0.8a] Combat Chatter v1.7 (update 2017-04-22)
« Reply #94 on: April 23, 2017, 06:45:59 PM »

I'm using Java 8 so this report might be a little suspect until double-checked by someone else, but combat chatter consistently crashes for me whenever I start the Surrounded mission (the one where you start with a station).

At a guess, there's no lines for stations or something?
I think this is a bug with Chatter and not Java 8
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Histidine

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #95 on: April 23, 2017, 09:51:14 PM »

This fixes the crash with the Raccoon Arms Pack mission, among other things.

Combat Chatter v1.7.1
Download

Changelog
Code
v1.7.1
* Station modules do not have chatter
* Enable reckless personality for some characters
* Fix crash when a ship has no ship system
* Update some faction-related definition stuff
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Kaucukovnik

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #96 on: May 05, 2017, 01:11:15 AM »

This is the first mod I'm installing in 0.8. I managed to forget how much difference it makes.
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TartarusMkII

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #97 on: May 09, 2017, 04:18:07 PM »

Hi Histadine, this isn't a complaint, but I am curious as I am a bit new to your mod- when one of my ships ran out of rockets, it called out "holy arrows depleted!".

I was curious, is this language inspired by something else in the game? I was sort of surprised by it? Again, not a complaint, I trust your decision, I'm just interested in context.
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Histidine

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #98 on: May 09, 2017, 05:45:02 PM »

Hi Histadine, this isn't a complaint, but I am curious as I am a bit new to your mod- when one of my ships ran out of rockets, it called out "holy arrows depleted!".

I was curious, is this language inspired by something else in the game? I was sort of surprised by it? Again, not a complaint, I trust your decision, I'm just interested in context.
That's the "crusader" line set. It's not based on anything in particular beyond what the name implies, I just thew together a bunch of "christianese" and parodies thereof (including a Monty Python reference).
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TartarusMkII

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #99 on: May 09, 2017, 05:49:16 PM »

Oh I see, so does each ship get like a particular set? How does that work?
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AxleMC131

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #100 on: May 09, 2017, 06:13:40 PM »

Oh I see, so does each ship get like a particular set? How does that work?

IIRC, each ship gets what is effectively a "personality" and grabs appropriate phrases that match it.
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TartarusMkII

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #101 on: May 09, 2017, 06:19:14 PM »

cool! Thanks
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Bastion.Systems

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #102 on: May 28, 2017, 03:13:00 AM »

I changed
Code
"idleChatter":true,
but I still don't get idle chatter in the message field.
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Histidine

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #103 on: May 28, 2017, 05:47:58 AM »

Hmm, that variable name is rather misleading and I'll change it. Having it true (which is the default) enables certain chatter types (start, retreat, victory, ship death) to appear in the message area instead of only as floating text above the ship. There's no true idle chatter* in the mod.

*As a rule ships are never really idle in SS anyway in the sense of an RTS unit sitting around, unless the enemy is already wiped out (or the AI is disabled with devmode).
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MCWarhammer

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Re: [0.8a] Combat Chatter v1.7.1 (fixes 2017-04-24)
« Reply #104 on: June 03, 2017, 06:58:12 PM »

It would be cool if this mod could replace the standard peak-performance notifications. Something like "The ship isn't built for this..."
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