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Author Topic: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)  (Read 91942 times)

Histidine

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Re: [0.7.1a] Combat Chatter v1.1 (update 2015-12-25)
« Reply #30 on: December 24, 2015, 11:01:27 PM »

We've been getting lots of Christmas presents lately, so here's another:

Combat Chatter v1.1
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Probably still not enough characters to prevent frequent cases of people sounding the same, but that can get better with time.

Changelog
Code
v1.1
* Persistent character configs for officers
* Crew XP can modify personality of officerless ships
* Chatter lines can play sounds (though none are used at present)
* Better interval handling to prevent repetitive chatter
* Overload messages are cyan
* Some low-priority message types are displayed as floating text
* Fix bonus weight for ships with officers
« Last Edit: December 24, 2015, 11:08:31 PM by Histidine »
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OOZ662

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Re: [0.7.1a] Combat Chatter v1.1 (update 2015-12-25)
« Reply #31 on: December 24, 2015, 11:06:34 PM »

The download link is to Steiner Foundation ;D
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Histidine

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #32 on: December 25, 2015, 03:39:51 AM »

Quick hotfix for a rather bizarre gameplay-affecting bug.

Combat Chatter v1.1b
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Changelog
Code
v1.1b
* Fix floating chatter position, ships weirdly jerking around

Dark.Revenant

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #33 on: December 25, 2015, 05:18:31 AM »

* Fix floating chatter position, ships weirdly jerking around

Glad to see you've endeavored not to be a jerk.
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The Soldier

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #34 on: December 25, 2015, 07:00:54 AM »

Hey, I just realized the Commissar is in the dialog files.  Awesome, it's beautiful! :D
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OOZ662

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #35 on: December 25, 2015, 10:05:38 AM »

I just discovered Sunrider from poking around the dialogue lines. Pretty spiff game for being free if you're into the ol' fashioned Japanese space harem trope. Like Nadesico if the characters drank a few less energy drinks.

I'm tempted to put together SPAZ lines, but they're so random and generally related to zombies that I don't think they'd fit...
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Ryu116

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #36 on: December 25, 2015, 11:27:05 AM »

I am not sure if I am doing anything wrong, I am unable to see any texts (chats) coming out from screen or any ships.  I took screenshot of all mods I installed into my Starsector:





Gameplay screenshot (Chatter lines not appearing anywhere in screen.)







Just in case starsector.log is needed, here is link:
https://www.mediafire.com/?52fdjykm5rusd7f

I think This could be due to mods conflicting with each other?
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Spoorthuzad

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #37 on: December 25, 2015, 12:15:29 PM »

Im pretty sure the chatter only comes from allies and not your own ship

Histidine

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #38 on: December 25, 2015, 06:25:05 PM »

Yeah, so you won't see any chatter if flying a solo ship.

I could implement a "talking to yourself" option if people really want it, but setting the right personality might be an issue.

DanJSC

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #39 on: December 25, 2015, 06:28:23 PM »

..."talking to yourself"....

Could be interesting, could have player dialogue when making orders. If you have the player able to set their own 'personality' that'd be alot of different dialogue.
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StarSchulz

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #40 on: December 25, 2015, 06:30:21 PM »

Could be from the perspective of random crew members - take a shot to the engines and someone from the engineering department freaks out, or maybe an incoming missiles warning. have been loosing blackrock ships consistently to random missiles i never saw coming.  :'(

Ryu116

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #41 on: December 25, 2015, 07:25:35 PM »

Yeah, so you won't see any chatter if flying a solo ship.

I could implement a "talking to yourself" option if people really want it, but setting the right personality might be an issue.

I have idea about this solution:

We could select the specific traits that affects how our crew talks on our own ship.  At character creation menu, you could add certain menu that allow you to pick any traits that you would like for your character to have.  And If it is possible, ensure it is compatibility with SS+ and Nexerelin too.

And at the same time, you also could implement the crew reaction to any situations like allied ships does when taking damages. The type of chatters depends on the amount of rookie, veteran, and elite crew that included in your ship, just like allied ships (If I remember correctly if this feature is already implemented for allied ships.  Please correct me if I am wrong though.)
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StarSchulz

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #42 on: December 27, 2015, 09:33:39 PM »

I didn't know how much i needed this mod until one of my ships started slowly dying. RIP carrier pilot, you will be missed forever.

ChaseBears

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #43 on: December 27, 2015, 10:08:21 PM »

Quote
I'm tempted to put together SPAZ lines, but they're so random and generally related to zombies that I don't think they'd fit...
Would be good for fighting Tri-Tachyon, what with the science leaking out.
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Hiigaran

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Re: [0.7.1a] Combat Chatter v1.1b (hotfix 2015-12-25)
« Reply #44 on: December 28, 2015, 12:29:08 AM »

Maybe add lines for when a ships ability is used. Say a Onslaught uses its burn drive, the commander would give a one liner pertaining the pain he is about to inflict on his enemies.
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