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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a  (Read 428684 times)

Harmful Mechanic

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Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.18a
« Reply #1185 on: May 24, 2020, 09:03:21 AM »

Yeah, your love for modding and the game definitely shows in your work! :)

So the selection of weapons available in a market depends on the autofit load-outs for the hulls which are produced/sold there? That is an interesting way to do it. You also mention you balance your mod against vanilla, and I have noticed you prefer cruiser heavy fleets over capital heavy fleets. At which battle size/fleet size do you play and/or balance?

I like pretty big battles - 400-480 or so, enough to be outnumbered most of the time. As far as fleet comp goes - yeah, not such a fan of capitals. Cruisers are more interesting to me because they have more synergistic interactions with each other; a cruiser hull is just about the biggest a ship can get and still be a genuine specialist.
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