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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)  (Read 466927 times)

Takion Kasukedo

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #60 on: March 10, 2016, 04:51:58 PM »

Well then...

-----------

Spoiler
5335853 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 4
java.lang.ArrayIndexOutOfBoundsException: 4
   at com.fs.starfarer.combat.entities.ship.A.G.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I'm not too sure myself, but eh, can you take a look into this?
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

SierraTangoDelta

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #61 on: March 12, 2016, 09:02:55 PM »

Anyone make custom pilot personalities? Some guys from a certain 4 leaf clover website made a few so far.
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Surge

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #62 on: March 13, 2016, 09:59:56 AM »

I'd be down to give it a shot if I knew how...actually I'll go sift through the mod files real quick and check if I can.

edit: oh wow that's simple.
« Last Edit: March 13, 2016, 10:06:41 AM by Surge »
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Serenitis

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #63 on: March 13, 2016, 11:12:22 AM »

Oh damn.... Just a line of text and I was right back to
 this.

I wonder if I could come up with enough lines for a Ferengi module?
We'll make them an offer they can't refuse. Heheheh!

[e]
The answer is yes. Yes I can.

Spoiler
Code
{
"name":"Ferengi",
"personalities":["cautious","steady"],
"gender":["m","n"],
"chance":0.5,
"talkativeness":1,

"lines":{
"start":[
{"text":"All set!"},
{"text":"We'll make them an offer they can't refuse. Heheheh!"},
{"text":"They won't trade with us, they won't even talk to us. Eh, we'll have to destroy' em."},
{"text":"Twenty bars of Latinum to the Dai-Mon who destroys that flagship!"}
],
"retreat":[
{"text":"Run! Save yourselves!"},
{"text":"This isn't looking very profitable, we shouldn't be here."}
],
"need_help":[
{"text":"This isn't going well, I need some help."},
{"text":"Five bars of Latinum to the Dai-Mon who stops this ship from shooting at me!"},
],
"pursuing":[
{"text":"Ahhahahaha! Run while you can!."},
{"text":"They're running away?"},
{"text":"They're getting away from us!"},
],
"running":[
{"text":"There is no profit here."}
{"text":"This was a bad idea."}
],
"hull_90":[
{"text":"We're under attack!"},
{"text":"I guess it's too late to hail them."},
],
"hull_50":[
{"text":"Uh oh, that sounded expensive."},
{"text":"The hull is damaged, this is gonna cost a fortune to repair."}
],
"hull_30":[
{"text":"AaaaaAAaaa! We're all gonna die!"},
{"text":"Structural failure! Get the Latinum to the life pods!"},
{"text":"This isn't what they promised it would be like..."}

],
"overload":[
{"text":"Systems overloaded! We need to buy better equipment."},
{"text":"Energy spike! Everythings down, we're gonna die!"}
],
"death":[
{"text":"NOOOOOOO!"},
{"text":"WHOAAAAAA!"},
{"text":"AAAAAAAAA!"},

],
"victory":[
{"text":"Victory! Our new strategy is working!"},
{"text":"We showed them!"},
{"text":"They underestimated us!"},
{"text":"All in a days work!"},
],
}
}
[close]
« Last Edit: March 21, 2016, 06:13:45 AM by Serenitis »
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Dri

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #64 on: March 21, 2016, 03:00:26 PM »

Just wanna pop in here and say nice mod. :)
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HELMUT

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #65 on: March 22, 2016, 05:38:23 PM »

I just had an idea, and i think it would be pretty handy to monitor the effectiveness of our allied ships.

Rather than having the usual "Bachi-bouzouk (Hound-class) Disabled" message. Would it be possible  instead to have "Bachi-bouzouk (Hound-class) Disabled by Potato-salad (Wolf-class)"?

This would be cool to see whether our ships are doing their jobs or slacking in battle. Pretty handy to see if a particular loadout is working better than another, etc.

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Starasp

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #66 on: March 27, 2016, 05:38:18 PM »

Anyone make custom pilot personalities? Some guys from a certain 4 leaf clover website made a few so far.

I was going to ask about this too, because I could think of a bunch myself.
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cjuicy

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #67 on: March 27, 2016, 06:39:32 PM »

I've developed two. The 'flyboy' is based off of several famous plot quotes. (Lets kick the tires) is Top Gun. :D (Can't hold 'em alone!) is the Viking pilot from Starcraft II.
The 'Cowfolk' is more like the guy in the Century Bomber from C&C Red Alert 3. (Just give us a target and we're on our way!)
Also, Great mod!! I laughed so hard when I saw a Seski with the Heavy's dialogue during a playthrough by Nemonaemo.

[attachment deleted by admin]
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It's been a long time, but I still love ya!

- Pfp done by Sleepyfish!

Rathorn

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #68 on: April 13, 2016, 07:59:57 AM »

1) There's a hidden Order of the Stick reference in this mod.. ;D
2) @cjusa, how/where do you put those pilot chatter dialogue thingies?
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Histidine

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Re: [0.7.2a] Combat Chatter v1.4 (update 2016-02-28)
« Reply #69 on: April 15, 2016, 08:40:59 PM »

I was wondering when someone would mention the OotS reference heh

2) @cjusa, how/where do you put those pilot chatter dialogue thingies?
Download the .txt files to Combat Chatter/data/config/chatter, change file extension to .json (set Windows Explorer to show file extensions if needed), add name (without extension) to characters.csv in the same folder.
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Histidine

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Re: [0.7.2a] Combat Chatter v1.5 (update 2016-04-29)
« Reply #70 on: April 29, 2016, 07:20:49 AM »

Figure I may as well release a new version:

Combat Chatter v1.5
Download

Changelog
Code
v1.5
* Add new characters: cowfolk, flyboy, startrek_ferengi, sunrider_claude
* Faction-specific character support
* Fighter wings don't say death lines
* Remove hull size weighting for battle start/end chatter
* Add safety for a rare crash

For help with the new faction-specific chatter, see this page
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Bastion.Systems

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Re: [0.7.2a] Combat Chatter v1.5 (update 2016-04-29)
« Reply #71 on: April 29, 2016, 08:08:52 AM »

Quote
startrek_ferengi

Haha, this sounds fun  ;D
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Kitfox88

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Re: [0.7.2a] Combat Chatter v1.5 (update 2016-04-29)
« Reply #72 on: April 29, 2016, 09:05:47 AM »

I'll miss my fighter wings yelling as they're obliterated, but so it goes.
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tongo

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Re: [0.7.2a] Combat Chatter v1.5 (update 2016-04-29)
« Reply #73 on: June 10, 2016, 09:27:45 PM »

This makes officers so much more charming in battles, I both love and hate when I see the same reckless officer charge in the middle of a shootout and then see a message asking for help seconds later.

I've also added lines to tf2_heavy and added a tf2_demo if you want to put them in.


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Histidine

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Re: [0.7.2a] Combat Chatter v1.6 (update 2016-07-03)
« Reply #74 on: July 02, 2016, 08:17:51 PM »

This release finishes the last item on the todo list. Credit to MesoTroniK and tongo for most of the new characters.

Combat Chatter v1.6
Download

Changelog
Code
v1.6
* Add "out of missiles" messages
* Add new characters: default2, default_aggressive2, default_professional2, default2_timid, tf2_demo, crusader, robotic
* Additional tf2_heavy lines
* Don't say retreat message twice in an escape scenario
* Fix default_aggressive character not being used
* Some line/chance tweaks
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