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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)  (Read 134815 times)

Obsidian Actual

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Re: [0.9a] Combat Chatter v1.9.2 (update 2018-11-17)
« Reply #135 on: November 21, 2018, 11:42:56 AM »

Thanks for updating to v0.9a Histidine.

Currently running on RC10 with a WIP / dev version of LazyWizard's Console Commands (Commit #7009385 I believe?).

Invoking any of the Combat Chatter related commands (either SetChatterChar or PrintChatterChars <arg> causes an immediate CTD.
I don't have the full starsector.log, but the last I saw, it said something about those commands not existing?

Though again, that's probably due to me using a WIP / dev version of the console.

Typing help SetChatterChar or help PrintChatterChars still displays the relevant help instructions without crashing, however.
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Histidine

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Re: [0.9a] Combat Chatter v1.9.2b (fix 2018-11-22)
« Reply #136 on: November 22, 2018, 05:13:10 AM »

Ah, seems I needed to recompile with the newest version of Console Commands. Thanks for the report!

Combat Chatter v1.9.2b
Download

Changelog
Code
v1.9.2b
* Fix console commands crash
* Faction-specific character picking off by default
* Fix typo with foulmouth character
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nemonaemo

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Re: [0.9a] Combat Chatter v1.9.2b (fix 2018-11-22)
« Reply #137 on: December 10, 2018, 03:37:23 PM »

Had a crash about 1hr into today's stream? Combat had just ended and was about to re-engage?

3154481 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.histidine.chatter.combat.ChatterCombatPlugin.pickRandomMemberFromList(ChatterCombatPlugin.java:495)
   at org.histidine.chatter.combat.ChatterCombatPlugin.playIntroMessage(ChatterCombatPlugin.java:465)
   at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:548)
   at com.fs.starfarer.title.C.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Histidine

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Re: [0.9a] Combat Chatter v1.9.2b (fix 2018-11-22)
« Reply #138 on: December 10, 2018, 06:38:59 PM »

Huh, combat engine's fleet manager can be null? That's quite unexpected behavior.

Well, I've added a safety for it for next version. For the purposes of avoiding embarrassing on-stream crashes, put this .jar in Combat Chatter/jars.
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Histidine

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Re: [0.9a] Combat Chatter v1.9.2c (update 2010-01-19)
« Reply #139 on: January 19, 2019, 12:15:54 AM »

Fixed a crash some people were having.

Combat Chatter v1.9.2c
Download

Changelog
Code
v1.9.2c
* Some console commands now usable in combat
* Smarter detection of which ship is the player's
* Fix a rare crash
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tindrli

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Re: [0.9a] Combat Chatter v1.9.2c (update 2010-01-19)
« Reply #140 on: January 20, 2019, 05:56:51 AM »

Great Mod. Thank you
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Shuka

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Re: [0.9a] Combat Chatter v1.9.2c (update 2010-01-19)
« Reply #141 on: January 20, 2019, 08:25:35 AM »

This mod is quite useful, I feel much more aware of how my bro's are doing. Thanks man
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Phenir

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Re: [0.9a] Combat Chatter v1.9.2c (update 2019-01-19)
« Reply #142 on: March 25, 2019, 06:56:52 PM »

I got a crash on re-engaging with a few pirate fleets attacking an allied station

1927847 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.histidine.chatter.combat.ChatterCombatPlugin.advance(ChatterCombatPlugin.java:657)
   at com.fs.starfarer.title.C.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Histidine

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #143 on: May 11, 2019, 07:02:21 AM »

Update to increment the Starsector version number (and fix a crash).

Combat Chatter v1.9.2d
Download

Changelog

v1.9.2d
* Add character: ja2_conrad
* Add ClearChatterChars command
* Characters have a higher chance to be picked if they only have 1-2 allowed personalities
* Fix a rare crash
* Dialog tweaks
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Zeeheld

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #144 on: September 05, 2019, 01:50:02 PM »

I just wanted to thank Histidine for making this wonderful mod. And especially for using lines from Jagged Alliance 2 which might be my favorite game of all time. I've been playing it since 1999 and its modding community used to be a sight to behold. Reminds me a lot of this community in the best sense, to be honest.

So thank you for your outstanding work, Ace!
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Cool story, bro.

Sarissofoi

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #145 on: September 09, 2019, 03:55:13 AM »

Would it to possible to add sounds/voice chatter into it?

Histidine

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #146 on: September 11, 2019, 06:33:17 AM »

I just wanted to thank Histidine for making this wonderful mod. And especially for using lines from Jagged Alliance 2 which might be my favorite game of all time. I've been playing it since 1999 and its modding community used to be a sight to behold. Reminds me a lot of this community in the best sense, to be honest.

So thank you for your outstanding work, Ace!
;D

Would it to possible to add sounds/voice chatter into it?
It can be done (in current version) with some edits to the character files.
I don't plan on adding any voice files to the official version though, for several reasons.
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Sarissofoi

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #147 on: September 20, 2019, 06:10:17 AM »


Would it to possible to add sounds/voice chatter into it?
It can be done (in current version) with some edits to the character files.
I don't plan on adding any voice files to the official version though, for several reasons.

Can you share any advice how to do it?

Histidine

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #148 on: September 20, 2019, 06:18:25 PM »


Would it to possible to add sounds/voice chatter into it?
It can be done (in current version) with some edits to the character files.
I don't plan on adding any voice files to the official version though, for several reasons.

Can you share any advice how to do it?
Change the lines in the character configs to reference the sound files, like so:

Code: json
		"start":[
{"text":"Text that gets displayed", "sound":"ui_sound_id_in_sounds.json"},
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TrashMan

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Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« Reply #149 on: September 23, 2019, 02:52:36 AM »

Hmm...wonderful.

How about displaying the officer portrait if available?

Possibly even assigning a personality to an officer? (much mroe complicated)
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